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Offline eljoemoTopic starter

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Recompose | Reassemble https://elementscommunity.org/forum/index.php?topic=55896.msg1157673#msg1157673
« on: September 29, 2014, 06:17:52 pm »
NAME:
Recompose
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Target non-weapon creature loses half of its HP and gains this value in attack. Lasts 2 turns.
NAME:
Reasemble
ELEMENT:
Entropy
COST:
3 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Target non-weapon creature loses half of its HP and gains this value in attack. Lasts 3 turns.

ART:

IDEA:
eljoemo
NOTES:
I had another idea again.

For odd HP's, the subtracted value is rounded up (or the remaining value is rounded down). I.e. targeting a 5|5 creature would produce a 8|2 creature, +3|-3. The "Lasts X turns" clauses implies the creature gains the opposite effect (such as -3|+3) after 2/3 attacks. The returning effect is always the opposite of the initial effect, regardless of any other buffs or damage the creature took. I hope I don't need to explain the "non-weapon creature" bit.

Why entropy? Because it was either entropy or gravity and one of those options is OP as sh*t. So I chose entropy.

Possibly broken with some cards (SoFo, Voodoo Doll etc) or maybe just proportionately powerful. I dunno.

All questions and constructive criticism welcome.
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Offline Submachine

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Re: Recompose | Reassemble https://elementscommunity.org/forum/index.php?topic=55896.msg1157674#msg1157674
« Reply #1 on: September 29, 2014, 06:20:59 pm »
I can imagine someone using Discord-Blackholes with this and Armagios. How strong would that be?
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Offline eljoemoTopic starter

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Re: Recompose | Reassemble https://elementscommunity.org/forum/index.php?topic=55896.msg1157678#msg1157678
« Reply #2 on: September 29, 2014, 07:18:08 pm »
3 turns of 17|15 for 3 :entropy + 4 :gravity + 2 cards. Given you have four key cards in a 30 card deck with two different types of quanta, the chance that you'd probably get all the cards you need for the win is fairly high. Its probably stronger than packing some Chargers or a few Amethysts and some extra quanta. So to answer your question, probably too strong.
« Last Edit: September 29, 2014, 07:22:31 pm by eljoemo »
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Offline serprex

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Re: Recompose | Reassemble https://elementscommunity.org/forum/index.php?topic=55896.msg1157679#msg1157679
« Reply #3 on: September 29, 2014, 08:00:18 pm »
Issue is attack's value being linear while health's value being logarithmic. Any solution balanced around the highest end will be lackluster for anything lower

http://elementscommunity.org/forum/card-ideas-and-art/inversion-inversion/msg1093032/#msg1093032
(Hey, look who the OP is...)

Offline eljoemoTopic starter

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Re: Recompose | Reassemble https://elementscommunity.org/forum/index.php?topic=55896.msg1157680#msg1157680
« Reply #4 on: September 29, 2014, 08:17:39 pm »
I guess I've been here long enough for people to link my old posts and for me to feel nostalgic

Funnily enough, I hadn't even thought of Inversion until you mentioned it. This card started off as funky dive / rage potion mechanic. It's all coincidence I swear :P

But at least this card isn't that broken, right?
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Re: Recompose | Reassemble https://elementscommunity.org/forum/index.php?topic=55896.msg1157681#msg1157681
« Reply #5 on: September 29, 2014, 08:20:59 pm »
massive dragon + this can replace light dragon + 2 rage elixers in limitless speed,
making the cost lower, and reducing the required number of combo cards to 7.
be quick- time is quanta.

Offline OdinVanguard

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Re: Recompose | Reassemble https://elementscommunity.org/forum/index.php?topic=55896.msg1157921#msg1157921
« Reply #6 on: October 01, 2014, 04:54:27 pm »
I would personally combo this with voodoo dolls I think.
A little less ATK bump, but +8 / +10 ATK isn't bad and it also yields an instant 8 / 10 damage.
So it ends up be 2 :darkness + 3 :entropy for an 8|8 / 10|10 and 8 / 10 damage to opponent. Seems pretty good to me.

The massive dragon combo is definitely a show stopper though... 11 :gravity + 3 :entropy for a 23|15



The largest output, of course, comes from flown titans... 5 :gravity + 1 :rainbow + 3 :entropy for a 32|25 (with momentum too)...so I guess thats a good reason to not allow weapon targets.

Of course there are a LOT of mono synnergies. AM and maxwell's demon are the two that come to mind first.
With maxwells demon, you are guaranteed an auto kill combo for any creature that has an ATK above 0!

The limited duration is a little odd... I'm guessing its there for balance, but considering the punch it delivers when used with its most likely combo's I don't think it really does much for balancing. I think you may be better off just bumping cost by 1 point for unupped.
« Last Edit: October 01, 2014, 04:58:01 pm by OdinVanguard »
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