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taneugene

  • Guest
Pulverizer and Trident. https://elementscommunity.org/forum/index.php?topic=155.msg1525#msg1525
« on: December 15, 2009, 10:09:32 pm »

Out of all the weapons for all elements, why is it that these two weapons seems to get the short stick? Only these two weapons require different quantums to activate their effects when all others requires the same quantum as their casting cost.

I suggest to change the weapons to the following.

Pulverizer (Ground Breaker)
Type: Permanent - Weapon
Cost: 5 Earth
Effect: Weapon - Deal 5 Damage to opponent at the end of your turn. 3 Earth - Tremor: Destroy 1 Pillar in the Target Cluster (5 Earth - Destroy 2 Pillars in Target Cluster)

Trident (Poseidon)
Type: Permanent - Weapon
Cost: 3 Water
Effect: Weapon - Deals 4 Damage to opponent at the end of your turn. 2 Water - Rain: Remove all Negative Effects from Target Creature or Player. (2 Water - Rain: Remove all Negative Effects from Target Creature or Player. This effect can be used multiple times per turn.)

oaky180

  • Guest
Pulverizer and Trident. https://elementscommunity.org/forum/index.php?topic=155.msg1526#msg1526
« Reply #1 on: December 15, 2009, 10:09:32 pm »

Otherwise with its current effect trident would be too cheap to be single elemented

Macintosh

  • Guest
Pulverizer and Trident. https://elementscommunity.org/forum/index.php?topic=155.msg1527#msg1527
« Reply #2 on: December 15, 2009, 10:09:32 pm »

Pulverizer (Ground Breaker)
Type: Permanent - Weapon
Cost: 5 Earth
Effect: Weapon - Deal 5 Damage to opponent at the end of your turn. 3 Earth - Tremor: Destroy 1 Pillar in the Target Cluster (5 Earth - Destroy 2 Pillars in Target Cluster)
I understand that you want changes to be made so that rares of a certain quanta type has an ability that only works for that quanta... Changing it so that it destroys only specifically pillars though would make it so that there isn't any rare weapon that destroys target permanents.

kraze

  • Guest
Pulverizer and Trident. https://elementscommunity.org/forum/index.php?topic=155.msg1528#msg1528
« Reply #3 on: December 15, 2009, 10:09:32 pm »

no one would use earthquake then...

taneugene

  • Guest
Pulverizer and Trident. https://elementscommunity.org/forum/index.php?topic=155.msg1529#msg1529
« Reply #4 on: December 15, 2009, 10:09:32 pm »

@Macintosh

Good point. Perhaps Trident/Poseidon could be changed into something along the lines of:

Trident (Poseidon)
Type: Permanent - Weapon
Cost: 3 Water
Effect: Weapon - Deals 4 Damage to opponent at the end of your turn. 5 Water - Tsunami: Destroy Target Pemanent. (4 Water - Tsunami: Destroy Target Permanent.)

@kraze

Eternity and Reverse Time does the same thing. Did people stop using Reverse Time just because they have Eternity?

Macintosh

  • Guest
Pulverizer and Trident. https://elementscommunity.org/forum/index.php?topic=155.msg1530#msg1530
« Reply #5 on: December 15, 2009, 10:09:32 pm »

I agree with your recent edit. It makes more sense to have it the same element cost for abilities. :]

sillyking14

  • Guest
Pulverizer and Trident. https://elementscommunity.org/forum/index.php?topic=155.msg6585#msg6585
« Reply #6 on: December 15, 2009, 10:10:02 pm »

why change he effects at all, why not keep the effects, and just change what they cost

Pulverizer and Trident. https://elementscommunity.org/forum/index.php?topic=155.msg6586#msg6586
« Reply #7 on: December 15, 2009, 10:10:02 pm »

why change he effects at all, why not keep the effects, and just change what they cost
Lol, unnecessary bump. o-o I believe this topic has been burried for some time, mostly because with Pulverizer's new rise to power, and Tridents increasing popularity.

 

anything
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