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Offline eljoemoTopic starter

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Munition Factory | Munition Factory https://elementscommunity.org/forum/index.php?topic=53027.msg1117606#msg1117606
« on: December 27, 2013, 07:31:57 pm »
NAME:
Munition Factory
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Any creature, permanent or stack which you own that would generate quanta deals 1 spell damage instead.
NAME:
Munition Factory
ELEMENT:
Earth
COST:
4 :earth
TYPE:
Permanent
ATK|HP:

TEXT:
Any creature, permanent or stack which you own that would generate quanta deals 1 spell damage instead.

ART:

IDEA:
eljoemo
NOTES:
For a more detailed description:

Pillar (stacks)/ Pendulum (stacks) - Deal 1 spell damage regardless of stack size or type.
Towers / Upped Pendulums - Deal 1 spell damage when played from the hand regardless of type.
Starting Mark / Mark Cards - Deal 1 spell damage regardless of stack size.
Quanta generating creatures (RoL, Gemfinder, Luciferin) - Deal 1 spell damage per attack (adrenaline grants extra attacks).
Soul Catcher - Deal 1 spell damage per creature death.
Solar Shield - Deal 1 spell damage per damage blocked.
Rustler - Deal 1 spell damage per ability use.
Devourer - Absorb 1 quanta and deal 1 spell damage.

I think that's everything, let me know if there's a card I've forgot.

All questions and constructive criticism welcome.
SERIES:

« Last Edit: December 28, 2013, 01:27:01 am by eljoemo »
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Offline skyironsword

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Re: Munition Factory | Munition Factory https://elementscommunity.org/forum/index.php?topic=53027.msg1117651#msg1117651
« Reply #1 on: December 28, 2013, 12:42:10 am »
Solar shield + rustler = ;D

Offline eljoemoTopic starter

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Re: Munition Factory | Munition Factory https://elementscommunity.org/forum/index.php?topic=53027.msg1117653#msg1117653
« Reply #2 on: December 28, 2013, 01:13:08 am »
Should I mention the spell damage goes to your opponent? So no need for reflective shield. Maybe this and rustler's repeat ability could be broken.
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Offline skyironsword

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Re: Munition Factory | Munition Factory https://elementscommunity.org/forum/index.php?topic=53027.msg1117654#msg1117654
« Reply #3 on: December 28, 2013, 01:16:13 am »
1 quanta -> 1 damage? It's fairly inefficient, it's fine

Offline eljoemoTopic starter

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Re: Munition Factory | Munition Factory https://elementscommunity.org/forum/index.php?topic=53027.msg1117656#msg1117656
« Reply #4 on: December 28, 2013, 01:25:25 am »
Capable of dealing up to 75 damage in 1 turn before your creatures even attack. But fire bolts? Meh :-\ ?
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Offline dragtom

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Re: Munition Factory | Munition Factory https://elementscommunity.org/forum/index.php?topic=53027.msg1117662#msg1117662
« Reply #5 on: December 28, 2013, 02:34:48 am »
definitely need a 'click to destroy'...
otherwise you get yourself quantalocked every time you play this.
be quick- time is quanta.

Offline Joseph7

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Re: Munition Factory | Munition Factory https://elementscommunity.org/forum/index.php?topic=53027.msg1117672#msg1117672
« Reply #6 on: December 28, 2013, 03:26:45 am »
definitely need a 'click to destroy'...
otherwise you get yourself quantalocked every time you play this.
I agree with dragtom; if this card can't be self-destroyed, people will be afraid to play it because of the stoppage in quanta production.

Offline eljoemoTopic starter

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Re: Munition Factory | Munition Factory https://elementscommunity.org/forum/index.php?topic=53027.msg1117679#msg1117679
« Reply #7 on: December 28, 2013, 04:35:35 am »
definitely need a 'click to destroy'...
otherwise you get yourself quantalocked every time you play this.
I agree with dragtom; if this card can't be self-destroyed, people will be afraid to play it because of the stoppage in quanta production.

Good point guys. Anyone want to suggest some shorter wording so it will all fit in?
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Offline CuCN

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Re: Munition Factory | Munition Factory https://elementscommunity.org/forum/index.php?topic=53027.msg1117680#msg1117680
« Reply #8 on: December 28, 2013, 04:38:11 am »
How about "Your quanta generators deal 1 spell damage instead. Click to remove."?

Offline eljoemoTopic starter

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Re: Munition Factory | Munition Factory https://elementscommunity.org/forum/index.php?topic=53027.msg1117684#msg1117684
« Reply #9 on: December 28, 2013, 04:59:12 am »
Is that clear enough for interaction with spells such as SN or Immo? I did plan such that spells are not affected, in case anyone didn't know.
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Offline skyironsword

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Re: Munition Factory | Munition Factory https://elementscommunity.org/forum/index.php?topic=53027.msg1117758#msg1117758
« Reply #10 on: December 28, 2013, 08:04:47 pm »
... Maybe make pillars and pends not deal any spell damage and work normally? Or only pillars, maybe?

 

anything
blarg: