Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: RapidStar_ on November 02, 2017, 08:55:04 am

Title: Pandemic Experience | Pandemic Experience
Post by: RapidStar_ on November 02, 2017, 08:55:04 am
(https://i.imgur.com/ZkWicgo.png)
(https://i.imgur.com/iSCxLzg.png)
NAME:
Pandemic Experience
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy : One creature will summon on your side with at least 4 attack and an ability. Destroyed after activated.
NAME:
Pandemic Experience
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy : One creature will summon on your side with at least 5 attack and an ability. Destroyed after activated.

ART:

IDEA:
RapidStar_
NOTES:
After this card is played, the ability is delayed one turn (like an hourglass, or pulvy). It is somewhat similar to mutation, but there doesn't have to be a creature in the playing field. Is a permanent, so vulnerable to steal, deflag etc... When a creature is summoned, creatures have a higher chance to have a lower attack. HP is determined by this complicated formula: (HP = ATK - 3). Creatures have an even chance to obtain any of these abilities:
 :earth or  :water: Growth (50% chance to get either)
 :time: Deja Vu
 :death: Poison
 :fire: Ablaze
 :light :light :light: Endow (2 Light if Upgraded PE)
 :life: Mutation

As you probably noticed, the abilities will cost quanta from their original element, NOT entropy.
SERIES:

Title: Re: Pandemic Experience | Pandemic Experience
Post by: Espithel on November 02, 2017, 05:40:34 pm
Why not just have a spell that summons a random creature with at least 4|5 ATK and an ability?

Making it a permanent is really wonky for no benefit.
Title: Re: Pandemic Experience | Pandemic Experience
Post by: OdinVanguard on November 02, 2017, 10:12:03 pm
Why not just have a spell that summons a random creature with at least 4|5 ATK and an ability?

Making it a permanent is really wonky for no benefit.
Having it be a permanent gives the opponent 1 turn to prepare, and / or prevent the effect (e.g. hit it with deflag)
Essentially, this would only be important if you intend it to be a nerf if you think the effect is too powerful to occur instantly.
Otherwise, just go with a spell.
Title: Re: Pandemic Experience | Pandemic Experience
Post by: Espithel on November 03, 2017, 12:44:33 am
Why not just have a spell that summons a random creature with at least 4|5 ATK and an ability?

Making it a permanent is really wonky for no benefit.
Having it be a permanent gives the opponent 1 turn to prepare, and / or prevent the effect (e.g. hit it with deflag)
Essentially, this would only be important if you intend it to be a nerf if you think the effect is too powerful to occur instantly.
Otherwise, just go with a spell.

That's not worth the clunkiness.
PC is precious, after all.
Title: Re: Pandemic Experience | Pandemic Experience
Post by: RapidStar_ on November 03, 2017, 01:42:09 am
Why not just have a spell that summons a random creature with at least 4|5 ATK and an ability?

Making it a permanent is really wonky for no benefit.

I did it like this because the card seems quite strong. Although, it might be a bit weak for the 1 turn delay. Maybe an additional 1 or 2 damage will make it a bit stronger.
blarg: