The negative atk healing factor is a unique idea and really fits
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
very nicely.
What I am more concerned about rather than the healing potential, is the actual card cost-power ratio when Antimatter'd specifically
for your own needs,
both being of
I will specifically address the Upped version of both.
6
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
for improved antimatter + 6
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
for improved Instability = 12
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
VS
AM'd Imp. Instability with stats = 20|6 which has a Quantic Value of: 20 atk for 20
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
+ 1
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
for >5hp - 1
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
for duo cost ability.
that puts the total at a Quantic Value of 20
- 12
= 8
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
saved
And that Quantic Value does not include any bonus value contributed from the fact that both cards are
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
which
makes the efficiency of the combination more apparent.
I would think the numbers need to be adjusted, I highly recommend that it have lower hp and lower Negative attack to balance it according to Anti-matter,
not necessarily to the point where the
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
saved is 0, but at least much less than 8 (maybe 2?),
since one must put into consideration the fact that both cards must be drawn and that 12
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
is a rather hefty value, requiring a good amount of pillars pulled asap.
The idea in of itself is really appealing and I think deserves a spot in the game itself,
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
needs more creature variety ( Mutation does not count as it is random)