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Offline eaglgenes101Topic starter

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Manipulation | Oppression https://elementscommunity.org/forum/index.php?topic=43598.msg1001453#msg1001453
« on: September 21, 2012, 05:50:27 am »
NAME:
Manipulation
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Permanent
ATK|HP:
4|3 when flying
TEXT:
Weapon: Deal 4 damage and disable 2 random cards in the opponent's hand for 1 turn each turn.
NAME:
Oppression
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Permanent
ATK|HP:
5|3 when flying
TEXT:
Weapon: Deal 5 damage and disable 3 random cards in the opponent's hand for 1 turn each turn.

ART:
eaglgenes101
IDEA:
eaglgenes101
NOTES:
Hand denial, a different way. If there are less than 2/3 cards in the opponent's hands, then all the cards are disabled for 1 turn. Flying/endowed versions select the cards independently of each other, and the effect doesn't stack.
SERIES:
Series: Denial
Spoiler for Hidden:
NAME:
Manipulation
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Permanent
ATK|HP:
4|5 when flying
TEXT:
Weapon: Deal 4 damage and disable 3 random cards in the opponent's hand for 1 turn each turn.
NAME:
Oppression
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Permanent
ATK|HP:
5|5 when flying
TEXT:
Weapon: Deal 5 damage and disable 5 random cards in the opponent's hand for 1 turn each turn.

ART:
eaglgenes101
IDEA:
eaglgenes101
NOTES:
Hand denial, a different way. If there are less than 3/5 cards in the opponent's hands, then all the cards are disabled for 1 turn. Flying/endowed versions select the cards independently of each other, and the effect doesn't stack.
SERIES:

« Last Edit: September 30, 2012, 04:59:54 pm by eaglgenes101 »
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Offline iancudorinmarian

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Re: Manipulation | Oppression https://elementscommunity.org/forum/index.php?topic=43598.msg1001529#msg1001529
« Reply #1 on: September 21, 2012, 04:21:08 pm »
make the unupped disable 1 and the upped 2.

Offline Cheesy111

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Re: Manipulation | Oppression https://elementscommunity.org/forum/index.php?topic=43598.msg1001580#msg1001580
« Reply #2 on: September 21, 2012, 07:57:40 pm »
3-->5 for 3 :darkness|4 :darkness is way overpowered.  Tune it down to 2-->3 at most, maybe even 1-->2.

Offline OdinVanguard

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Re: Manipulation | Oppression https://elementscommunity.org/forum/index.php?topic=43598.msg1001581#msg1001581
« Reply #3 on: September 21, 2012, 08:04:57 pm »
The meaning of "disabled" should be put into the card text since there is room...
Also, how long do cards remain disabled? 1 turn, 2, indefinite? It makes a pretty big difference for balancing I think.

Even at 1 turn, this could be OP since if combo'd with animate and PU, you could effectively disable the opponents entire hand every turn.

Perhaps the ability should be listed as non-stackable.
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Offline Rutarete

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Re: Manipulation | Oppression https://elementscommunity.org/forum/index.php?topic=43598.msg1001614#msg1001614
« Reply #4 on: September 21, 2012, 10:18:21 pm »
I agree that the amount disabled should be lowered, Unless, the weapon is delayed a few turns (longer than the opponent's cards are disabled.
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Offline eaglgenes101Topic starter

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Re: Manipulation | Oppression https://elementscommunity.org/forum/index.php?topic=43598.msg1001667#msg1001667
« Reply #5 on: September 22, 2012, 01:25:28 am »
Cleared up some things.
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Offline eaglgenes101Topic starter

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Re: Manipulation | Oppression https://elementscommunity.org/forum/index.php?topic=43598.msg1002022#msg1002022
« Reply #6 on: September 23, 2012, 05:19:06 am »
Anyone? Comment?
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Offline Pwnator

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Re: Manipulation | Oppression https://elementscommunity.org/forum/index.php?topic=43598.msg1002044#msg1002044
« Reply #7 on: September 23, 2012, 09:20:59 am »
Its denial is much stronger than Discord's since it can still inflict the same level of denial from early game to late game. Card denial should probably be reduced to 3->2|5->3. Other than that, it seems like a pretty cool mechanic.

Its effect can be nullified by Sanctuary, right?

Offline OdinVanguard

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Re: Manipulation | Oppression https://elementscommunity.org/forum/index.php?topic=43598.msg1002396#msg1002396
« Reply #8 on: September 24, 2012, 05:19:45 pm »
Should probably just leave it 3 and 3 for cards disabled. Five cards disabled per round is just too high I think.

At 5 disabled every turn, all you need is 2 in play to effectively win the game.

Thats 1 in weapon slot and 1 with FW is an instant game stopper.

Thats just too powerful to balance easily.

With a cost of only 4 :darkness, you can essentially lock the enemy down 2nd round and never let them move... with quite good probability too.
(6 AW, 6 of this, and novas + pillars).
Potentially winning by lock down on round 2 with a 3 card combo? That seems pretty OP to me

Even with only 3, FW can be used to abuse it and infinitely lock the enemy hand. It really should only disable one... maybe 2 tops.

Being able to completely lock down the enemy hand is cool (its almost like a "soft" win condition, similar to quanta denial),
However, it should be very difficult to pull off since it is potentially game breaking.

Who really wants to play a game where the oppoenent beats you second round and there is pretty much nothing you can do about it?

Its a really cool concept, but as it sits right now its way OP.
« Last Edit: September 24, 2012, 05:25:39 pm by OdinVanguard »
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Offline UndeadSpider1990

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Re: Manipulation | Oppression https://elementscommunity.org/forum/index.php?topic=43598.msg1002397#msg1002397
« Reply #9 on: September 24, 2012, 05:23:44 pm »
Hm, so 3 of my cards are disabled and

oh

I only have 2.  :'(

Tune it down man!
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Offline eaglgenes101Topic starter

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Re: Manipulation | Oppression https://elementscommunity.org/forum/index.php?topic=43598.msg1003105#msg1003105
« Reply #10 on: September 27, 2012, 05:36:29 am »
More editing done.
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Offline Rutarete

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Re: Manipulation | Oppression https://elementscommunity.org/forum/index.php?topic=43598.msg1003106#msg1003106
« Reply #11 on: September 27, 2012, 05:39:52 am »
It's seems much ore balanced. I'd use it
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