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Offline xn0izeTopic starter

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Re: Skeleton King | Skeleton Overlord https://elementscommunity.org/forum/index.php?topic=59973.msg1210049#msg1210049
« Reply #12 on: October 13, 2015, 07:47:07 am »
After much thought, I've two ideas how to make this card stronger and more viable.

First, what i wrote, Every skeleton sacrificed deals 1 poison and 1 damage.
Second, The king that used the command gains +1 attack for that turn for each skeleton sacrificed.

Would like to hear your thoughts/criticism/ideas tyvm <3
While the first change sounds more practical, the second sounds potentially more fun. (Skeleton King + Skeletons + Chimera?) I'm in the favor of the second.

Not sure what the chimera is for?
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Re: Skeleton King | Skeleton Overlord https://elementscommunity.org/forum/index.php?topic=59973.msg1210051#msg1210051
« Reply #13 on: October 13, 2015, 07:48:54 am »
After much thought, I've two ideas how to make this card stronger and more viable.

First, what i wrote, Every skeleton sacrificed deals 1 poison and 1 damage.
Second, The king that used the command gains +1 attack for that turn for each skeleton sacrificed.

Would like to hear your thoughts/criticism/ideas tyvm <3
While the first change sounds more practical, the second sounds potentially more fun. (Skeleton King + Skeletons + Chimera?) I'm in the favor of the second.

Not sure what the chimera is for?
Oh, I thought that since the King gains +X attack just for 1 turn, you could use the Chimera to make that attack gain permanent. My bad if it works differently.

Offline xn0izeTopic starter

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Re: Skeleton King | Skeleton Overlord https://elementscommunity.org/forum/index.php?topic=59973.msg1210054#msg1210054
« Reply #14 on: October 13, 2015, 07:54:06 am »
After much thought, I've two ideas how to make this card stronger and more viable.

First, what i wrote, Every skeleton sacrificed deals 1 poison and 1 damage.
Second, The king that used the command gains +1 attack for that turn for each skeleton sacrificed.

Would like to hear your thoughts/criticism/ideas tyvm <3
While the first change sounds more practical, the second sounds potentially more fun. (Skeleton King + Skeletons + Chimera?) I'm in the favor of the second.

Not sure what the chimera is for?
Oh, I thought that since the King gains +X attack just for 1 turn, you could use the Chimera to make that attack gain permanent. My bad if it works differently.

Well, it works with wyrms, the attack stays after dive, so i guess this combo with the king will work too.
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Re: Skeleton King | Skeleton Overlord https://elementscommunity.org/forum/index.php?topic=59973.msg1210159#msg1210159
« Reply #15 on: October 13, 2015, 08:46:48 pm »
After much thought, I've two ideas how to make this card stronger and more viable.

First, what i wrote, Every skeleton sacrificed deals 1 poison and 1 damage.
Second, The king that used the command gains +1 attack for that turn for each skeleton sacrificed.

Would like to hear your thoughts/criticism/ideas tyvm <3
While the first change sounds more practical, the second sounds potentially more fun. (Skeleton King + Skeletons + PU/TUChimera?) I'm in the favor of the second.

Hmmmm, King + Skellie-Fractal -(next turn)-> Skellie-Sacrifice + PU/TU spam = ... too strong?  Feasible or not? 0.o
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Re: Skeleton King | Skeleton Overlord https://elementscommunity.org/forum/index.php?topic=59973.msg1210167#msg1210167
« Reply #16 on: October 13, 2015, 09:01:15 pm »
Strong... yes, potentially stronger than vulture sparks (but thats not exactly a staple archetype at the moment).

At the same time, its also nearly as hard to set up...

The main benefit here is that the king is pretty tough, as opposed to the vultures, which are very weak and prone to CC.

This means that the combo is slightly easier to set up since you may be able to play the king safely before unloading the fractal combo.

The PU / TU spam component will be no stronger here than it would with electric-vultures.
... Actually, I would probably prefer to use vultures in favor of PU / TU. They can be unloaded on the same turn as the main combo and would cost half as much as the TU / PU for nearly the same damage throughput.

Given the difficulties assosciated in set up and combo size, I don't think this is in danger of being too OP. Electric-vultures isn't exactly dominating the EtG meta right now as far as I can tell.

I think a more likely role for this card is in support of boneyard based decks. It would definitely be a great addition to the cat + boneyard archetypes.
The stable and continuous supply of skeletons will probably yield better long term output than the instant burst attained from fractal strategies. And with much smaller quanta requirements.
Continuous stream tactics also seem to synnergy very well with bonewall.
Moreover, one key difficulty in bone-cats is that once your field fills, your damage ramp maxs out. I know my favorite trick against the elder that uses bone cats is to pop out a shield and the skelly lock their field.
With this, the skelly lock wont be as much of an issue.
« Last Edit: October 13, 2015, 09:05:47 pm by OdinVanguard »
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Offline xn0izeTopic starter

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Re: Skeleton King | Skeleton Overlord https://elementscommunity.org/forum/index.php?topic=59973.msg1210250#msg1210250
« Reply #17 on: October 14, 2015, 11:33:20 am »
Card has been updated, The king/overlord gains +1 attack for each skeleton sacrificed for one turn in addition to the poison the skeletons are inflicting.
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Re: Skeleton King | Skeleton Overlord https://elementscommunity.org/forum/index.php?topic=59973.msg1210275#msg1210275
« Reply #18 on: October 14, 2015, 12:59:51 pm »
I feel like the card would be balanced, maybe a bit strong, if you did both of those. However if its a contest between the two options then stick with the first. It provides way better strategy to getting around shields. Kind of like psion/recluses for aether, and elite chargers/guards for gravity.
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Re: Skeleton King | Skeleton Overlord https://elementscommunity.org/forum/index.php?topic=59973.msg1210314#msg1210314
« Reply #19 on: October 14, 2015, 04:12:36 pm »
Does king/lord's ability for poison mean that +X poison counters are added for each Skeleton or just that X poison damage is dealt that one turn?
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Offline xn0izeTopic starter

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Re: Skeleton King | Skeleton Overlord https://elementscommunity.org/forum/index.php?topic=59973.msg1210360#msg1210360
« Reply #20 on: October 14, 2015, 07:00:04 pm »
Does king/lord's ability for poison mean that +X poison counters are added for each Skeleton or just that X poison damage is dealt that one turn?

+x counters are added for each skeleton
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Re: Skeleton King | Skeleton Overlord https://elementscommunity.org/forum/index.php?topic=59973.msg1211399#msg1211399
« Reply #21 on: October 20, 2015, 06:14:07 pm »
The card idea is solid, in my opinion, but I want to suggest some wording edits. :)

:death : Sacrifice your skeletons to add X poison counters on opponent and +X to Skeleton King's attack this turn. X = number of sacficed skeletons.

(replacing "King" with "Overlord" in upgraded version, of course)
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Offline xn0izeTopic starter

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Re: Skeleton King | Skeleton Overlord https://elementscommunity.org/forum/index.php?topic=59973.msg1211401#msg1211401
« Reply #22 on: October 20, 2015, 06:23:04 pm »
The card idea is solid, in my opinion, but I want to suggest some wording edits. :)

:death : Sacrifice your skeletons to add X poison counters on opponent and +X to Skeleton King's attack this turn. X = number of sacficed skeletons.

(replacing "King" with "Overlord" in upgraded version, of course)

If only that'd fit the card description space :(
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Re: Skeleton King | Skeleton Overlord https://elementscommunity.org/forum/index.php?topic=59973.msg1211406#msg1211406
« Reply #23 on: October 20, 2015, 06:28:10 pm »
The card idea is solid, in my opinion, but I want to suggest some wording edits. :)

:death : Sacrifice your skeletons to add X poison counters on opponent and +X to Skeleton King's attack this turn. X = number of sacficed skeletons.

(replacing "King" with "Overlord" in upgraded version, of course)

If only that'd fit the card description space :(

Can you give a preview (spoilered if you want) here of what that text looks like _trying_ to fit on the card? :)
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blarg: