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Positron Accelerator Gun | Positron Overdrive Blaster https://elementscommunity.org/forum/index.php?topic=64301.msg1261181#msg1261181
« on: March 24, 2017, 12:06:57 am »
NAME:
Positron Accelerator Gun
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn, N marked enemies absorb :entropy from you to gain -2|+1. N=# marked allies.
:gravity :gravity : Mark target held card.
NAME:
Positron Overdrive Blaster
ELEMENT:
Aether
COST:
6 :aether
TYPE:
Permanent
ATK|HP:

TEXT:
Each turn, N marked enemies absorb :entropy from you to gain -3|+1. N=# marked allies.
:gravity :gravity : Mark target held card.

ART:
OdinVanguard, created using Hexagon and DAZ studio 4.6, with textures from freetextures.com and mayang.com
IDEA:
OdinVanguard
NOTES:
"Today the world seems just out of reach"

"But when worlds collide, said George Pal to his bride, I'm gonna give you some terrible thrills" - Rocky Horror Picture Show

Thats right... its an antimatter ray gun! MWAHAHAHA! ... okay, i'm done with the mad scientist impression now.

Learning to use Daz studio now, since bryce7 is pretty much kaput... Finally able to make some sweet card art again :D

Effectively, it applies an inverted acceleration (overdrive for upped) to a number of random enemies you have marked.

When computing N, this card only considers marked allies which are in play (not ones that are in your hand or deck)
Similarly, it will only affect enemy creatures that are in play.

Each individual Gun / Blaster will only affect a given enemy once, but two different guns / blasters may affect the same creature(s)

if you do not have enough :entropy in your pool, then the gun / blaster will be destroyed (like flooding). This is a balance check to allow QC counters to be effective.

Example:
You have 2 Positron Accelerator Gun
You have 5 marked creatures in play and your opponent has 4 marked enemies.
At the end of your turn, all 4 enemies gain -2|+1 twice for a net of -4|+2, and a total of 8 :entropy is absorbed from your pool.

The above situation would require at least 5 turns to get rolling with 2 guns in play (assuming you have no other sources of card marking).
SERIES:
Marked Card Mechanic Series
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: