My categorisation of abilities/skills:
Active triggered abilities. Lobotomizable. (web, infect, etc.)
Active non-triggered abilities. Lobotomizable. (momentum, bioluminesence, etc. immaterial interestingly belongs here since it's written out under the card)
Passive abilities (airborne, ranged, etc.)
Status effects (invulnerable, adrenaline, delayed, frozen, gravity pull, etc.)
^ Symbol status effects (sub-category of above with only an aesthetical difference: Momentum, Adrenaline and invulnerable adds a visible symbol on the creature. SoW belongs here as well)
Immaterial is an ability that grants invulnerable when the creature is played. Quint grants invulnerable just as Freeze grants frozen. Immaterial would be Lobotomizable if you could target the creature with Lobo.
I suggest this card disables everything except immaterial/invulnerable. Enables use with Wings. This is simple to program when it comes to active triggered abilities, but I'm not sure how it'd be done for the rest since Elements doesn't keep a history of events. Ah well, up to zanz.