Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: OdinVanguard on April 19, 2017, 08:23:36 pm

Title: Levitation | Aeromancy
Post by: OdinVanguard on April 19, 2017, 08:23:36 pm
(http://i.imgur.com/MErqNJc.png)
(http://i.imgur.com/l0jH6Ac.png)
NAME:
Levitation
ELEMENT:
Air
COST:
1 :air
TYPE:
Permanent
ATK|HP:

TEXT:
:air : Toggle airborne status of a target for 1 turn. Target also gains +2|+0 for 1 turn if allied.
NAME:
Aeromancy
ELEMENT:
Air
COST:
1 :air
TYPE:
Permanent
ATK|HP:

TEXT:
:air : Toggle airborne status of a target for 1 turn. Target also gains +2|+0 for 1 turn if allied.
(2 uses per turn).

ART:
OdinVanguard
IDEA:
OdinVanguard
NOTES:
"Inspiration will come today, but don't hold your breathe!"

"The flows of pressure are whimsical today"

Relatively low key status manipulator for air.

To keep somewhat distinct from web, its airborne status effect only lasts one turn, but can both ground flying creatures and levitate non-flying creatures.
The stat bonus for allied creatures should help give a little more utility to the ability to keep it from being overly situational. Like the airborne status interaction, the bonus only lasts 1 turn.

The synergy with the stat bonus and skyblitz / dive / SoFr is intentional (to help make this card worthwhile)

The unupgraded version should be fairly tame. The upgraded version can potentially allow 'OTK' combos with dive+blitz. However, since that would require 5+ copies of this card in play to allow a wyrm to OTK with its dive + blitz, this should be hard enough to pull off to minimize abuse (e.g. it takes 7 cards in total with 5 out of those 7 being the same card plus a total investment of 25 quanta)

Aside from dive / blitz / SoFr, this effect could also make duo warden decks possible and will also help boost the utility of the 'Wings' shield card, while at the same time allowing air duos to have a soft counter.
SERIES:

Title: Re: Levitation | Aeromancy
Post by: CactusKing on April 20, 2017, 12:27:38 am
the question now is; would an airborne warden be able to attack flying creatures?
Title: Re: Levitation | Aeromancy
Post by: OdinVanguard on April 20, 2017, 02:55:00 am
the question now is; would an airborne warden be able to attack flying creatures?
This was done in openEtG (where we hand a spell that could give wardens flying) and didn't seem to disrupt the balance too much.
This was partly done because the spell was too UP initially...
Given that this card is a permanent instead of a spell and can be used to both give and remove flying, its less of a sticking point here.
It certainly makes thematic sense to me though.
Title: Re: Levitation | Aeromancy
Post by: dragtom on April 20, 2017, 07:00:47 am
An airborne mutant with the guard skill deals no damage to airborne targets.
Title: Re: Levitation | Aeromancy
Post by: CactusKing on April 20, 2017, 10:11:54 am
yet
Title: Re: Levitation | Aeromancy
Post by: OdinVanguard on April 20, 2017, 03:54:21 pm
An airborne mutant with the guard skill deals no damage to airborne targets.
Then it follows that wardens would not either.
That is part of why I gave the upped version gets 2 use per turn. That way, one use can buff a warden and the other can ground a flying target...
Wonder how well sky wardens would work out with this...
Title: Re: Levitation | Aeromancy
Post by: CactusKing on April 21, 2017, 01:45:59 am
An airborne mutant with the guard skill deals no damage to airborne targets.
Then it follows that wardens would not either.
That is part of why I gave the upped version gets 2 use per turn. That way, one use can buff a warden and the other can ground a flying target...
Wonder how well sky wardens would work out with this...
To be fair, an "airborne mutant with the guard skill" wouldn't show up very often in regular play, so maybe zanz didn't consider that possibility when he programmed the guard skill. In the unlikely event that;
1. zanzarino returns,
2. he wants to make a new update, and
3. something similar to this card is going to be added...
then the discussion as to weather flying wardens can hit flying creatures may become a bit less trivial.

For now, your guess is as good as any.
Title: Re: Levitation | Aeromancy
Post by: ZwibiX on May 09, 2017, 08:17:00 pm
Hello there, I have a question!
How does the card work for creatures under the influence of web? Does the card simply ignore the effect of the web? And if so, does the web effect 'return' on the creature after the turn has passed?
Title: Re: Levitation | Aeromancy
Post by: OdinVanguard on May 09, 2017, 11:19:19 pm
Hello there, I have a question!
How does the card work for creatures under the influence of web? Does the card simply ignore the effect of the web? And if so, does the web effect 'return' on the creature after the turn has passed?
If a card is webbed, this effect would give them back flying for a single turn.

Thematically, it is like using a massive blast of air to lift them off the ground... so the webbing would still stop them from flying naturally, but they would still be 'airborne' for the duration of the effect.
Title: Re: Levitation | Aeromancy
Post by: CactusKing on May 10, 2017, 06:48:40 am
Hello there, I have a question!
How does the card work for creatures under the influence of web? Does the card simply ignore the effect of the web? And if so, does the web effect 'return' on the creature after the turn has passed?
If a card is webbed, this effect would give them back flying for a single turn.

Thematically, it is like using a massive blast of air to lift them off the ground... so the webbing would still stop them from flying naturally, but they would still be 'airborne' for the duration of the effect.
I think what ZwibiX was asking was if a creature is naturally not flying (say, a horned frog), and you play levitation on it, then web is cast to remove its airborne status, does the toggle that would have lowered it to the ground the next turn (if web didn't lower it earlier) instead raise the creature permanently?
Title: Re: Levitation | Aeromancy
Post by: ZwibiX on May 10, 2017, 09:42:33 am
I just literally meant what I said Cactusking, but it is an equally interesting question to consider!
Title: Re: Levitation | Aeromancy
Post by: OdinVanguard on May 10, 2017, 05:27:57 pm
From a thematic point of view I would say that the frog would just stay grounded.
Again, think of this effect essentially using a temporary blast of wind to either launch a creature into the air or slam a flying creature into the ground.
So if you used this on a frog and then webbed it, essentially you just tossed it into the air and then dragged it back down again...
So the frog would get the +2 ATK if you owned it but that would be it.
blarg: