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NAME: | Manta Ray
| ELEMENT: |
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 8|3
| TEXT: | Manta Ray is burrowed in flooded area. When burrowed it can not be targeted, but its damage is halved.
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| NAME: | Manta Diablo
| ELEMENT: |
| COST: | 5
| TYPE: | Creature
| ATK|HP: | 10|4 | TEXT: | Manta Diablo is burrowed in flooded area. When burrowed it can not be targeted, but its damage is halved.
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ART: | -
| IDEA: | Monox D. I-Fly (myself)
| NOTES: | Manta Rays are an ocean creatures which often burrow themselves beneath the sea floor's sand for camouflage. Inspired by them, I try to make it to a card. And since rays can only burrow themselves underwater, so this creature can only burrow itself in flooded area.
| SERIES: | -
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EDIT
1st change: Changed the cost from 10 to 6, because this card with 10 cost is too underpowered.
2nd change: Changed the HP from 9 (unupgraded) and 15 (upgraded) to 4 (unupgraded) and 6 (upgraded) because there is no point to make it untargettable if it already has high HP.
3rd change: Changed the stats from 4|4 (unupgraded) and 6|6 (upgraded) to be similar with Shrieker (8|3 unupgraded and 10|4 upgraded) as someone here suggested. Lowered the cost from 6 to 5 because Shrieker needs 9
to use its basic ability (8
for summon and 1
for burrow) thus this card will also need 9 (reduced by 2
for Inuindation and 1
per turn for keeping Inuindation in place, that's why the cost becomes 5.