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Offline dragtom

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1074080#msg1074080
« Reply #24 on: May 24, 2013, 11:59:57 pm »
don't touch the :darkness cost of using the skill!
It makes than the unupped as cc.

Just compare it to purify. Once that could target the opponent, the unupped version also gave 2 counters-
just so that using the upped version on the opponent would never be worse than using the unupped version.
I'd just stick to a lower :entropy cost.
or, if you want to make the chaos complete, give the upped version the ability :earth growth
be quick- time is quanta.

Offline ElbirnTopic starter

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1074123#msg1074123
« Reply #25 on: May 25, 2013, 02:32:21 am »
I decreased the casting cost of :darkness instead of :entropy to make the card comparable to Lycanthrope. In my opinion, having a cost of :darkness :darkness or :darkness is pretty negligible as CC. Either the opponent has darkness quanta in their deck, or they don't.

Also, I desire opinions, so I've added a poll for whether or not the 1 turn delay should be removed.

Keep in mind.

1. Removing the delay takes away part of its use as soft CC.
2. Removing the delay makes this a much better buff card, but could that make it too powerful?
« Last Edit: May 25, 2013, 02:38:48 am by Elbirn »
:air Team Air War#7 :air
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:darkness Founding member of Darkness Guild :darkness

Offline ElbirnTopic starter

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1113030#msg1113030
« Reply #26 on: December 02, 2013, 10:31:46 pm »
Liquid Madness now in crucible polls :D
Don't forget to submit your votes to crucible/armory, your feedback keeps the CIA section going
:air Team Air War#7 :air
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:darkness Founding member of Darkness Guild :darkness

Offline timetock

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Re: Liquid Madness | Liquid Madness https://elementscommunity.org/forum/index.php?topic=49403.msg1113053#msg1113053
« Reply #27 on: December 03, 2013, 01:14:16 am »
rainbow decks? All I see is :entropy :darkness duo with lycanthropes and this and liquid shadow. Doesn't even need that much quanta of either. Just need like 8 Entropy pillars for a fast start and a :darkness mark, for some extremely beefy creatures with vampire. who said rainbow?

 

blarg: