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| IDEA: | RapidStar_
| NOTES: | After this card is played, the ability is delayed one turn (like an hourglass, or pulvy). It is somewhat similar to mutation, but there doesn't have to be a creature in the playing field. Is a permanent, so vulnerable to steal, deflag etc... When a creature is summoned, creatures have a higher chance to have a lower attack. HP is determined by this complicated formula: (HP = ATK - 3). Creatures have an even chance to obtain any of these abilities: :earth or :water: Growth (50% chance to get either) :time: Deja Vu :death: Poison :fire: Ablaze :light :light :light: Endow (2 Light if Upgraded PE) :life: Mutation
As you probably noticed, the abilities will cost quanta from their original element, NOT entropy.
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