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Offline ChemMan13Topic starter

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Smoking Mountains | Inferno Mountains https://elementscommunity.org/forum/index.php?topic=53334.msg1120602#msg1120602
« on: January 11, 2014, 07:47:26 pm »
NAME:
Smoking Mountains
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Deals 1 damage to airborne creatures each draw phase. Airborne attacks miss 33% of the time.
NAME:
Inferno Mountains
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Deals 2 damage to airborne creatures each draw phase. Airborne attacks miss 40% of the time.

ART:
Jonah Scott / Wallpapers55
IDEA:
yee, modified by ChemMan13
NOTES:
-Card intended to combat airborne creatures, specifically SoFree decks.
-Thematically, the effects do not stack as only one mountain can protect you at a time.
-Is not a shield, and the airborne misses are calculated before any shield effects take place.
-Note that ranged is not airborne and therefore not effected by mountains.
-Considering mechanic that the upped version has a timer and turns into unupped version when this runs out.
SERIES:

« Last Edit: January 28, 2014, 01:15:54 am by ChemMan13 »

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Re: Smoking Mountains / Inferno Mountains https://elementscommunity.org/forum/index.php?topic=53334.msg1120605#msg1120605
« Reply #1 on: January 11, 2014, 08:03:39 pm »
u do know :earth dragons have airborne too?
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Offline ChemMan13Topic starter

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Re: Smoking Mountains / Inferno Mountains https://elementscommunity.org/forum/index.php?topic=53334.msg1120608#msg1120608
« Reply #2 on: January 11, 2014, 08:34:06 pm »
u do know :earth dragons have airborne too?

Yes, thought earth's dragon is far from its best hitter, shriekers and golems are better for the cost.

Offline Pineapple

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Re: Smoking Mountains / Inferno Mountains https://elementscommunity.org/forum/index.php?topic=53334.msg1120617#msg1120617
« Reply #3 on: January 11, 2014, 09:54:56 pm »
BTW, since it isn't linked anywhere, this is the original mechanic thought up of by yee:

Card name - Smoking Mountain  :earth
Permanent
Cost 4 :earth (3 :earth upped)
Card text: "No crature can fly."

The card idea is to counter Shard of Freedom, but it also has powerfull synergy with Wings. Its effect is, that it forces all flying cratures to land or in other words, it removes flying atribute from all cratures, while this card is in play. The picture should be a mountain (not very active volcano) from where smoke rises and covers the sky with black smoke and falling ash.



@chem: don't you think your card idea is different enough to warrant originality?

Offline ChemMan13Topic starter

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Re: Smoking Mountains / Inferno Mountains https://elementscommunity.org/forum/index.php?topic=53334.msg1120619#msg1120619
« Reply #4 on: January 11, 2014, 10:12:58 pm »
BTW, since it isn't linked anywhere, this is the original mechanic thought up of by yee:

Card name - Smoking Mountain  :earth
Permanent
Cost 4 :earth (3 :earth upped)
Card text: "No crature can fly."

The card idea is to counter Shard of Freedom, but it also has powerfull synergy with Wings. Its effect is, that it forces all flying cratures to land or in other words, it removes flying atribute from all cratures, while this card is in play. The picture should be a mountain (not very active volcano) from where smoke rises and covers the sky with black smoke and falling ash.



@chem: don't you think your card idea is different enough to warrant originality?

I suppose so, I am not sure what the general rule of thumb was so I played it safe; also, thanks for linking to the original source, I forgot to do that.

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Re: Smoking Mountains / Inferno Mountains https://elementscommunity.org/forum/index.php?topic=53334.msg1120646#msg1120646
« Reply #5 on: January 12, 2014, 02:01:38 am »
This is much better than yee's version, since it doesn't turn wings into a 5 turn dim shield. Since the misses are calculated before shield effects, are creatures with momentum and spell damage affected? (this would counter psion nicely).

Are immortals affected?
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Offline ChemMan13Topic starter

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Re: Smoking Mountains / Inferno Mountains https://elementscommunity.org/forum/index.php?topic=53334.msg1120650#msg1120650
« Reply #6 on: January 12, 2014, 02:15:48 am »
This is much better than yee's version, since it doesn't turn wings into a 5 turn dim shield. Since the misses are calculated before shield effects, are creatures with momentum and spell damage affected? (this would counter psion nicely).

Are immortals affected?

The damage effects all creatures that are not immortal, cut and dry. Airborne creatures with momentum would be subject to the chance of missing because this card isn't a shield, it is more of a field card (i.e. nightfall or sanctuary). The miss chance of airborne creatures is based entirely off of them being airborne, so phase dragon would be effected. I don't think this is taboo as weight blocks phase dragons and wings block immortals (the card, not quinted creatures). This is fair game because the immortal creatures are never targeted, in fact the creatures are targeting you when you attack, and as such immortals are vulnerable to other cards through this mechanic. I hope is answers your question.
« Last Edit: January 12, 2014, 02:22:00 am by ChemMan13 »

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Re: Smoking Mountains / Inferno Mountains https://elementscommunity.org/forum/index.php?topic=53334.msg1120651#msg1120651
« Reply #7 on: January 12, 2014, 02:21:52 am »
Why did you both lower the cost and increase the effects going from unupped to upped?

I thought the general rule was to do one or the other.

Offline ChemMan13Topic starter

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Re: Smoking Mountains / Inferno Mountains https://elementscommunity.org/forum/index.php?topic=53334.msg1120653#msg1120653
« Reply #8 on: January 12, 2014, 02:30:08 am »
Why did you both lower the cost and increase the effects going from unupped to upped?

I thought the general rule was to do one or the other.

Now that I look at that, yes that is the general rule, the better effects for the upped version were added last (in part due to getting to it last and feeling like the upped version should be a bit stronger.) With this in mind I can change the upped cost to 4  :earth. What do you think of the idea in the notes about a timer for the upped version; with that added in, I might keep the cost the same.

Offline Joseph7

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Re: Smoking Mountains / Inferno Mountains https://elementscommunity.org/forum/index.php?topic=53334.msg1120659#msg1120659
« Reply #9 on: January 12, 2014, 03:15:03 am »
I think that a timer for the upped version would make it too complicated. Just bump the cost up to 4 :earth.

Offline ChemMan13Topic starter

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Re: Smoking Mountains / Inferno Mountains https://elementscommunity.org/forum/index.php?topic=53334.msg1120661#msg1120661
« Reply #10 on: January 12, 2014, 03:24:15 am »
I think that a timer for the upped version would make it too complicated. Just bump the cost up to 4 :earth.

Original post changed so both versions cost 4 :earth.

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Re: Smoking Mountains / Inferno Mountains https://elementscommunity.org/forum/index.php?topic=53334.msg1120736#msg1120736
« Reply #11 on: January 12, 2014, 06:28:58 pm »
Does each draw phase mean every turn?
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