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Offline waterzxTopic starter

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Sorrow | Agony https://elementscommunity.org/forum/index.php?topic=52706.msg1113066#msg1113066
« on: December 03, 2013, 02:42:01 am »
NAME:
Sorrow
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
Cry of Sorrow:
If this creature is killed, all creatures on the attarker's side lose all abilities.
NAME:
Agony
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
Cry of Sorrow:
If this creature is killed, all creatures on the attarker's side lose all abilities.

ART:
Modified from: http://commons.wikimedia.org/wiki/File:Vincent_Van_Gogh_-_Sorrow.JPG?uselang=zh-tw
IDEA:
Waterzx
NOTES:
1. Simple card, major function is to limit the use of AOE.
    Also candidate for important buffs.

2. Killed by creature/permanent= killed by the owner of that creature/permanent.
    Killed by poison= killed by the last person who added the poison to her.
    Killed by whatever spells= killed by the caster.

3. Be careful when you wish to use unupped pandemonium

4. Counter strategy: Buff her so your AOE won't kill her/ RT to make her disappear before using AOE.

5. Cry of Sorrow can be lobotomized.
SERIES:

« Last Edit: December 03, 2013, 02:45:45 am by waterzx »

Offline skyironsword

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Re: Sorrow | Agony https://elementscommunity.org/forum/index.php?topic=52706.msg1113358#msg1113358
« Reply #1 on: December 05, 2013, 12:47:33 am »
... ... ... ... So it causes mass lobotomize, which will either wreck to opponent or barely affect him?

Offline eljoemo

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Re: Sorrow | Agony https://elementscommunity.org/forum/index.php?topic=52706.msg1113373#msg1113373
« Reply #2 on: December 05, 2013, 01:22:08 am »
I think that the ability should be passive i.e. non-removable. My non-perfect definition of an active skill is one that is triggered by the owner or on an attack and passive is everything else. I know this doesn't work for everything but it does for most. So I think the skill should be passive.

Speaking of passives, does this affect only active abilities like a normal lobotomizer of does it also remove all passives, such as airborne, swarm, mutant, undead, poisonous, obsession etc. If its all then its quite a powerful effect (not to say its OP), if it is just active abilities then you should change the text somehow. Maybe "all creatures on the attacker's field are lobotomized."

As a side note, I don't like the name. I don't think that a creature should be called an abstract noun (an object that cannot be physically touched, such as sorrow). Of course, this is of little significance, you could easily call it something else sorrowful. Or not, that's just my opinion.

As another side note, "attacker" not "attarker". Typos strike again.

Now that I've done with that, I think this could be a viable card. There are few decks that rely solely on vanilla creatures so this could work quite well. Maybe it would work better against AI's than against human players but it could still work as a Mass CC repellant. There have been other variations on mass lobotmization but this is well worked.
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Offline waterzxTopic starter

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Re: Sorrow | Agony https://elementscommunity.org/forum/index.php?topic=52706.msg1113377#msg1113377
« Reply #3 on: December 05, 2013, 02:34:04 am »
Thanks for the comment.

The idea of making this ability an active skill is to provide more counter-strategy against this card because of its powerful effect. But I think making it a passive skill won't hurt too much. It can go either way.

And, the effect of this card can literally nullify everything said in the card description box of the affected creatures (i.e. it can remove all kinds of skills). This is because this card is NOT about lobotomizing opponent's creatures, it IS about stopping the opponent from using AOE. No one will try to use AOE when you have this card on field, so the chance of activating this card is quite low and this means it can have a more powerful ability.

The REAL skill of this card is "Your opponent is afraid of using AOE". The mass skill-removal is just merely a "deterrent" rather than a real ability.

... ... ... ... So it causes mass lobotomize, which will either wreck to opponent or barely affect him?
Considering that no deck is entirely based on AOE, I don't think this will be a very big problem. AOE alone won't win you the game anyway.
This is different from the "poison deck vs. purify" situation, in which the poison deck becomes completely useless. Your opponent can still use AOE if he wants to.

If you are facing an opponent who has no AOE, this card becomes a possible candidate for major buffs because your opponent cannot kill it, making it resistant to a number of CC.
« Last Edit: December 05, 2013, 02:40:45 am by waterzx »

 

blarg: