Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: ZephyrPhantom on January 31, 2011, 06:17:54 pm

Title: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: ZephyrPhantom on January 31, 2011, 06:17:54 pm
(http://imageplay.net/img/m7Gbd134213/elements_TS2.png)
NAME:
Temporal Striker
ELEMENT:
Time
COST:
4  :time
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
:time :time : Accelerate - Temporal Striker attacks twice this turn and delays for 3 turns afterward. 
Players can upgrade Temporal Striker into one of the following:

(http://imageplay.net/img/m7Gbd134212/elements_TSE2.png)
(http://imageplay.net/img/m7Gbd134416/elements_TR3.png)
NAME:
Temporal Striker
ELEMENT:
Time
COST:
4  :time
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
:time :time : Accelerate - Temporal Striker attacks three times this turn and delays for 5 turns afterward.
NAME:
Temporal Rouge
ELEMENT:
Time
COST:
4  :time
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
:time :time : Forget - Your opponent discards 3 cards if he has more cards in hand than you.  This card delays for 1 turn.
ART:
Aurin_Starkiller
at http://media.photobucket.com/image/swordsman/Aurin_Starkiller/swordsman.jpg?o=49
IDEA:
Zblader
NOTES:
One upgrade is focused on speeding up time, while the other focuses on destroying memories.  Temporal Striker combos pretty well with Adrenaline, while Rouge works well with GoTP.  Your opponent cannot pick what cards he discards from Temporal Rouge.
SERIES:
Alternate Story Series: http://elementscommunity.org/forum/index.php/topic,20252.0.html
Preffered Upgrade : Temporal Striker (this card's upgraded counterpart should be shown as Temporal Striker. If implemented with one upgrade, that upgrade would prefferably be Temporal Striker.)
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: Newbiecake on January 31, 2011, 06:23:16 pm
I really like the Temporal Striker idea! However, I'm not so sure about the Rogue. Do they get to pick the cards they discard? Even so, maybe add a delay effect for 1 or 2 turns or something.
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: LongDono on January 31, 2011, 06:23:33 pm
Interesting card. At a first glance it seems balanced. Maybe a small buff?
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: icybraker on January 31, 2011, 06:27:40 pm
Yeah, I think this needs a small buff.
Also, I have no idea whether "upgrade paths" like these are allowed. And my instinct tells me that "Forget" is overpowered, although only playtesting can really tell.

And question: How does this work with Adrenaline?

(unrelated: 3001st post, finally broke the symmetry :P)
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: ZephyrPhantom on January 31, 2011, 06:35:54 pm
Yeah, I think this needs a small buff.
Also, I have no idea whether "upgrade paths" like these are allowed. And my instinct tells me that "Forget" is overpowered, although only playtesting can really tell.

And question: How does this work with Adrenaline?

(unrelated: 3001st post, finally broke the symmetry :P)
Low attack means faster attacks w/Adrenaline, so Striker's delay wears off quicker.  Forget is a strong ability, but it doesn't work if your opponent has less cards than you do, so you can't perform a lockdown unless you manage to keep your hand at a very small size.

Interesting card. At a first glance it seems balanced. Maybe a small buff?
What buffs would you guys suggest?
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: icybraker on January 31, 2011, 06:39:10 pm
Yeah, I think this needs a small buff.
Also, I have no idea whether "upgrade paths" like these are allowed. And my instinct tells me that "Forget" is overpowered, although only playtesting can really tell.

And question: How does this work with Adrenaline?

(unrelated: 3001st post, finally broke the symmetry :P)
Low attack means faster attacks, so Striker's delay wears off quicker.  Forget is a strong ability, but it doesn't work if your opponent has less cards than you do, so you can't perform a lockdown unless you manage to keep your hand at a very small size.
Shouldn't be too hard in a rush deck with Rogue in it. 2 or 3 cards in your hand is normal, but for mono-:aether, stall decks, RoL-Hope, control rainbows and many other kinds of decks, you need to save cards to use at the right times so you'd have maybe 4-6 cards at hand at any one time. Let's not make rush decks any stronger than they already are. :P

What buffs would you guys suggest?
I'd like to see the cost reduced down to 3 :time for both upped and unupped Strikers.
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: Newbiecake on January 31, 2011, 11:02:29 pm
The Accelerate cost can be reduced down to 1  :time only, seeing that it gets delayed 5 turns afterwards.
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: Wynden on January 31, 2011, 11:47:34 pm
With Temporal Striker, I think it's pretty good:
Turn 1: 4 :time + 4 :life = 12 damage
Turn 2: 2 :time = 24 damage unupped/36 damage upped [time bubble, 3/5 turns]
Turn 3: 4 damage, out of time bubble [unupped]/1 turn of time bubble left [upped]

Mostly burst damage, but I think that 48 damage is quite worrisome in terms of balancing. It could make time/life quite dangerous.

*Note: Someone [I think willng3] posted in the game suggestions about a bug with sundial & acceleration. Apparently, sundial will treat all creatures' attack as 0 for one turn; this means that andrenaline will undergo 5 turns of attacking, which would mean an instant out for Temporal Striker. Just something to think about when balancing this card.
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: ZephyrPhantom on February 01, 2011, 02:15:21 am
Based on feedback, I'd say Striker already seems pretty strong, so I won't lower the cost yet.
However, I did change Temporal Rouge : Forget now delays it for 1 turn.
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: joebob777 on February 01, 2011, 02:32:56 am
i dont really like the rogue, discarding is a strong effect, and forcing it has yet to be put into the game, i prefer shuffle 3 cards into the opponents deck, and how about the name amnesia?
(if you dont think the name fits my suggestion, people with amnesia might remember what they forgot)
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: ZephyrPhantom on February 02, 2011, 12:24:26 am
i dont really like the rogue, discarding is a strong effect, and forcing it has yet to be put into the game, i prefer shuffle 3 cards into the opponents deck, and how about the name amnesia?
(if you dont think the name fits my suggestion, people with amnesia might remember what they forgot)
That would ruin the intended synergy with Ghost of the Past.
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: manaboy100 on February 04, 2011, 03:20:42 pm
For me, stat is a bit UP, how about 4/5? 12 damage isn't that big, and with that 5 turn Time Bubble? Pshh.

For the Rouge, skill is a bit OP. This + Nightmare + Ghost of The Past = Fast killer, seriously.
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: Kuroaitou on February 08, 2011, 10:00:25 am
CURATOR COMMENT
-Please redo the tables accordingly so that there are only two main card ideas (an unupped and its preferred upgrade) side-by-side, rather than having several split tables, and have the multiple-upgrade system in a spoiler.
-Remove the '/ Temporal Rouge' out of the thread title.*


* = ...are you sure you don't mean 'Temporal Rogue'? ^^; Unless you're implying that the striker becomes some sort of make-up/foundation upon being upgraded...
Title: Re: Temporal Striker | Temporal Striker / Temporal Rouge
Post by: grindpower on March 05, 2011, 12:25:40 pm
Imagine Nightmare + Ghost of the past + this. Forced to discard 3 cards, 30 damage.
blarg: