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Offline OdinVanguardTopic starter

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Orb of Dancing Lights | Amethyst Sun Orb https://elementscommunity.org/forum/index.php?topic=59307.msg1202252#msg1202252
« on: August 25, 2015, 03:37:56 pm »
NAME:
Orb of Dancing Lights
ELEMENT:
Entropy
COST:
1 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
Absorbs :light and gives +1|+1 to a random creature whenever a spell is cast.
NAME:
Amethyst Sun Orb
ELEMENT:
Entropy
COST:
2 :entropy
TYPE:
Permanent
ATK|HP:

TEXT:
Absorbs :light and gives +1|+1 to a random allied creature whenever a spell is cast.

ART:
OdinVanguard
IDEA:
OdinVanguard
NOTES:
"Today everything just seems to fall apart"

"Kaleidoscopes, eat your heart out!"


Simple buff spreader with an entropy / light feel.
The unupgraded version has a double edge to it (may buff enemy creatures) so it is quite a bit trickier to use well.
The upgraded version only buffs the owner's creatures, making it quite a bit easier to build a deck around. Hence the cost increase when upgrading.

If you don't have any :light left, then the ability simply fizzles (does not destroy the orb).

If you have more than one orb in play, all of them trigger each time a spell is played.

There is no limit to how many times an orb may trigger in a turn.

The orbs will trigger regardless of which player casts a spell (so the upped version can act as a soft anti-spell mechanic)
SERIES:

« Last Edit: August 25, 2015, 03:39:46 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: