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Offline RapidStar_Topic starter

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Pandemic Experience | Pandemic Experience http://elementscommunity.org/forum/index.php?topic=65186.msg1270447#msg1270447
« on: November 02, 2017, 08:55:04 AM »
NAME:
Pandemic Experience
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy : One creature will summon on your side with at least 4 attack and an ability. Destroyed after activated.
NAME:
Pandemic Experience
ELEMENT:
Entropy
COST:
4 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
:entropy : One creature will summon on your side with at least 5 attack and an ability. Destroyed after activated.

ART:

IDEA:
RapidStar_
NOTES:
After this card is played, the ability is delayed one turn (like an hourglass, or pulvy). It is somewhat similar to mutation, but there doesn't have to be a creature in the playing field. Is a permanent, so vulnerable to steal, deflag etc... When a creature is summoned, creatures have a higher chance to have a lower attack. HP is determined by this complicated formula: (HP = ATK - 3). Creatures have an even chance to obtain any of these abilities:
 :earth or  :water: Growth (50% chance to get either)
 :time: Deja Vu
 :death: Poison
 :fire: Ablaze
 :light :light :light: Endow (2 Light if Upgraded PE)
 :life: Mutation

As you probably noticed, the abilities will cost quanta from their original element, NOT entropy.
SERIES:


Offline Espithel

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Re: Pandemic Experience | Pandemic Experience http://elementscommunity.org/forum/index.php?topic=65186.msg1270487#msg1270487
« Reply #1 on: November 02, 2017, 05:40:34 PM »
Why not just have a spell that summons a random creature with at least 4|5 ATK and an ability?

Making it a permanent is really wonky for no benefit.

Offline OdinVanguard

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Re: Pandemic Experience | Pandemic Experience http://elementscommunity.org/forum/index.php?topic=65186.msg1270494#msg1270494
« Reply #2 on: November 02, 2017, 10:12:03 PM »
Why not just have a spell that summons a random creature with at least 4|5 ATK and an ability?

Making it a permanent is really wonky for no benefit.
Having it be a permanent gives the opponent 1 turn to prepare, and / or prevent the effect (e.g. hit it with deflag)
Essentially, this would only be important if you intend it to be a nerf if you think the effect is too powerful to occur instantly.
Otherwise, just go with a spell.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
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Offline Espithel

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Re: Pandemic Experience | Pandemic Experience http://elementscommunity.org/forum/index.php?topic=65186.msg1270504#msg1270504
« Reply #3 on: November 03, 2017, 12:44:33 AM »
Why not just have a spell that summons a random creature with at least 4|5 ATK and an ability?

Making it a permanent is really wonky for no benefit.
Having it be a permanent gives the opponent 1 turn to prepare, and / or prevent the effect (e.g. hit it with deflag)
Essentially, this would only be important if you intend it to be a nerf if you think the effect is too powerful to occur instantly.
Otherwise, just go with a spell.

That's not worth the clunkiness.
PC is precious, after all.

Offline RapidStar_Topic starter

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Re: Pandemic Experience | Pandemic Experience http://elementscommunity.org/forum/index.php?topic=65186.msg1270506#msg1270506
« Reply #4 on: November 03, 2017, 01:42:09 AM »
Why not just have a spell that summons a random creature with at least 4|5 ATK and an ability?

Making it a permanent is really wonky for no benefit.

I did it like this because the card seems quite strong. Although, it might be a bit weak for the 1 turn delay. Maybe an additional 1 or 2 damage will make it a bit stronger.

 

anything
blarg: