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Offline EmeraldTigerTopic starter

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Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1036736#msg1036736
« on: January 30, 2013, 12:10:34 am »
NAME:
Thurmoose
ELEMENT:
Kayose
COST:
4
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
As :fire increases, the attack increases.  As :entropy increases, the attack disperses. Generate :fire.
NAME:
Thurmoose
ELEMENT:
Kayose
COST:
4
TYPE:
Creature
ATK|HP:
4 | 5
TEXT:
As :fire increases, the attack increases. As :entropy increases, the attack disperses. Generate :entropy / :fire every turn, alternate.

ART:
EmeraldTiger modified http://commons.wikimedia.org/wiki/File:Miller_John_Frederick_Cimelia_Moose.png
IDEA:
EmeraldTiger, THEACCUSO,OdinVanguard
NOTES:
The upped switches between generating :entropy and :fire

Formula: Bonus attack = Log2( fire+1 / entropy+1)
Bonus HP = Log2( entropy+1 / fire+1) <--- may not be used.
THEACCUSO's help is this.
SERIES:

« Last Edit: January 19, 2014, 12:14:36 am by EmeraldTiger »
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Offline OdinVanguard

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1036738#msg1036738
« Reply #1 on: January 30, 2013, 12:16:55 am »
Thats rather odd... Effectively, it just means that you would never want to use this in an :entropy deck...
The scaling for the :fire to attack increase needs to be stated / discussed.
Has some interesting potential though, so I'll be keeping an eye on it.
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Offline EmeraldTigerTopic starter

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1036739#msg1036739
« Reply #2 on: January 30, 2013, 12:19:58 am »
I was thinking to have it generate :entropy.
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Offline OdinVanguard

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1036740#msg1036740
« Reply #3 on: January 30, 2013, 12:26:37 am »
For scaling, how about something like:
attack bonus = Factor * Log( ( :fire +1 ) / ( :entropy +1 ), 2)

E.g. the attack "bonus" is based on the ratio of :fire to :entropy and will increase or decrease by "Factor" every time the ratio halves or doubles.

E.g.
-if the ratio of :fire to :entropy were 4 to 1,
-then you would get Log(4,2)*Factor = 2*Factor bonus attack

Another example,
-assuming factor=1,
-If you had 2 :fire and 23 :entropy ,
-then the creature would get: Log(3/24,2)=-3 attack.

One fun idea here: Have fire increase attack and decrease HP while entropy does the reverse.
« Last Edit: January 30, 2013, 12:45:38 am by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
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You might be a unix junky

Offline Drake_XIV

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1036749#msg1036749
« Reply #4 on: January 30, 2013, 12:41:43 am »
So many missing commas...

Offline EmeraldTigerTopic starter

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1036751#msg1036751
« Reply #5 on: January 30, 2013, 12:44:09 am »
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Offline Rutarete

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1036770#msg1036770
« Reply #6 on: January 30, 2013, 01:58:32 am »
So many missing commas...
2 per card image. But they're not essential to pass crucible submission.
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Offline EmeraldTigerTopic starter

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1036798#msg1036798
« Reply #7 on: January 30, 2013, 04:03:22 am »
Odin, The formula for this change is needed.
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Offline OdinVanguard

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1036993#msg1036993
« Reply #8 on: January 30, 2013, 10:01:52 pm »
Also posted this to http://sync.in/HybridCardDesign

If we go with the fire -> increase attack, entropy -> spread attack to others, there are some points to consider.
1) How fast should attack increases be at max? E.g. steam machine can do +4 per turn effectively... I would guess +4 to +5 would be a good place to cap out at
2) What should dispersion cap be (same as fire? higher? lower?)
3) How will we handle the dispersion mechanic? I can think of a few options myself:
    a) Give attack to lowest attack creature (provided it has lower attack than thurmoose)
    b) Distribute 1 point at a time to randomly chosen creatures that have a lower attack until none remain
        that have a lower attack
    c) Try to match distribution to simulate a "physical" distribution.
        E.g. distribute attack 1 point at a time. Each creature has a chance to get a point based on the ratio
        of its attack to this cards attack ->
            P(get attack point) = Exp(-k*(thurmoose attack - card in question's attack))
        This would simulate spreading out according to a "Boltzmann" distribution
        ... technically it gets a little more involved than that. If we want to be very rigorously close to a real "physical" like
            repartitioning of attack, we would need to incorporate a partition coefficient as well.
        ...*aside* I'm getting flashbacks of my Thermo-Stat-Mech course from a few years ago now...
The dispersion option is very interesting. It essentially acts like a continuoual attack power buff. Could be very useful in a number of different strategies. Scorpions being the first that comes to mind.

Once we have that down, we could use either the Log type mechanic or the Catapult scaling type mechanic to calculate amount of bonus attack given or amount of attack dispersed:
Log scaling -> Log( quanta in pool + 1) / Log(Base); adjust base to reach cap e.g. at around 60 to 75
Catapult scaling-> (quanta in pool * Cap)/(quanta in pool + cap)
« Last Edit: January 30, 2013, 10:07:06 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline EmeraldTigerTopic starter

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1121021#msg1121021
« Reply #9 on: January 14, 2014, 05:23:19 pm »
I finally made an image for this.
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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1121879#msg1121879
« Reply #10 on: January 18, 2014, 09:04:57 pm »
CURATOR COMMENT
This card will be permitted to the Crucible but try to correct the following errors:
  • It says dispersed where I'm guessing you wanted disperses.
  • What disperses means should be explained.


Correct these errors as soon as possible.

Thank you.
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Offline Pineapple

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Re: Thurmoose | Thurmoose https://elementscommunity.org/forum/index.php?topic=46391.msg1121893#msg1121893
« Reply #11 on: January 18, 2014, 09:35:30 pm »
  • What disperses means should be explained.
Formula: Bonus attack = Log2( fire+1 / entropy+1)

As Entropy increases, the ATK decreases.

 

blarg: