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Elements the Game => Level 2 - Forge => Card Ideas and Art => Forge Archive => Topic started by: xn0ize on October 11, 2015, 04:04:34 pm

Title: Skeleton King | Skeleton Overlord
Post by: xn0ize on October 11, 2015, 04:04:34 pm
(http://i.imgur.com/XGHJUFa.png)
(http://i.imgur.com/j0AiqTE.png)
NAME:
Skeleton King
ELEMENT:
Death
COST:
7 :death
TYPE:
Creature
ATK|HP:
2 | 8
TEXT:
:death : Sacrifice your skeletons. inflict X poison damage and gain X attack this turn. X is how many were sacrificed.
NAME:
Skeleton Overlord
ELEMENT:
Death
COST:
7 :death
TYPE:
Creature
ATK|HP:
2 | 11
TEXT:
:death : Sacrifice your skeletons. inflict X poison damage and gain X attack this turn. X is how many were sacrificed.

ART:
EmeraldTiger
IDEA:
xn0ize
NOTES:

SERIES:

Title: Re: Skeleton King | Skeleton Overlord
Post by: xray1324 on October 11, 2015, 04:07:59 pm
one of these + skeleton fractal = OP.
tone it down might help
Title: Re: Skeleton King | Skeleton Overlord
Post by: Zyardran on October 11, 2015, 04:09:03 pm
one of these + skeleton fractal = OP.
tone it down might help
That's why the cost is so high. It's fine imo
Title: Re: Skeleton King | Skeleton Overlord
Post by: ZephyrPhantom on October 11, 2015, 04:10:24 pm
one of these + skeleton fractal = OP.
tone it down might help
That's a three-card  combo for an attempted 'OTK' (for lack of a better way to describe it) that deals net....22-ish poison in the best case scenario? (read: no duplicate kings were played and your entire field has skellies) If anything, I think this is fair for a combo that costs less than Dragons - possibly even underpowered.
Title: Re: Skeleton King | Skeleton Overlord
Post by: xn0ize on October 11, 2015, 04:11:11 pm
one of these + skeleton fractal = OP.
tone it down might help

Only way to tone this card down is lower the stats, and increase price, i made this just now and it took me about 20 seconds to decide on the stats, but i think this is fine or close to fine, might be wrong, i would love criticism nonetheless.
Title: Re: Skeleton King | Skeleton Overlord
Post by: Monox D. I-Fly on October 11, 2015, 05:13:26 pm
At first I thought the skill would be something like  :darkness :darkness : Generate a Skeleton. Glad it's something different.
Title: Re: Skeleton King | Skeleton Overlord
Post by: serprex on October 12, 2015, 12:14:41 am
Opposite of OP
Title: Re: Skeleton King | Skeleton Overlord
Post by: Espithel on October 12, 2015, 07:26:51 am
If this practically requires fractal to be used, I'll just stick to mummy/fleshtal, please.
Title: Re: Skeleton King | Skeleton Overlord
Post by: xn0ize on October 12, 2015, 09:02:33 am
If this practically requires fractal to be used, I'll just stick to mummy/fleshtal, please.

Cats with graveyards, Fractal viruses with graveyard, any deck that has alot of CC, with graveyard.
All of those have synergy with the bonewall, you're on the offense while empowering your defense.

I was thinking maybe the command dead will also inflict 1 damage for every skeleton that's sacrificed.
Title: Re: Skeleton King | Skeleton Overlord
Post by: OdinVanguard on October 12, 2015, 06:30:48 pm

one of these + skeleton fractal = OP.
tone it down might help
So... thats 3 cards, 15+ :death (7 for this card plus 8 for the 8 skeletons), 10 :aether (plus absorb all remaining :aether ) for a total of 8 poison.
That is NOT by any means OP man.

Sure, the sacrifice part could help bolster a bonewall, but that further increases the card count and quanta requirement for the combo.

In openEtG I would be a little more inclined to agree with you since skeletons were buffed to have 0 cost... But even then, its still over 18 :underworld and 3 cards for a mere 8 poison... maybe 9 and thats stretching it.

I tend to produce cards that ere too far to the UP side so when I say this thing is not OP its probably a good sign that it could even use a slight buff...

There are far more efficient poison combos.
Title: Re: Skeleton King | Skeleton Overlord
Post by: xn0ize on October 13, 2015, 06:39:39 am
After much thought, I've two ideas how to make this card stronger and more viable.

First, what i wrote, Every skeleton sacrificed deals 1 poison and 1 damage.
Second, The king that used the command gains +1 attack for that turn for each skeleton sacrificed.

Would like to hear your thoughts/criticism/ideas tyvm <3
Title: Re: Skeleton King | Skeleton Overlord
Post by: ZephyrPhantom on October 13, 2015, 07:34:03 am
After much thought, I've two ideas how to make this card stronger and more viable.

First, what i wrote, Every skeleton sacrificed deals 1 poison and 1 damage.
Second, The king that used the command gains +1 attack for that turn for each skeleton sacrificed.

Would like to hear your thoughts/criticism/ideas tyvm <3
While the first change sounds more practical, the second sounds potentially more fun. (Skeleton King + Skeletons + Chimera?) I'm in the favor of the second.
Title: Re: Skeleton King | Skeleton Overlord
Post by: xn0ize on October 13, 2015, 07:47:07 am
After much thought, I've two ideas how to make this card stronger and more viable.

First, what i wrote, Every skeleton sacrificed deals 1 poison and 1 damage.
Second, The king that used the command gains +1 attack for that turn for each skeleton sacrificed.

Would like to hear your thoughts/criticism/ideas tyvm <3
While the first change sounds more practical, the second sounds potentially more fun. (Skeleton King + Skeletons + Chimera?) I'm in the favor of the second.

Not sure what the chimera is for?
Title: Re: Skeleton King | Skeleton Overlord
Post by: ZephyrPhantom on October 13, 2015, 07:48:54 am
After much thought, I've two ideas how to make this card stronger and more viable.

First, what i wrote, Every skeleton sacrificed deals 1 poison and 1 damage.
Second, The king that used the command gains +1 attack for that turn for each skeleton sacrificed.

Would like to hear your thoughts/criticism/ideas tyvm <3
While the first change sounds more practical, the second sounds potentially more fun. (Skeleton King + Skeletons + Chimera?) I'm in the favor of the second.

Not sure what the chimera is for?
Oh, I thought that since the King gains +X attack just for 1 turn, you could use the Chimera to make that attack gain permanent. My bad if it works differently.
Title: Re: Skeleton King | Skeleton Overlord
Post by: xn0ize on October 13, 2015, 07:54:06 am
After much thought, I've two ideas how to make this card stronger and more viable.

First, what i wrote, Every skeleton sacrificed deals 1 poison and 1 damage.
Second, The king that used the command gains +1 attack for that turn for each skeleton sacrificed.

Would like to hear your thoughts/criticism/ideas tyvm <3
While the first change sounds more practical, the second sounds potentially more fun. (Skeleton King + Skeletons + Chimera?) I'm in the favor of the second.

Not sure what the chimera is for?
Oh, I thought that since the King gains +X attack just for 1 turn, you could use the Chimera to make that attack gain permanent. My bad if it works differently.

Well, it works with wyrms, the attack stays after dive, so i guess this combo with the king will work too.
Title: Re: Skeleton King | Skeleton Overlord
Post by: rob77dp on October 13, 2015, 08:46:48 pm
After much thought, I've two ideas how to make this card stronger and more viable.

First, what i wrote, Every skeleton sacrificed deals 1 poison and 1 damage.
Second, The king that used the command gains +1 attack for that turn for each skeleton sacrificed.

Would like to hear your thoughts/criticism/ideas tyvm <3
While the first change sounds more practical, the second sounds potentially more fun. (Skeleton King + Skeletons + PU/TUChimera?) I'm in the favor of the second.

Hmmmm, King + Skellie-Fractal -(next turn)-> Skellie-Sacrifice + PU/TU spam = ... too strong?  Feasible or not? 0.o
Title: Re: Skeleton King | Skeleton Overlord
Post by: OdinVanguard on October 13, 2015, 09:01:15 pm
Strong... yes, potentially stronger than vulture sparks (but thats not exactly a staple archetype at the moment).

At the same time, its also nearly as hard to set up...

The main benefit here is that the king is pretty tough, as opposed to the vultures, which are very weak and prone to CC.

This means that the combo is slightly easier to set up since you may be able to play the king safely before unloading the fractal combo.

The PU / TU spam component will be no stronger here than it would with electric-vultures.
... Actually, I would probably prefer to use vultures in favor of PU / TU. They can be unloaded on the same turn as the main combo and would cost half as much as the TU / PU for nearly the same damage throughput.

Given the difficulties assosciated in set up and combo size, I don't think this is in danger of being too OP. Electric-vultures isn't exactly dominating the EtG meta right now as far as I can tell.

I think a more likely role for this card is in support of boneyard based decks. It would definitely be a great addition to the cat + boneyard archetypes.
The stable and continuous supply of skeletons will probably yield better long term output than the instant burst attained from fractal strategies. And with much smaller quanta requirements.
Continuous stream tactics also seem to synnergy very well with bonewall.
Moreover, one key difficulty in bone-cats is that once your field fills, your damage ramp maxs out. I know my favorite trick against the elder that uses bone cats is to pop out a shield and the skelly lock their field.
With this, the skelly lock wont be as much of an issue.
Title: Re: Skeleton King | Skeleton Overlord
Post by: xn0ize on October 14, 2015, 11:33:20 am
Card has been updated, The king/overlord gains +1 attack for each skeleton sacrificed for one turn in addition to the poison the skeletons are inflicting.
Title: Re: Skeleton King | Skeleton Overlord
Post by: CrockettRocket on October 14, 2015, 12:59:51 pm
I feel like the card would be balanced, maybe a bit strong, if you did both of those. However if its a contest between the two options then stick with the first. It provides way better strategy to getting around shields. Kind of like psion/recluses for aether, and elite chargers/guards for gravity.
Title: Re: Skeleton King | Skeleton Overlord
Post by: rob77dp on October 14, 2015, 04:12:36 pm
Does king/lord's ability for poison mean that +X poison counters are added for each Skeleton or just that X poison damage is dealt that one turn?
Title: Re: Skeleton King | Skeleton Overlord
Post by: xn0ize on October 14, 2015, 07:00:04 pm
Does king/lord's ability for poison mean that +X poison counters are added for each Skeleton or just that X poison damage is dealt that one turn?

+x counters are added for each skeleton
Title: Re: Skeleton King | Skeleton Overlord
Post by: rob77dp on October 20, 2015, 06:14:07 pm
The card idea is solid, in my opinion, but I want to suggest some wording edits. :)

:death : Sacrifice your skeletons to add X poison counters on opponent and +X to Skeleton King's attack this turn. X = number of sacficed skeletons.

(replacing "King" with "Overlord" in upgraded version, of course)
Title: Re: Skeleton King | Skeleton Overlord
Post by: xn0ize on October 20, 2015, 06:23:04 pm
The card idea is solid, in my opinion, but I want to suggest some wording edits. :)

:death : Sacrifice your skeletons to add X poison counters on opponent and +X to Skeleton King's attack this turn. X = number of sacficed skeletons.

(replacing "King" with "Overlord" in upgraded version, of course)

If only that'd fit the card description space :(
Title: Re: Skeleton King | Skeleton Overlord
Post by: rob77dp on October 20, 2015, 06:28:10 pm
The card idea is solid, in my opinion, but I want to suggest some wording edits. :)

:death : Sacrifice your skeletons to add X poison counters on opponent and +X to Skeleton King's attack this turn. X = number of sacficed skeletons.

(replacing "King" with "Overlord" in upgraded version, of course)

If only that'd fit the card description space :(

Can you give a preview (spoilered if you want) here of what that text looks like _trying_ to fit on the card? :)
Title: Re: Skeleton King | Skeleton Overlord
Post by: xn0ize on October 20, 2015, 06:34:10 pm
The card idea is solid, in my opinion, but I want to suggest some wording edits. :)

:death : Sacrifice your skeletons to add X poison counters on opponent and +X to Skeleton King's attack this turn. X = number of sacficed skeletons.

(replacing "King" with "Overlord" in upgraded version, of course)

If only that'd fit the card description space :(

Can you give a preview (spoilered if you want) here of what that text looks like _trying_ to fit on the card? :)

(http://i.imgur.com/48baush.png)
Title: Re: Skeleton King | Skeleton Overlord
Post by: CleanOnion on October 20, 2015, 06:37:37 pm
(http://puu.sh/kRjMT/5f1b774057.png)
:death : Sacrifice N (all) skeletons to add N poison counters to opponent and +N to Skeleton King's attack this turn.
Title: Re: Skeleton King | Skeleton Overlord
Post by: xn0ize on October 20, 2015, 08:24:06 pm
(http://puu.sh/kRjMT/5f1b774057.png)
:death : Sacrifice N (all) skeletons to add N poison counters to opponent and +N to Skeleton King's attack this turn.

I'll update to this tomorrow since it seems my wording isn't clear enough x), thank you!
Title: Re: Skeleton King | Skeleton Overlord
Post by: xn0ize on October 22, 2015, 02:55:38 pm
Card has been updated, thank you onion for the text and thank you ET for the art <3.
Title: Re: Skeleton King | Skeleton Overlord
Post by: rob77dp on October 22, 2015, 03:12:01 pm
Get this in the game...

...

...

...

NOW!
;D

Or at least Cygnia :P

(i.e. - I really like this and please let me know when it goes into Crucible or wherever card ideas are voted for)
blarg: EmeraldTiger,xn0ize