*face palm* ... should be a spell. I'll fix it soon.
The farenheit combo was in mind when I made the card actually.
It ends up costing slightly more quanta but allows the player more deckspace to add in support cards.
As far as I have seen animated farenheits is not exactly an OP combo.
The trouble I've always seen is that the farenheits are sufficiently fragile that they end up getting shredded when flown.
Plus it is costing 2 cards for every flown farenheit.
So maybe this card will help make that strategy more competitive.
Granted, it could be very powerful to have an effective farenheit + animate in a card, but you are now also paying over double the cost of the farenheit to get it into play.
Most weapons are balanced around being worth roughly 2/3 to 1/2 the effective cost of an equivalent creature version.
So this card should actually end up being balanced.
So the combo is 3
+ 1
absorb + 3
for 1 fahrenheit. I.e. you are now paying 7
per farenheit instead of 3
+ 1
and 2 cards.
A card is typically weighted as worth 2 to 3
so this should be balanced.