Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: OdinVanguard on June 16, 2017, 06:04:17 pm

Title: Quantum Chronometer | Quantum Metronome
Post by: OdinVanguard on June 16, 2017, 06:04:17 pm
(http://i.imgur.com/NnfmTCj.png)
(http://i.imgur.com/mmx53Qw.png)
NAME:
Quantum Chronometer
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:

TEXT:
1: Quantum Synchronization
Shuffle a card from hand to deck to produce 4 :time and 2 quanta of its element.
NAME:
Quantum Metronome
ELEMENT:
Time
COST:
1 :time
TYPE:
Permanent
ATK|HP:

TEXT:
0: Quantum Syncopation
Shuffle a card from hand to deck to produce 2 :time and 2 quanta of its element.

ART:
OdinVanguard, created using Hexagon, Bryce7, and GIMP
IDEA:
OdinVangaurd
NOTES:
"Today is a good day to take your time"

"Let the rhythm take you over!"

Time is an element that could greatly benefit from improved quantum generation. It has a relatively large number of high cost cards.
Rather than just adding in a creature that generates time quanta, I thought it would be more interesting to build off of the card advantage theme that is core to the time element.

In this case, you can trade off extra cards in exchange for quanta. This will synergy well with the golden hourglasses and sundials in mono decks.
However, it will also provide several off element synergies (mindgate and shard of serendipty come to mind, but there are others which i will let you ponder) as well as providing a good counter / resistance to various tactics that hinder time significantly (quanta control and hand / draw clogging)
SERIES:

Title: Re: Quantum Chronometer | Quantum Metronome
Post by: kaempfer13 on June 16, 2017, 07:35:45 pm
basically immolation on a stick, but summoning sickness, vulnerability to pc and initial quanta cost make its usage completely different. while immo decks shine with speed and pc resistance/immunity, this card lacks that resistance and only gives speed later on. Will certainly be usefull in otks with lots of card draw and allows usage of tech cards by a) generating quanta of their element and b) not having any dead draws. It also hard counters stalls. will proably mostly be used in ghosttal.
Title: Re: Quantum Chronometer | Quantum Metronome
Post by: OdinVanguard on June 16, 2017, 08:44:10 pm
basically immolation on a stick, but summoning sickness, vulnerability to pc and initial quanta cost make its usage completely different. while immo decks shine with speed and pc resistance/immunity, this card lacks that resistance and only gives speed later on. Will certainly be usefull in otks with lots of card draw and allows usage of tech cards by a) generating quanta of their element and b) not having any dead draws. It also hard counters stalls. will proably mostly be used in ghosttal.
This is essentially what I was aiming for.
I think it will also make some mindgate based decks more viable as well.
Title: Re: Quantum Chronometer | Quantum Metronome
Post by: CactusKing on June 16, 2017, 11:59:38 pm
I'm assuming you get to choose which card is reshuffled, but the card doesn't actually say that.
Either way, this card can provide novabows with the ability to prevent deckout, which would be very interesting.
Good job Odin, this is original, well-balanced and the artwork is awesome!
Title: Re: Quantum Chronometer | Quantum Metronome
Post by: OdinVanguard on June 19, 2017, 04:20:45 pm
I'm assuming you get to choose which card is reshuffled, but the card doesn't actually say that.
Either way, this card can provide novabows with the ability to prevent deckout, which would be very interesting.
Good job Odin, this is original, well-balanced and the artwork is awesome!
Yes, you get to pick the card that gets shuffled to deck.
I originally tried using "Shuffle a target card from your hand to deck" but just could not make the wording fit :(
I think it would still become pretty clear for players once they actually activate it and see targetting show up on the cards in their hand.

Never thought about the nova-bow anti-deckout. I suppose that could be pretty useful... this could still get decked out if the opponent is packing a few SoBr of course. Plus, there is PC vulnerability for those stall decks that want to still compete vs. this... I know a couple very effective ones I've faced that like to pack pulverizers, so this isn't a fool proof stall counter.
blarg: