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Offline GhaladhTopic starter

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The spirit of the elements [ Series ] https://elementscommunity.org/forum/index.php?topic=58890.msg1196630#msg1196630
« on: July 13, 2015, 04:58:27 pm »
Spirit of Entropy:
Spoiler for Hidden:
NAME:
Chaos Elemental
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Creature
ATK|HP:
4 | 4
TEXT:
3 :entropy : Pandemonium
The Chaos Elemental is immune to any Entropy effect.
NAME:
Elite Chaos Elemental
ELEMENT:
Entropy
COST:
7 :entropy
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
5 :entropy : Pandemonium (upgraded)
The Chaos Elemental is immune to any Entropy effect.

ART:

IDEA:
Ghaladh
NOTES:
While the Chaos Elemental is immune to any Entropy effect due to its chaotic nature, it's able to spread havoc on the battlefield with its abilities.
SERIES:
Spirits of the elements

Spirit of Death:
Spoiler for Hidden:
NAME:
Reaper
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
0 | 4
TEXT:
8 :death : Kill the target creature and suffer a penalty of 0|-1
NAME:
Elite Reaper
ELEMENT:
Death
COST:
4 :death
TYPE:
Creature
ATK|HP:
0 | 6
TEXT:
8 :death : Kill the target creature and suffer a penalty of 0|-1

ART:

IDEA:
Ghaladh
NOTES:
The Reaper is Death in its purest essence.
SERIES:
Spirits of the elements

Spirit of Gravity:
Spoiler for Hidden:
NAME:
Dark Matter
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
4 | 12
TEXT:
:gravity :gravity :  Give 1 Quanta for each element to both players.
NAME:
Dark Matter
ELEMENT:
Gravity
COST:
5 :gravity
TYPE:
Creature
ATK|HP:
4 | 12
TEXT:
:gravity :gravity :  Gain 1 Quanta for each element.

ART:

IDEA:
Ghaladh
NOTES:
The unapdated Dark Matter's skill is meant to work in Synergy with Black Hole. To make it less OP, each activation of the skill might require the sacrifice of one of your pillars.
SERIES:
Spirits of the elements

Spirit of Earth:
Spoiler for Hidden:
NAME:
Giant
ELEMENT:
Earth
COST:
10 :earth
TYPE:
Creature
ATK|HP:
7 | 10
TEXT:
:earth :earth : Stomp.
The target creature suffer damage equal to the Giant's attack.
NAME:
Elite Giant
ELEMENT:
Earth
COST:
10 :earth
TYPE:
Creature
ATK|HP:
7 | 10
TEXT:
:earth :earth : Crush.
The target creature suffer damage equal to the Giant's attack.
SERIES:
Spirits of the elements

ART:

IDEA:
Ghaladh
NOTES:
Stomp doesn't affect Airborne creatures.
SERIES:
Spirits of the elements

Spirit of Life:
Spoiler for Hidden:
NAME:
Nature's Wrath
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
:life :life :life : Entangle.
Any opponent creature is prevented from attacking for 1 turn and suffers 1 damage.
SERIES:
Spirits of the elements

NAME:
Nature's Wrath
ELEMENT:
Life
COST:
5 :life
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
:life :life : Entangle.
Any opponent creature is prevented from attacking for 1 turn and suffers 1 damage.

ART:

IDEA:
Ghaladh
NOTES:
Life deserves some CC.
SERIES:
Spirits of the elements

Spirit of Fire:
Spoiler for Hidden:
NAME:
Efreet
ELEMENT:
Fire
COST:
7 :fire
TYPE:
Creature
ATK|HP:
7 | 3
TEXT:
7 :fire : Rain of Fire
NAME:
Elder Efreet
ELEMENT:
Fire
COST:
7 :fire
TYPE:
Creature
ATK|HP:
7 | 3
TEXT:
5 :fire : Fire Storm

ART:

IDEA:
Ghaladh
NOTES:
The Efreet can cast the spell Rain of Fire. By upgrading the Efreet, while its stats do not change, it will be able to cast the upgraded version of Rain of Fire: Fire Storm.
SERIES:
Spirits of the elements

Spirit of Water:
Spoiler for Hidden:
NAME:
Undine
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:water :water :water : Purify. It affects all of the allied creatures on the field. In a flooded area it also affect the player.
NAME:
Undine
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:water :water : Purify. It affects all of the allied creatures on the field. In a flooded area it also affect the player.

ART:

IDEA:
Ghaladh
NOTES:
To give some more use to Flood. If this ability is too OP as it is, its duration might be reduced to only one turn.
SERIES:
Spirits of the elements

Spirit of Light:
Spoiler for Hidden:
NAME:
Peace Herald
ELEMENT:
Light
COST:
1 :light
TYPE:
Creature
ATK|HP:
0| 2
TEXT:
Each Peace Herald on the field prevents 1 point of damage to any creature and to itself.
NAME:
Peace Herald
ELEMENT:
Light
COST:
1
TYPE:
Creature
ATK|HP:
0| 2
TEXT:
Each Peace Herald on the field prevents 1 point of damage to any creature and to itself.

ART:

IDEA:
Ghaladh
NOTES:
It's thought to promote the usage of alternative CC forms. It protects also the opponent creatures so that it's less OP.
SERIES:
Spirits of the elements

Spirit of Air:
Spoiler for Hidden:
NAME:
Sylph
ELEMENT:
Air
COST:
3 :air
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
:air :air : Flight. The target creature gains Airborne Status.
NAME:
Elite Sylph
ELEMENT:
Air
COST:
5 :air
TYPE:
Creature
ATK|HP:
6 | 6
TEXT:
:air :air : Flight. The target creature gains Airborne Status.

ART:

IDEA:
Ghaladh
NOTES:
Airborne creature, of course.
SERIES:
Spirits of the Elements

Spirit of Time:
Spoiler for Hidden:
NAME:
Zeitgeist
ELEMENT:
Time
COST:
10 :time
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
10 :time : Start over.  Any card played or discarded is returned to the decks and the decks are reshuffled.
NAME:
Zeitgeist
ELEMENT:
Time
COST:
10 :time
TYPE:
Creature
ATK|HP:
5 | 5
TEXT:
10 :time : Start over.  Any card played or discarded is returned to the decks and the decks are reshuffled.

ART:

IDEA:
Ghaladh
NOTES:
The upped version doesn't apply its effect on the opponent.
SERIES:
Spirits of the elements

Spirit of Darkness:
Spoiler for Hidden:
NAME:
Shadow
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
4 | 3
TEXT:
:darkness :darkness : Envelop. The target creature is turned into a Darkness card. Dark creatures get +1|+1.
NAME:
Ancient Shadow
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
6 | 5
TEXT:
:darkness :darkness : Envelop. The target creature is turned into a Darkness card. Dark creatures get +1|+1.

ART:

IDEA:
Ghaladh
NOTES:
Thought to work in synergy with Nightfall or Holy Light. If the target creature already belongs to Darkness, it will get a bonus of +1|+1.
SERIES:
Spirits of the elements.

Spirit of Aether:
Spoiler for Hidden:
NAME:
Tulpa
ELEMENT:
Aether
COST:
1 :aether
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
For Each creature the opponent has on the field the Tulpa gains +1|+1. Spell Damage.
NAME:
Tulpa
ELEMENT:
Aether
COST:
1 :aether
TYPE:
Creature
ATK|HP:
1 | 1
TEXT:
For Each allied creature on the field the Tulpa gains +1|+1.
Spell Damage.

ART:

IDEA:
Ghaladh
NOTES:
The concept of Tulpa is very interesting. Look it on wiki. Probably it should cost more, I am not sure. I used the wrong expression on the card: "magical damage" wanted to be "spell damage", sorry for the confusion. Tulpa cannot be the target of Fractal.
SERIES:
Spirits of the elements
« Last Edit: July 14, 2015, 02:04:44 pm by Ghaladh »

Offline GhaladhTopic starter

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Re: The spirit of the elements [ Series ] https://elementscommunity.org/forum/index.php?topic=58890.msg1196631#msg1196631
« Reply #1 on: July 13, 2015, 05:09:56 pm »
I am particularly proud of the Spirit of Time. I think it's one of the most interesting effects.

Offline Espithel

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Re: The spirit of the elements [ Series ] https://elementscommunity.org/forum/index.php?topic=58890.msg1196632#msg1196632
« Reply #2 on: July 13, 2015, 05:13:00 pm »
I am particularly proud of the Spirit of Time. I think it's one of the most interesting effects.

Unfortunately, the image doesn't work.

I'll post some comments on this later. Good job overall, though.

Offline GhaladhTopic starter

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Re: The spirit of the elements [ Series ] https://elementscommunity.org/forum/index.php?topic=58890.msg1196634#msg1196634
« Reply #3 on: July 13, 2015, 05:20:56 pm »
I am particularly proud of the Spirit of Time. I think it's one of the most interesting effects.

Unfortunately, the image doesn't work.

I'll post some comments on this later. Good job overall, though.
Corrected. Thanks for telling.  :) I also noticed that the Life one is out of format but I don't know how to set it right; it's not much of a problem though.
« Last Edit: July 13, 2015, 05:23:39 pm by Ghaladh »

Offline Treldon

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Re: The spirit of the elements [ Series ] https://elementscommunity.org/forum/index.php?topic=58890.msg1196648#msg1196648
« Reply #4 on: July 13, 2015, 06:43:36 pm »
Comments in order of presentation

Entropy: Interesting, though Pandemonium on a stick might be too powerful
Death: Target creature is killed regardless of HP, etc? While the effect is powerful, the cost makes it rarely usable
Gravity: Nova on a stick. Does it interact with the Nova passive (2 Nova+DM creating singularity)?
Earth: increase skill cost or lower ATK. Lightning is powerful enough as it is, a stronger version on a stick is too much
Life: Any? Would that be all, a random one, or is it targeted?
Fire: RoF on a stick is just as powerful as Pande or Lightning
Water: The Flood interaction is interesting, but "free" Purify for all your creatures...
Light: How would it deal with instant kill effects (Devour, your Reaper)?
Air: Upped could be nerfed, considering how you will create flying Shriekers and such it doesn't need to do so much damage by itself
Time: No Graveyard
Darkness: Interesting one
Aether: unupped is okay. Upped...Fractal Tulpa *shudders*

Overall: interesting ideas, but mostly need more work. Good job though!  ;)

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Offline GhaladhTopic starter

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Re: The spirit of the elements [ Series ] https://elementscommunity.org/forum/index.php?topic=58890.msg1196661#msg1196661
« Reply #5 on: July 13, 2015, 07:16:23 pm »
Comments in order of presentation

Entropy: Interesting, though Pandemonium on a stick might be too powerful
Death: Target creature is killed regardless of HP, etc? While the effect is powerful, the cost makes it rarely usable
Gravity: Nova on a stick. Does it interact with the Nova passive (2 Nova+DM creating singularity)?
Earth: increase skill cost or lower ATK. Lightning is powerful enough as it is, a stronger version on a stick is too much
Life: Any? Would that be all, a random one, or is it targeted?
Fire: RoF on a stick is just as powerful as Pande or Lightning
Water: The Flood interaction is interesting, but "free" Purify for all your creatures...
Light: How would it deal with instant kill effects (Devour, your Reaper)?
Air: Upped could be nerfed, considering how you will create flying Shriekers and such it doesn't need to do so much damage by itself
Time: No Graveyard
Darkness: Interesting one
Aether: unupped is okay. Upped...Fractal Tulpa *shudders*

Overall: interesting ideas, but mostly need more work. Good job though!  ;)
Wise observations. I will modify the cards as soon as I get other comments.

Entropy: Interesting, though Pandemonium on a stick might be too powerful
Fair enough, but its random and not always useful effect, I guess, counterbalances it.

Death: Target creature is killed regardless of HP, etc? While the effect is powerful, the cost makes it rarely usable
I didn't want it to be too OP. It would work great with the interaction between Schroedinger's Cat and Soul Catcher, though.

Gravity: Nova on a stick. Does it interact with the Nova passive (2 Nova+DM creating singularity)
I didn't think of it, but rather than interacting with Nova, I'd balance this skill with the sacrifice of some health (either of the creature, of the player or both).

Life: Any? Would that be all, a random one, or is it targeted?
It influences all of the enemy creatures. I have the feeling that this skill is a little OP. Perhaps making Nature's Wrath easier to kill or increasing the cost of the skill would balance it a little.

Fire: RoF on a stick is just as powerful as Pande or Lightning
The Efreet can be easily killed by any CC, beside Lightning Storm. I think that balances the advantage given by the skill.

Water: The Flood interaction is interesting, but "free" Purify for all your creatures...
Perhaps it could be a reduced version of Purify (only +1 health per turn or with a duration of just one turn).

Light: How would it deal with instant kill effects (Devour, your Reaper)?
Instant kill is not truly "damage", hence the Peace Herald wouldn't be able to prevent it. It doesn't prevent death, only damage.

Air: Upped could be nerfed, considering how you will create flying Shriekers and such it doesn't need to do so much damage by itself
Yeah, it makes sense.

Time: No Graveyard
Too bad at the moment there is no Graveyard, although it might be implemented (provided Zanz ever comes back or makes the game open source). It would open plenty of new possibilities and would add more deepness to the game.

Darkness: Interesting one
Yeah, I find the concept of this card quite balanced and useful at the same time. It turns Holy Light into a not situational CC spell, which is a great thing.

Aether: unupped is okay. Upped...Fractal Tulpa *shudders*
Silly me for not considering this. It would be enough to make it in a way that Tulpa can't be the target of Fractal, otherwise it would be insanely OP XD. I like the concept of this card because it's meant to work against"swarm" decks when unupped and within "swarm" decks when upped.

Offline foxrain4

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Re: The spirit of the elements [ Series ] https://elementscommunity.org/forum/index.php?topic=58890.msg1196785#msg1196785
« Reply #6 on: July 14, 2015, 09:01:50 am »
interesting series,
my favourite card is Nature's Wrath, Spirit of Life because of its ability entangle.

Entangle might seem like just doing little effect, dealing 1 damage and stunning all opponent creatures for 1 turn,
but the powerful mechanic of Entangle can be exploited and repeated indefinitely.

why do i say Entangle can be exploited, because when you stun all opponent creatures for 1 turn for 3 :life,
the next turn, you will gain enough quanta to spam another round,

and if you keep on repeating without any interfering spells from your opponent to destroy Nature's Wrath,
you can literally bury the whole army of your opponent underground.


my least favourable card is Zeitgeist, Spirit of Time.

the ability of Zeitgeist, Start over can be exploited,
but not in a good way.

when you are going to lose, you Start over the game,
and you keep on repeating it until your opponent voluntary leaves the game...

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Re: The spirit of the elements [ Series ] https://elementscommunity.org/forum/index.php?topic=58890.msg1196787#msg1196787
« Reply #7 on: July 14, 2015, 09:36:42 am »
Quote

my least favourable card is Zeitgeist, Spirit of Time.

the ability of Zeitgeist, Start over can be exploited,
but not in a good way.

when you are going to lose, you Start over the game,
and you keep on repeating it until your opponent voluntary leaves the game...

You seem to have read the card wrong, it doesn't set your HP back to max, all it does is change cards and stuff.



Also, Elements can only keep track of discarded cards and things like that if told to, it doesn't do it automatically, so currently the Time spirit is unable to be used properly.
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Re: The spirit of the elements [ Series ] https://elementscommunity.org/forum/index.php?topic=58890.msg1196797#msg1196797
« Reply #8 on: July 14, 2015, 12:04:30 pm »
Quote

my least favourable card is Zeitgeist, Spirit of Time.

the ability of Zeitgeist, Start over can be exploited,
but not in a good way.

when you are going to lose, you Start over the game,
and you keep on repeating it until your opponent voluntary leaves the game...
You seem to have read the card wrong, it doesn't set your HP back to max, all it does is change cards and stuff.



Also, Elements can only keep track of discarded cards and things like that if told to, it doesn't do it automatically, so currently the Time spirit is unable to be used properly.

ahhh....my mistake, i forgot about the hp and quanta.

Offline GhaladhTopic starter

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Re: The spirit of the elements [ Series ] https://elementscommunity.org/forum/index.php?topic=58890.msg1196804#msg1196804
« Reply #9 on: July 14, 2015, 01:46:09 pm »
Quote

my least favourable card is Zeitgeist, Spirit of Time.

the ability of Zeitgeist, Start over can be exploited,
but not in a good way.

when you are going to lose, you Start over the game,
and you keep on repeating it until your opponent voluntary leaves the game...

You seem to have read the card wrong, it doesn't set your HP back to max, all it does is change cards and stuff.



Also, Elements can only keep track of discarded cards and things like that if told to, it doesn't do it automatically, so currently the Time spirit is unable to be used properly.
As of it now, Start Over would simply clear the field of any card and reshuffle them in the deck. It's a weird effect that might prevent decking out and makes the game longer, but it doesn't really give a game-breaking strategic advantage. It would be more powerful if the game would allow the return of discarded cards, though.

I see a situation in which all of your creatures are antimattered or influenced by bad statuses or your opponent is overwhelming you with its creature army; by activating this skill you gain more time and have the opportunity to save your most powerful assets from danger.

Considering this skill better I am having doubts about whether the skill is more useful when it influences both players or only who activates it.

interesting series,
my favourite card is Nature's Wrath, Spirit of Life because of its ability entangle.

Entangle might seem like just doing little effect, dealing 1 damage and stunning all opponent creatures for 1 turn,
but the powerful mechanic of Entangle can be exploited and repeated indefinitely.

why do i say Entangle can be exploited, because when you stun all opponent creatures for 1 turn for 3 :life,
the next turn, you will gain enough quanta to spam another round,

and if you keep on repeating without any interfering spells from your opponent to destroy Nature's Wrath,
you can literally bury the whole army of your opponent underground.
I was indeed surprised that Life, representing also the forces of Nature, had no such interaction. It's yet to be decided if the skill is not too OP by costing only 3 :life, though.

I also realized that Envelop, the skill of the Spirit of darkness, could offer an interesting interaction with Gravity Shield as well. Probably that's the best skill I created  :).
« Last Edit: July 14, 2015, 01:52:20 pm by Ghaladh »

 

anything
blarg: