Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: Pineapple on February 15, 2012, 11:55:22 am

Title: Mother Grizzly | Mother Grizzly
Post by: Pineapple on February 15, 2012, 11:55:22 am
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NAME:
Mother Grizzly
ELEMENT:
Life
COST:
6 :life
TYPE:
Creature
ATK|HP:
8 | 6
TEXT:
If a creature dies, Mother Grizzly is delayed for 3 turns.
NAME:
Mother Grizzly
ELEMENT:
Life
COST:
7 :life
TYPE:
Creature
ATK|HP:
10 | 8
TEXT:
If a creature dies, Mother Grizzly is delayed for 4 turns.
ART:
IDEA:
patchx94
NOTES:
"a creature" includes enemy creatures.
Need feedback on balance.
SERIES:
Title: Re: Mother Grizzly | Mother Grizzly
Post by: Powerfrog on February 15, 2012, 01:17:40 pm
I really like the idea but i think it's actually too weak to be useful VS the average deck.

First of all, 4 turns is rediculously long. Make it 2 at most.
His quanta cost is still quite high compared to stats, relative to his negative ability.

A good example is Arctic Dragon.
13/5 for 11 quanta. Bear is 10/6 for 7 quanta.
-3 attack +1 health -4 quanta. Without the ability, that's only slightly better than the dragon. With the ability, it's considerabley worse.

Or compare it to gargoyle. 7/3 for 5 quanta. With a postive ability.
+3 attack +3 health +2 quanta. Negative ability vs useful one.

Best example, come to think of it, is elite shrieker.
10/4 for 8 quanta.
+2 health -1 quanta. Really good ability vs negative one.

Mother grizzly makes me think that the ability should be something like 'Grow +2/+2 for every creature placed' with much lower initial cost and stats, this would fit the growth and life feature very well, as well as having good synergy with life's cheaper creatures. It would be the opposite of death's vulture. But that's just another card for another day (Feel free to take the idea, i'm too lazy to create the card.)
Title: Re: Mother Grizzly | Mother Grizzly
Post by: Pineapple on February 15, 2012, 01:45:48 pm
How about this: don't let your creatures die, and you don't need to care about how "negative" the ability is ^^;
In every single example, Mother Grizzly has higher attack-to-cost ratio.
Arctic Dragon: 1.18 vs 1.43
Gargoyle: 1.4 vs 1.43
Shrieker: 1.25 vs 1.43
Mother Grizzly has the same attack as an unupgraded dragon. How could that not come at a high cost?

Also, you seem to completely ignore the HP difference between Lightning range and non-Lightning range...
Title: Re: Mother Grizzly | Mother Grizzly
Post by: Powerfrog on February 15, 2012, 05:50:46 pm
'Don't let your creatures die'

Oh ok, how silly of me.

Actually i've changed my mind. I'm just going to deal 200 damage to my opponent on the first turn instead. :)
Title: Re: Mother Grizzly | Mother Grizzly
Post by: Hyroen on February 15, 2012, 07:56:11 pm
I really like the idea, might I suggest the name "Mother Nature"? It could still be ferocious, right?
Title: Re: Mother Grizzly | Mother Grizzly
Post by: Pineapple on February 16, 2012, 12:37:22 am
I really like the idea, might I suggest the name "Mother Nature"? It could still be ferocious, right?
The thing is that I don't find "Mother Nature" very motherly at all :/ If you kill a bird, do all the trees start dying?
Title: Re: Mother Grizzly | Mother Grizzly
Post by: willng3 on February 16, 2012, 02:26:35 am
What exactly about its ability now makes it motherly?  With grizzlies being so defensive of their cubs, the effect doesn't really seem to fit the name for me.
Title: Re: Mother Grizzly | Mother Grizzly
Post by: Pineapple on February 16, 2012, 03:15:55 am
What exactly about its ability now makes it motherly?  With grizzlies being so defensive of their cubs, the effect doesn't really seem to fit the name for me.
Well, the "motherly" part comes from the grieving after death, and the "grizzly" comes from having high ATK.
Title: Re: Mother Grizzly | Mother Grizzly
Post by: Silver on February 16, 2012, 03:49:50 am
I don't really like this card. I think it's a cool idea but doesn't do very well by Life as it really just repeats and reemphasizes Life's major strength and major weakness. Cost efficient beatsticks and vulnerability to CC respectively.
Title: Re: Mother Grizzly | Mother Grizzly
Post by: Pineapple on February 16, 2012, 11:10:46 am
Actually, Life doesn't have any creatures in the 6-7 cost range, and as for it being an example of "cost-efficient beatsticks and vulnerability to CC [How exactly does 6-8 HP count as vulnerability to CC? It has more HP than the dragon!]", that's called tying in the elemental theme. Rounding out an element makes it stronger, and Life isn't exactly the weakest element.
Title: Re: Mother Grizzly | Mother Grizzly
Post by: Powerfrog on February 16, 2012, 12:44:57 pm
Actually, Life doesn't have any creatures in the 6-7 cost range, and as for it being an example of "cost-efficient beatsticks and vulnerability to CC [How exactly does 6-8 HP count as vulnerability to CC? It has more HP than the dragon!]", that's called tying in the elemental theme. Rounding out an element makes it stronger, and Life isn't exactly the weakest element.
It's vulnerable to CC because if any other creature on the board dies, your bear is screwed for FOUR turns, in a life rush, it might as well be dead.

Which brings me to a question. How does the effect work with multiple deaths? Does it keep stacking or just go to 4 every death?
Title: Re: Mother Grizzly | Mother Grizzly
Post by: Pineapple on February 16, 2012, 01:47:17 pm
Actually, Life doesn't have any creatures in the 6-7 cost range, and as for it being an example of "cost-efficient beatsticks and vulnerability to CC [How exactly does 6-8 HP count as vulnerability to CC? It has more HP than the dragon!]", that's called tying in the elemental theme. Rounding out an element makes it stronger, and Life isn't exactly the weakest element.
It's vulnerable to CC because if any other creature on the board dies, your bear is screwed for FOUR turns, in a life rush, it might as well be dead.

Which brings me to a question. How does the effect work with multiple deaths? Does it keep stacking or just go to 4 every death?
In a Life Rush, by the time you get one out, the average opponent would be dead even if Mother Grizzly only gets 1 hit in before it gets delayed.

The delay is non-cumulative.
Title: Re: Mother Grizzly | Mother Grizzly
Post by: DevilLoss on February 17, 2012, 07:55:09 pm
i would just make it delayed 2 turns for unuped and 3 for and maybe lower the attack so you gain the 3 attack bonus of adrenaline so even if it does get delayed the grizzle just goes through it like nothing happened.
Title: Re: Mother Grizzly | Mother Grizzly
Post by: Pineapple on February 18, 2012, 06:05:54 am
The delay is the balancing mechanism for the high attack, just as the 10 atk is the balancing mechanism against Adrenaline. It's better to be UP than to be situationally OP.
blarg: