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Offline EspithelTopic starter

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Proxy | Demon Proxy https://elementscommunity.org/forum/index.php?topic=55511.msg1152442#msg1152442
« on: August 22, 2014, 11:13:35 pm »
NAME:
Proxy
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Spell
ATK|HP:

TEXT:
Proxy becomes a copy of the next card played, retaining its cost. Cast only one proxy a turn.
NAME:
Demon Proxy
ELEMENT:
Entropy
COST:
5 :entropy
TYPE:
Permanent
ATK|HP:
No holy cows for you when flying
TEXT:
Copies of the next-non-0-cost card played can't be played.

ART:
A Small Child
IDEA:
Frozengaia
NOTES:
Upped and unupped are entirely different, as per usual for me.

Whilst Proxy is in your hand, it functions exactly how relic functions. However, once a card is played - any card, from either player - It turns into an exact copy of that card, but it still costs 4 :entropy to play. The card it becomes gains the passive ability "proxy." If the proxied card would be hit with RT or Nightmare or Fractal, the result would be a shower of the card Proxy. "Cast only one Proxy a turn" does not affect the upgraded card (unless you make a proxy of the unupped.)

The upgraded card prevents the casting the next card played. This is a normal ability called "Demon", becoming "Stop [CARD NAME HERE]" This prevents the upgraded and unupgraded versions. This only prevents cards being played from the hand to play; Mitosis and PU are unaffected. The use of fractal prevents fractal  from being used again.

If a proxy is played, Demon proxy bars the playing of the card it proxied, not the proxy card itself. Proxied copies of that cards cannot be played.
SERIES:


Offline skyironsword

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Re: Proxy | Demon Proxy https://elementscommunity.org/forum/index.php?topic=55511.msg1152443#msg1152443
« Reply #1 on: August 22, 2014, 11:17:27 pm »
As serprex says, upped doesn't have to be unupped on an acid trip.

Offline EspithelTopic starter

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Re: Proxy | Demon Proxy https://elementscommunity.org/forum/index.php?topic=55511.msg1152444#msg1152444
« Reply #2 on: August 22, 2014, 11:20:36 pm »
Why change the cost by 1 when you can CHANGE THE CARD ENTIRELY!?

Duuuhhh.
;-;

Offline Ginyu

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Re: Proxy | Demon Proxy https://elementscommunity.org/forum/index.php?topic=55511.msg1152446#msg1152446
« Reply #3 on: August 22, 2014, 11:28:17 pm »
What would happen when casting more than one proxy? Just not possible or is there a tricky trap like Singularity?
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Offline EspithelTopic starter

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Re: Proxy | Demon Proxy https://elementscommunity.org/forum/index.php?topic=55511.msg1152447#msg1152447
« Reply #4 on: August 22, 2014, 11:31:43 pm »
"Cast only one proxy a turn."
So I'd assume it's just not possible.

Proxies without a copied card function like relic - you pay 4 entropy quanta, nothing happens.

Offline jarozaoz

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Re: Proxy | Demon Proxy https://elementscommunity.org/forum/index.php?topic=55511.msg1152534#msg1152534
« Reply #5 on: August 23, 2014, 08:47:17 pm »
For me it doesn't looks bad, but imagine thats you're stealing enemy Miracle.
Btw, i can't just imagine card which unupgraded version is a spell and upgraded is a perm. I've seen too much "normal" in this point cards to accomodation to this. xd
You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

Offline EspithelTopic starter

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Re: Proxy | Demon Proxy https://elementscommunity.org/forum/index.php?topic=55511.msg1152540#msg1152540
« Reply #6 on: August 23, 2014, 08:55:28 pm »
Upped doesn't work as a spell, and unupped wouldn't work as well as a perm.

Offline jarozaoz

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Re: Proxy | Demon Proxy https://elementscommunity.org/forum/index.php?topic=55511.msg1152548#msg1152548
« Reply #7 on: August 23, 2014, 09:04:32 pm »
I know, but....
...just combination of 2 types in one card is just meh IMO. :/
You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

Offline EspithelTopic starter

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Re: Proxy | Demon Proxy https://elementscommunity.org/forum/index.php?topic=55511.msg1152557#msg1152557
« Reply #8 on: August 23, 2014, 09:56:22 pm »
I know that feeling.
Fractal a proxy, play an entropy dragon. 3 entropy upgraded entropy dragons? Feels a bit OP. Although... That is offsetted SLIGHTLY by the "Play one a turn."

Offline Pineapple

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Re: Proxy | Demon Proxy https://elementscommunity.org/forum/index.php?topic=55511.msg1152568#msg1152568
« Reply #9 on: August 23, 2014, 10:39:06 pm »
Same problem as another card you had, because it allows double Sky Blitz for cheap.

Also, not a fan of how the upgraded mechanic is completely different and would fit a completely new card. I don't think it even fits "proxies" or Entropy at all.
Tasteful upgrade discrepancies, like Upgrade | Downgrade or Dissipation Shield | Dissipation Field? Cool.
Submitting two cards that share neither a theme or a mechanic in the same topic? Meh.

Offline EspithelTopic starter

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Re: Proxy | Demon Proxy https://elementscommunity.org/forum/index.php?topic=55511.msg1152573#msg1152573
« Reply #10 on: August 23, 2014, 10:57:04 pm »
Proxy a demon proxy, or use a proxied card to trigger your demon proxy to stop them from using that card.
The cards have their combination, and they are in similar design space, if not direct opposite.

I really dislike just changing a bit of the card or removing 1 from the cost.
It just feels lazy. Making two cards that completely synergise with another, whilst indeed sharing a mechanic and theme (Triggers when something is played, copying it and learning about it)? That takes luck or skill.

Luck in this case.

Double sky blitz for a total of 18 air + 4 entropy + a turn + figuring out how to proxy a sky blitz?
It's harder.

Offline Pineapple

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Re: Proxy | Demon Proxy https://elementscommunity.org/forum/index.php?topic=55511.msg1152628#msg1152628
« Reply #11 on: August 24, 2014, 11:12:49 am »
Yeah, Upgrade | Downgrade is good card design.
Toadfish | Pufferfish is not (according to the general community).
Unfortunately, your card falls into the latter category. No offense, but the fact that the upgraded can interact with the unupgraded does not sufficiently warrant making them the same card. Should Congeal have Shockwave's effect instead of its current effect? Should upgraded Maxwell's Demon have Fire Nymph's ability instead of "paradox"?
You call using an upgrade bonus "lazy", well, throwing that word around is a double-edged sword, because I call not spending the time to develop a proper card name and theme for a mechanic "lazy."

Completely changing the card when upgrading it should not be a gimmick to avoid using an upgrade bonus. Thematically*, it should be something with a deep connection to the idea of the card. Very few card ideas can pull this off successfully, as you can tell because I the only one I can cite is Upgrade | Downgrade. And none of the cards in the game have reached this standard - the only one that has tried is Firefly | Elite Firefly, and I don't think it pulls it off very well.
At the very least, change the upgraded card's name from "proxy" to something that's tastefully in the same ballpark as the unupgraded card, but actually refers to the effect on the card.

*Mechanically, you could justify it for a card where you don't want 6 of Mechanic A and 6 of Mechanic B in a deck, so you balance it by having them suffer a shared 6-copy limit. But yeah, no one successfully designs cards off mechanics anymore...



I think you should explain how this card works better, the current explanation in the notes section is either incomplete or misleading. From what's there, this is what I gathered:

You have Sky Blitz in your hand. You draw a Proxy. Until either player plays a card, the card functions as a Relic, i.e. you can click on it repeatedly but it just drains 4 :entropy each time without being cast as a spell. You play Sky Blitz. Proxy immediately changes into a Sky Blitz for 4 :entropy. Now, you can play it since you did not need to cast Proxy for it to copy the effect. Double Sky Blitz for 9 :air, 4 :entropy, no hassle.

If you need to play it for it to copy the card, then that's still not too bad. You could probably splash 1 or 2 into any Chaos Wyrms deck without much hassle.

 

anything
blarg: