Orb of Ire | Ruby Rage Orb https://elementscommunity.org/forum/index.php?topic=59308.msg1202256#msg1202256
« on: August 25, 2015, 04:14:38 pm »
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NAME: | Orb of Ire
| ELEMENT: | Fire
| COST: | 3
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Absorbs and gives +2|-2 to a random creature whenever a spell is cast.
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| NAME: | Ruby Rage Orb
| ELEMENT: | Fire
| COST: | 2
| TYPE: | Permanent
| ATK|HP: |
| TEXT: | Absorbs and gives +2|-2 to a random creature whenever a spell is cast.
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ART: | OdinVanguard
| IDEA: | OdinVanguard
| NOTES: | "Today will be highly energetic"
"Some elementals, just like to watch the world burn"
This ability is a little more precarious than rage potion since it can potentially kill an ally creature or massively buff enemy creatures.
There will probably be an orb series in the near future. They won't all be entropy hybrids, the randomness simply helps out a lot when balancing effects that buff or damage creatures.
Notes on the mechanic: -The ability fizzles if you don't have the quanta to absorb (the orb does NOT get destroyed) -Orbs can trigger any number of times per turn -Spells cast by either player will trigger the orbs -If there is more than one orb in play all of them trigger at the same time. --The currently active player's orbs go first, in order of permanent slot priority
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Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky