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Offline artimies7Topic starter

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Mimic Spawner | Mimic Hatcher https://elementscommunity.org/forum/index.php?topic=55069.msg1146720#msg1146720
« on: July 20, 2014, 06:52:42 pm »
NAME:
Mimic Spawner
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
:life: Target card loses its ability and status conditions, which are transferred to a spawned Mimic.
NAME:
Mimic Hatcher
ELEMENT:
Life
COST:
:life
TYPE:
Creature
ATK|HP:
1 | 4
TEXT:
:life: Target card loses its ability and status conditions, which are given to a new Mimic with the target's stats.

ART:
artimies7 (filler art, really)
IDEA:
artimies7
NOTES:
EDIT: Upped version's ability now costs 3  :life for balance and has reworded card text so that the effect is clear.
EDIT AGAIN: Upped now costs 6 :life instead of 5. Considering effect of targeting one's own Mimic. I don't want it to be a limitless supply of uber-buffed creatures. Either a quanta drain to fend off delay/not attacking or Mimics are destroyed when targeted by Spawner | Hatcher is possible.

Ok, so this is just a mechanic that I thought up on the fly. When a creature (permanent?) is targeted, it loses its ability and status conditions (Poison, Adrenaline, etc.) and goes vanilla. A token card Mimic gets that ability and status conditions and is played on your field. Since I drew this as a bug off the top of my head, Airborne creatures cannot be targeted along with the obvious Immaterial cards.

The upped version has a subtle powerful change, though. The spawned (upped) Mimic also gains the stats of the targeted creature, even though the targeted creature doesn't lose its stats. This means that you can target a Colossal Dragon with Momentum, take that Momentum and get it on a Mimic with Colossal Dragon stats. The unupped Mimic is just a 0 | 2, I think, for CC vulnerability.
Thinking about that, that's powerful. Might need some kind of cost increase for the ability on the upped here.

Newly spawned Mimics might be delayed one turn, just so they can't be used right away.

Things I'm not sure about:
  • Whether the Mimic should gain the targeted creature's element.
  • Whether permanents could be targeted, though it would make a nice soft PC. This is possible, because Life needs PC.
  • If permanents can be targeted, what the upped Mimics' stats would be when that happens.
  • Whether this really should be in Life. I just put it there because of the organic nature of stealing attributes from another creature, but Darkness might also fit it. Life with a Darkness ability? Nobody's mentioned any problems with a mono-Life card, so Life it will stay.
SERIES:
« Last Edit: July 24, 2014, 02:31:12 am by artimies7 »
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Offline skyironsword

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Re: Mimic Spawner | Mimic Hatcher https://elementscommunity.org/forum/index.php?topic=55069.msg1146726#msg1146726
« Reply #1 on: July 20, 2014, 07:19:53 pm »
Upped is way stronger than unupped. Compare to Parallel Universe.

Upped wording also implies that it erases stats, whereas the notes suggest it doesn't erase stats of the target.

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Re: Mimic Spawner | Mimic Hatcher https://elementscommunity.org/forum/index.php?topic=55069.msg1146741#msg1146741
« Reply #2 on: July 20, 2014, 08:04:11 pm »
Upped is way stronger than unupped. Compare to Parallel Universe.

Upped wording also implies that it erases stats, whereas the notes suggest it doesn't erase stats of the target.
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Re: Mimic Spawner | Mimic Hatcher https://elementscommunity.org/forum/index.php?topic=55069.msg1146748#msg1146748
« Reply #3 on: July 20, 2014, 09:32:40 pm »
what anime is your picture from?
Please use the messaging function instead of derailing threads.

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Re: Mimic Spawner | Mimic Hatcher https://elementscommunity.org/forum/index.php?topic=55069.msg1146754#msg1146754
« Reply #4 on: July 20, 2014, 09:53:42 pm »
I like how you can mitosis the unupped by targetting self (original loses its ability obviously, but the new copy gains it). (apparently the upped one can do it even better since target doesnt lose stats)
Upped is to strong if i understand it correctly it combines freeze, shockwave and parallel universe on a stick in a 1 cost ability. well actually the target dosnt lose its stats (reword card text, please) but still parallel universe on a stick is too powerful. I would just add a cost decrease or defense boost for the upped one (or make the new copy gain the original mimics stats +1/+1 with increased ability cost).
Other than that I think this card suits life really nicely (reproduce self, adapt to environment and take counter measurements to possible threats).
Element shouldnt really matter. Well theres flooding, eclipse, holy light and SoR. I suppose it could be a nice gimmick, so go for it unless there is a balancing issue.
I dunno how you would make it so that it becomes soft pc. permanents have nothing but an ability, so this would be even harder pc than SoFo since the useless permanent still occupies its slot. (targetting own permanents would be ok and gaining its ability without stealing it probably to).
« Last Edit: July 20, 2014, 10:00:15 pm by kaempfer13 »
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Offline artimies7Topic starter

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Re: Mimic Spawner | Mimic Hatcher https://elementscommunity.org/forum/index.php?topic=55069.msg1146758#msg1146758
« Reply #5 on: July 20, 2014, 10:39:51 pm »
Ok, so a increase in cost for the upped and possibly its ability, rewording it so it's not so contradictory. Maybe lowering the health of the upped version so it would be more vulnerable to attacks?

PU is 7 :aether and it's a single-use spell. This is 5  :life + 1 :life for each use. Perhaps a 3  :life play cost would do it? 4  :life? I'm sure it wouldn't go much higher.

Any other thoughts on the ability being Darkness? It just seems to be a thematic thing to my mind.
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Re: Mimic Spawner | Mimic Hatcher https://elementscommunity.org/forum/index.php?topic=55069.msg1146814#msg1146814
« Reply #6 on: July 21, 2014, 07:09:07 am »
Yeah, the upped needs to be reworded to say it only copies the stats, not removes them. The upped should also have an ability cost of 2 or 3 :life IMO, since powerful TU on a stick.

Also, the art is amazing ^^
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Re: Mimic Spawner | Mimic Hatcher https://elementscommunity.org/forum/index.php?topic=55069.msg1146897#msg1146897
« Reply #7 on: July 21, 2014, 05:31:58 pm »
You use "target card," but at the moment, is there anything but creatures that this could be used with?

Offline artimies7Topic starter

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Re: Mimic Spawner | Mimic Hatcher https://elementscommunity.org/forum/index.php?topic=55069.msg1147094#msg1147094
« Reply #8 on: July 22, 2014, 03:28:12 pm »
You use "target card," but at the moment, is there anything but creatures that this could be used with?

That's actually something I put in the notes. I wondered if one might target permanents with this card. It'd make for a nice soft PC if we were able to remove a weapon's ability or render one pillar at a time useless by taking away their quanta generating.

EDIT:
Also, the art is amazing ^^
And gee, thanks. I kind of whipped it up half an hour with pixlr. They've got some cool brushes.
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Re: Mimic Spawner | Mimic Hatcher https://elementscommunity.org/forum/index.php?topic=55069.msg1147106#msg1147106
« Reply #9 on: July 22, 2014, 03:46:04 pm »
You use "target card," but at the moment, is there anything but creatures that this could be used with?

That's actually something I put in the notes. I wondered if one might target permanents with this card. It'd make for a nice soft PC if we were able to remove a weapon's ability or render one pillar at a time useless by taking away their quanta generating.


In the case of pillars and stacks, how would you plan on clarifying which have been rendered useless if it did target permanents?

Offline artimies7Topic starter

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Re: Mimic Spawner | Mimic Hatcher https://elementscommunity.org/forum/index.php?topic=55069.msg1147112#msg1147112
« Reply #10 on: July 22, 2014, 04:00:36 pm »
You use "target card," but at the moment, is there anything but creatures that this could be used with?

That's actually something I put in the notes. I wondered if one might target permanents with this card. It'd make for a nice soft PC if we were able to remove a weapon's ability or render one pillar at a time useless by taking away their quanta generating.


In the case of pillars and stacks, how would you plan on clarifying which have been rendered useless if it did target permanents?

I was thinking the affected pillar/pendulum would be removed from the stack and put in a new stack of the same card sans ability.
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Re: Mimic Spawner | Mimic Hatcher https://elementscommunity.org/forum/index.php?topic=55069.msg1147113#msg1147113
« Reply #11 on: July 22, 2014, 04:09:08 pm »
You use "target card," but at the moment, is there anything but creatures that this could be used with?

That's actually something I put in the notes. I wondered if one might target permanents with this card. It'd make for a nice soft PC if we were able to remove a weapon's ability or render one pillar at a time useless by taking away their quanta generating.


In the case of pillars and stacks, how would you plan on clarifying which have been rendered useless if it did target permanents?

I was thinking the affected pillar/pendulum would be removed from the stack and put in a new stack of the same card sans ability.

How would that work in lieu of a full permanent area with no open slots?

 

blarg: