Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: ratcharmer on July 07, 2010, 05:58:02 am

Title: Lantern | Lantern
Post by: ratcharmer on July 07, 2010, 05:58:02 am
Lantern | Lantern

(http://imageplay.net/img/m7Gbd72988/Lantern.jpg)
(http://imageplay.net/img/m7Gbd72987/Lantern_upped.jpg)
NAME:
Lantern
ELEMENT:
:light
COST:
1 :light
TYPE:
Permanent
ATK|HP:
Illumnate: pay :fire to gain :light Can be used multiple times per turn
ABILITY:
NAME:
Lantern
ELEMENT:
:light
COST:
0
TYPE:
Permanent
ATK|HP:
ABILITY:
Illumnate: pay :fire to gain :light Can be used multiple times per turn
ART:
http://www.everystockphoto.com/photo.php?imageId=227217 royalty free, but I might change it if people like this idea, looks a bit high-tech
IDEA:
ratcharmer
NOTES:
Similar in nature to rustler. Right now rustler seems to be one of the few ways to make a viable 3 or 4 element deck, so I'd like to expand on that.
As long as we're careful to avoid closed loops infinite quanta shouldn't be a problem . . .
SERIES:

Not to sure about this one, but I got it ready so I thought I might as well see what people thought.

Okay I'm done posting ideas for now.
Title: Re: Lantern | Lantern
Post by: $$$man on July 07, 2010, 06:04:14 am
So mono-fire(actually a duo) with access to light(miracle :o) And life assuming you add a rustler. hmmm...Intresting
Title: Re: Lantern | Lantern
Post by: jmizzle7 on July 07, 2010, 06:05:55 am
Sounds interesting, although Photon/Immolation makes this card insane. ::) Might need to change the card some to compensate for the brokenness that is Immolation.
Title: Re: Lantern | Lantern
Post by: actionjack on July 07, 2010, 06:09:13 am
Would be powerful in a upped firefly deck. 

And not sure why Light really need another  :light generator.  (they got alot already)

Still.. a interesting idea...  Maybe up its cost to like 2 :fire, and make it only usable once in a turn. 
Title: Re: Lantern | Lantern
Post by: dramore on July 07, 2010, 07:11:13 am
oh my  :o  i see a mean combo already 
lantern+rustler+uped firefly queen
Title: Re: Lantern | Lantern
Post by: ratcharmer on July 07, 2010, 03:44:56 pm
maybe change it to a 1 :fire to 1 :light exchange rate? How does that sound?
Title: Re: Lantern | Lantern
Post by: unionruler on July 07, 2010, 03:52:27 pm
This is okay just don't make the upped version free--unupped 2  :light upped 1 :light might be better. Eh wait actually no--oops just realised that cremations will allow you to play a rustler|leaf drag without any other source of  :life.
Title: Re: Lantern | Lantern
Post by: Xoned on July 07, 2010, 06:34:59 pm
As Jmizzle said it might require a nerf to prevent immolation abuse.
Cremate ball lightning for 9 :fire, 1 :life and 1 :light. Turn that into 19 :light then use a rustler to turn that into 39 :life
Title: Re: Lantern | Lantern
Post by: dramore on July 07, 2010, 07:06:31 pm
As Jmizzle said it might require a nerf to prevent immolation abuse.
Cremate ball lightning for 9 :fire, 1 :life and 1 :light. Turn that into 19 :light then use a rustler to turn that into 39 :life
oh wow i can see a sick combo based on this or course it would mean a really good draw

spark/ball lighting or photon/ray of light
cremate
lantern/upgraded lantern
rustler/leaf dragon
green dragon
golden dragon

spark + cremate = 9 :fire, 1 :life, 1 :light , next play lantern + rustler ,end frist turn, drop all  :fire into light 18 or 19  :light(depends on weather lantern was upgraded or not), play golden dragon, leaves 6 or 7  :light use rustler to turn to  :life thats 12 or 14  :life and now play green dragon on 2nd turn
Title: Re: Lantern | Lantern
Post by: ratcharmer on July 07, 2010, 08:00:47 pm
Nerfed it, might need a little more adjustment.

I changed it so it only produces 1 :light for every :fire spent. It's still possible to play a couple green dragons really early,  but only with a spectacularly lucky draw, and with all the ways to gain :light quickly I think this is still possible without Lantern.

My hope is to make more 3 & 4 element decks viable. Let me know if you can think of any more exploits.

Cremate had honestly slipped my mind entirely when I made the card ::)
Title: Re: Lantern | Lantern
Post by: Kuroaitou on July 21, 2010, 02:57:36 am
This just completes the circle (almost). ;)

After playing an Upgraded FFQ and Rustler/Leaf Dragon...

Use :life to generate a Firefly.
Use THIS card to convert one :fire into one :light quanta multiple times as necessary.
Use Rustler/Leaf Dragon's ability to generate two :life quanta per :light quanta.
Go back to the FFQ and repeat the process all over again.


The fact that it's a permanent is a good call on your part, (so props to that), and that it's cheap enough so that mono-fire decks can splash :light a little bit easier (almost too easy, actually), assuming this card is protected. Somewhat situational, but I could see some people loving this card, considering that :fire has multiple ways (Cremation, pillars, Brimstone Eaters, etc.) to generate Fire in comparison to light (Rays of Light and Pillars only - no one uses bioluminescence nowadays...).

You should fix the table though methinks if you want it to get into the crucible. Place the ability description in the non-upgraded ability box correctly, and not inside the attk|hp area.
Title: Re: Lantern | Lantern
Post by: ratcharmer on July 21, 2010, 03:15:29 am
I want to make sure there's no more exploits I haven't caught yet before moving it to crucible.

Honestly I'm still debating with myself if this is a good idea or not . . . when I first made the idea I was thinking in terms of letting ffq decks still work with upgraded queens, but giving :fire access to miracle might be really unbalancing.

I hadn't thought of cremation when I made the card, and with this one cremation can get you 10 :light . Almost enough for a miracle. this, rustler and cremation and you can play two jade dragons second turn.

Still trying to think of ways to balance it. Might have to just give up on a :fire to :light converter and try a converter between different elements.
Title: Re: Lantern | Lantern
Post by: dramore on July 21, 2010, 09:57:03 am
How about the opposite of a rustler. Like it gives 1 :light =2 :life , make lantern 2 :fire = 1 :light so with a rustler it does what you want.  It can still be exploited but the reverse like this makes it harder.
blarg: