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TruePurple

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Slay/death (new) https://elementscommunity.org/forum/index.php?topic=12902.msg163998#msg163998
« on: September 24, 2010, 04:30:11 am »
Slay/Death

Element: :death of course.

Cost: Not sure of exact cost, maybe 4?

Effect: For every 10 death quanta, does 5 damage to target creature. (can not be used on players)

Possible: Perhaps can only work if you have enough death quanta to kill the creature outright, otherwise no effect.

If one has X (say 60?) quanta and X creature is immortal, this effect stripes off the immortality instead of killing them.

Upgraded card can cost less to cast.

As I see immortality as being OP, I really feel there should be some way to counter it. If nothing else, maybe this card could be renamed mortality, and its effect to be to strip immortality from something only.

Offline killsdazombies

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Re: Slay/death (new) https://elementscommunity.org/forum/index.php?topic=12902.msg163999#msg163999
« Reply #1 on: September 24, 2010, 04:32:46 am »
you cant target an immortal creature, and a bit of an OP bolt, how about make it two per 10 like a normal bolt and add 1 poison for every 20?

Krahhl

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Re: Slay/death (new) https://elementscommunity.org/forum/index.php?topic=12902.msg164003#msg164003
« Reply #2 on: September 24, 2010, 04:52:08 am »
Immortality isn't really OP, as it requires multiple card combos as well as aether quanta. Most decks cannot effectively splash in aether, and those that do sacrifice efficiency in other areas. It's a balance. Besides, there already are counters to immortality, and simply having an immortal creature is not exactly game breaking.

Otherwise, I would lower the damage a bit, though death has poison and doesn't really need a bolt.

TruePurple

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Re: Slay/death (new) https://elementscommunity.org/forum/index.php?topic=12902.msg164010#msg164010
« Reply #3 on: September 24, 2010, 05:31:43 am »
@ krahhl
There are creature cards that come with immortal on them. Its not really all that hard to put down a creature, then spare 4 aether to give it immortality. Or anti-matter a opponents creature, then immortal it, and there is no counter to that other then chimera, and that is a very limited counter.

Poison isn't a substitution for the ability to kill swiftly.

you cant target an immortal creature
Yes you can target a immortal creature, you can target them to use their special ability. You can use chimera on them. You can boost them with nighttime and eclipse.(I think anyway)

  Anyway, this card would be able to target immortal creatures. It would be able to do so to remove the ability, that is the point...

and a bit of an OP bolt, how about make it two per 10 like a normal bolt and add 1 poison for every 20?
How long have you been playing? A fire bolt does 3 damage per 10, not 2. Drain life makes a difference of 4hp per 10.  This would be more limited then either of those. At the bear minimal, 4, but because its more limited, I would say 5. I mean we have the likes of reverse time, lobotomize, and antimatter that kill much more effectively then that, without requiring a large build up of quantum, so if anything its under-powered.. 



Krahhl

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Re: Slay/death (new) https://elementscommunity.org/forum/index.php?topic=12902.msg164015#msg164015
« Reply #4 on: September 24, 2010, 05:47:50 am »
You can't spare four aether in, say, a mono life deck. My point is, either you run mono aether, which is simply another strategy, and not an unbeatable one at that, or you add aether, and then you're losing efficiency.

You cannot target an immortal creature. You can use its ability, you can sweep it up into a chimera, you can passively affect it with nightfall and fire buckler, but you can't directly target it. I would assume that means some sort of code would have to be rewritten, which isn't something Zanz is likely to do.

"How long have you been playing?" the way you said it is an attack, something you do not want to do unless you are trying to get to people to lose respect for you.

Why kill swiftly when you can kill slowly? Time can't even kill at all, and there are already fire and air if you want to massacre stuff. Each element has its strengths and weaknesses, and shouldn't lose their "flavor" by all acquiring the same capabilities.

Offline OldTrees

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Re: Slay/death (new) https://elementscommunity.org/forum/index.php?topic=12902.msg164018#msg164018
« Reply #5 on: September 24, 2010, 06:05:12 am »
 :death feeds off deaths just as :life feeds off number of creatures. :life would be too powerful if it had an easy spawning mechanism and :death would be just as overpowered if it had Fast Cheap CC. Poison requires time to cause deaths and is more balanced for :death. This card does not fit :death as it stands.
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TruePurple

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Re: Slay/death (new) https://elementscommunity.org/forum/index.php?topic=12902.msg164023#msg164023
« Reply #6 on: September 24, 2010, 06:34:59 am »
Other elements have cheap easy death equivalent, why can't death have a death option a little less cheap and easy?

And there are cheap/easy creature spawners BTW.

midg3333

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Re: Slay/death (new) https://elementscommunity.org/forum/index.php?topic=12902.msg164030#msg164030
« Reply #7 on: September 24, 2010, 06:54:47 am »
Other elements have cheap easy death equivalent, why can't death have a death option a little less cheap and easy?

And there are cheap/easy creature spawners BTW.
What he is saying is that there is no mono-life creature spawner, because it would be OP with empathic bond (maybe). Similarly, death has cards that benefit from creature death (vulture, bonewall, boneyard), therefore a fast, mono-death kill spell would be overpowered, especially an automatic kill one.

TruePurple

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Re: Slay/death (new) https://elementscommunity.org/forum/index.php?topic=12902.msg164043#msg164043
« Reply #8 on: September 24, 2010, 07:52:35 am »
You cannot target an immortal creature. You can use its ability, you can sweep it up into a chimera, you can passively affect it with nightfall and fire buckler, but you can't directly target it. I would assume that means some sort of code would have to be rewritten
Lightning storm and other such spells would be untargeting, yet immaterial creatures aren't effected by it. Immaterial weapons can be targeted by animated weapon.  The pattern overall shows that there isn't any fancy code preventing the creatures from being targeted, just basic instructions saying they aren't valid targets. Please, no making assumptions in coding as a reason to deny a idea unless your a coder, and your certain, not making assumptions.

Time can't even kill at all,
Yes it can. Rewind and eternity are two very effective creature killers, they do better then kill the creature, they slow down the deck as well.

What he is saying is that there is no mono-life creature spawner, because it would be OP with empathic bond (maybe). Similarly, death has cards that benefit from creature death (vulture, bonewall, boneyard), therefore a fast, mono-death kill spell would be overpowered, especially an automatic kill one.
One more notch on the boneyard isn't very significant. A additional skeleton doesn't amount to much, especially with many walls.

Growth creatures can do more growing per turn then vultures get from one death from a single unreusable card.


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Re: Slay/death (new) https://elementscommunity.org/forum/index.php?topic=12902.msg164056#msg164056
« Reply #9 on: September 24, 2010, 09:25:22 am »
You cannot target an immortal creature. You can use its ability, you can sweep it up into a chimera, you can passively affect it with nightfall and fire buckler, but you can't directly target it. I would assume that means some sort of code would have to be rewritten
Lightning storm and other such spells would be untargeting, yet immaterial creatures aren't effected by it. Immaterial weapons can be targeted by animated weapon.  The pattern overall shows that there isn't any fancy code preventing the creatures from being targeted, just basic instructions saying they aren't valid targets. Please, no making assumptions in coding as a reason to deny a idea unless your a coder, and your certain, not making assumptions.
How the code works is important. Currently the auto target code does not allow AI to select immaterial targets and then pass over them. Instead they are not considered at all. (That is all IIRC from reading the code posted by the guy who had made the alternate trainer a while ago) From what I remember Lightning Storm and similar are "target all" spells instead of area of effect like you think they are.
 

Time can't even kill at all,
Yes it can. Rewind and eternity are two very effective creature killers, they do better then kill the creature, they slow down the deck as well.
Uh, no. Time does not have kill cards. It has reset cards (one is reusable and almost a half kill) continuous rewind blocks the draw, costs additional quanta (for both players) and allows the creature to repeat their 1st turn attack every time they are resummoned. A kill card is an irreversible effect because their is no graveyard. Even lobotomize (the only other irreversible) still leaves the card with its offense (however tiny). Antimatter has a strong effect however it can counter itself. The ability to counter oneself increases versatility but decreases power. Remember Power=/=Value but Power*Versatility~=Value. (integration is more accurate for those who know Calculus)


What he is saying is that there is no mono-life creature spawner, because it would be OP with empathic bond (maybe). Similarly, death has cards that benefit from creature death (vulture, bonewall, boneyard), therefore a fast, mono-death kill spell would be overpowered, especially an automatic kill one.
One more notch on the boneyard isn't very significant. A additional skeleton doesn't amount to much, especially with many walls.

Growth creatures can do more growing per turn then vultures get from one death from a single unreusable card.
One more notch on bonewall and  +1/+1 on all your vultures and a 4/3 skeleton per graveyard. Now we are talking a very efficient 4 :death. My point is that Fast (immediate results) and Cheap (low quanta drain) Creature Control is not balanced with :death. A Slow Cheap CC [Plague or Retrovirus] or A Fast Expensive CC would still be balanced in  :death.
Fast or Cheap = Balanced
Fast and Cheap = Overpowered for  :death
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Offline killsdazombies

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Re: Slay/death (new) https://elementscommunity.org/forum/index.php?topic=12902.msg164070#msg164070
« Reply #10 on: September 24, 2010, 10:22:35 am »
@ krahhl
There are creature cards that come with immortal on them. Its not really all that hard to put down a creature, then spare 4 aether to give it immortality. Or anti-matter a opponents creature, then immortal it, and there is no counter to that other then chimera, and that is a very limited counter.

Poison isn't a substitution for the ability to kill swiftly.

you cant target an immortal creature
Yes you can target a immortal creature, you can target them to use their special ability. You can use chimera on them. You can boost them with nighttime and eclipse.(I think anyway)

  Anyway, this card would be able to target immortal creatures. It would be able to do so to remove the ability, that is the point...

and a bit of an OP bolt, how about make it two per 10 like a normal bolt and add 1 poison for every 20?
How long have you been playing? A fire bolt does 3 damage per 10, not 2. Drain life makes a difference of 4hp per 10.  This would be more limited then either of those. At the bear minimal, 4, but because its more limited, I would say 5. I mean we have the likes of reverse time, lobotomize, and antimatter that kill much more effectively then that, without requiring a large build up of quantum, so if anything its under-powered..
How long have YOU been playing, and ICE BOLT does 2 damage and freezes, all special bolts are 2 with an effect.


And you cant target any immortal creature. because they are UNtargetable.

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Re: Slay/death (new) https://elementscommunity.org/forum/index.php?topic=12902.msg164081#msg164081
« Reply #11 on: September 24, 2010, 11:49:01 am »
1) you did not need to create a new thread, editing the old one would suffice
2) the format isnt even right
3) you did not even make a card
4) removing immaterial isnt going to happen in such a mundane way (alot of quanta isnt interesting)
5) you cannot target immaterial
6) immaterial isnt as OP as you think
7) 5 damage is probably too high, it would be like multiples of lightening bolt
moose dont say moo.

 

anything
blarg: