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Offline OdinVanguardTopic starter

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Plasma Generator | Fusion Generator https://elementscommunity.org/forum/index.php?topic=63789.msg1252991#msg1252991
« on: December 08, 2016, 12:28:38 am »
NAME:
Plasma Generator
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
:fire : Pulse - Deal N+1 damage to target. Shuffle self to deck.
Reverb: n = number of reverb cards played before this one.
NAME:
Fusion Generator
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Permanent
ATK|HP:

TEXT:
1 : Pulse - Deal N+2 damage to target. Shuffle self to deck.
Reverb: n = number of reverb cards played before this one.

ART:
OdinVanguard, created using GIMP and Inkscape
IDEA:
OdinVanguard
NOTES:
"Today will be highly energetic"

"Where there is a flame, someone is bound to get burned... make sure that it is your rivals!"

A recurrent, growing damage source for fire. With the potential for damage ramp up and repeatable CC, this should open up avenues for more creatureless decks.

This card will be part of a series based on the 'reverb' mechanic.

The reverb mechanic essentially increments a global counter each time a card with 'reverb' is played. This will then affect future reverb cards for BOTH players... this means that there is a double edge nature to this mechanic if your opponent has any reverb cards of there own.

I will likely add one reverb card for each element and probably for type other as well.

Reverb cards will also have a core theme of self-perpetuation and slow but essentially unlimited growth in some form.
I.e. each reverb card will be able to generate more copies of itself and its effect (along with all other reverb cards) will grow each time it is played.
SERIES:

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

Offline dragtom

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Re: Plasma Generator | Fusion Generator https://elementscommunity.org/forum/index.php?topic=63789.msg1253023#msg1253023
« Reply #1 on: December 08, 2016, 11:38:47 am »
Reverb is very interesting, especially if there are more cards using it.
Perhaps make multiple cards, but limit it to a few elements? For example, :fire, :time, :water.

You're using both N and n.

Note that 2 of these can prevent deckout while also dealing an increasing amount of damage.
This can be countered by pc though, as no permanent protection method will work indefinitely for this.
be quick- time is quanta.

Offline OdinVanguardTopic starter

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Re: Plasma Generator | Fusion Generator https://elementscommunity.org/forum/index.php?topic=63789.msg1253033#msg1253033
« Reply #2 on: December 08, 2016, 02:06:18 pm »
I use both N and n to match

I'm thinking of at least 4 to six elements. It needs to be in enough elements to make using it a potential double edge consideration in the meta. E.g. there needs to be enough accessibility that you have to consider what will happen if your opponent deck has some reverb cards in it.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: