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oaky180

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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg1516#msg1516
« on: December 15, 2009, 10:09:32 pm »

I think it would be kinda cool to be able to somehow win a hero for your deck.
there would be one hero for each element and you may only have up to two in your deck of different elements. You might be able to pick one once you reach score maybe 1k, then 3k, then 8k and so on.
Since you may only have 2, they are a bit stronger than normal cards. Also, maybe they could somehow level up multiple times, but not my the same upgrade system other cards use.
Maybe they have a 1% chance of leveling up after you use them in a game.

An example for an un-upgraded death hero would be,
Name: Necromancer
Attack/Life: 3/4
Ability: Raise dead (every time a creature dies Necromancer summons a zombie (3/1) on your side of the field.
Cost: 10 death quantums

As they level up their points and skills do too

Necromancer level 2
Attack/Life: 4/5
Ability: Raise Dead (every time a creature dies Necromancer summons a Lich (3/3 ability Sacrifice (eat a skeleton and gain +2/+2) on your side of the field.
Cost: 10 death quantums

Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg1517#msg1517
« Reply #1 on: December 15, 2009, 10:09:32 pm »

I really like this idea.

Forfeit

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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg1518#msg1518
« Reply #2 on: December 15, 2009, 10:09:32 pm »

I really like that idea too, but the card is way to overpowered even for a hero.

oaky180

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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg1519#msg1519
« Reply #3 on: December 15, 2009, 10:09:32 pm »

I was thinking that the heroes idea would even further keep elements away from other card games so that this was not a "rip off" of one.

Another one could be

Name: Poseidon
Stats: 2/4
Ability: Summon from the deep (randomly summons one of many different water monsters to your aid (1/1 jellyfish or 2/1 crab or 5/2 shark or an arctic squid or a whale 2/7 or a kraken 10/3)) The stronger the monster the less of a chance to be summoned, for instance a jellyfish may have a 33% chance while a kraken would have a 5% chance. (cost 5 water quantums)

Level two would be the same but stats would be 5/5 and the ability would change a bit. (maybe new stronger monsters (so like a level one Poseidon could only summon jellyfishes and crabs but a level 2 could also summon sharks and so on.))


oaky180

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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg1520#msg1520
« Reply #4 on: December 15, 2009, 10:09:32 pm »

I really like that idea too, but the card is way to overpowered even for a hero.
Since you may only be able to have 2 tops in your deck it makes it so your deck can't really revolve around that one card. Having a limit of the cards would limit the power of your deck with the card.

Forfeit

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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg1521#msg1521
« Reply #5 on: December 15, 2009, 10:09:32 pm »

Anyone here good at math and knows the odds of summoning a card from a thirty card deck when you have two copys of it? But still, the thing is, if drawing a card gaurantees winning 98% of the time then it's to powerful.

To the post below me, 98% is a number out of thin air, the point is the odds of drawing it is still high enough to (combined with how strong the card is) boost a deck without effort. There's no drawbacks to these cards, like maybe yo could have a castform card as a watr creature with 2/2 stats and 2 water quanta to summan, and it could be the only card posidens ability could get used on. The heros do need drawbacks.

Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg1522#msg1522
« Reply #6 on: December 15, 2009, 10:09:32 pm »

Anyone here good at math and knows the odds of summoning a card from a thirty card deck when you have two copys of it? But still, the thing is, if drawing a card gaurantees winning 98% of the time then it's to powerful.
100%, eventually. It all depends on how many cards your limit is. So, the odds of drawing a card in the first draw (8 cards) would be smaller than the first 15 cards.

Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg1523#msg1523
« Reply #7 on: December 15, 2009, 10:09:32 pm »

I don't think the necromancer is too overpowered. I'll admit though, the upgrade is a bit strong.


I was thinking that the heroes idea would even further keep elements away from other card games so that this was not a "rip off" of one.
mtg has hero cards. They are just called legends instead, and are restricted to one per name to each deck.
e.g:

Don't get me wrong, i still support this idea.

oaky180

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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg1524#msg1524
« Reply #8 on: December 15, 2009, 10:09:32 pm »

Oh I did not know MTG did this. I used to play but not anymore.

I was thinking that you could only have one hero and it would be according to your mark. So then this way a person with a deck mark would have a death hero.

I think that they need to be really quite powerful, but not enough to account for the win. You should be able to beat a deck when they have a hero out and you don't have one in your deck. This would stop the countless grinding.

oaky180

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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg2370#msg2370
« Reply #9 on: December 15, 2009, 10:09:35 pm »

I was thinking about how rainbow decks are overpowered to most decks and since this game is called elements a person should focus on one element simply.
So to buff mono decks you can only have a hero if all of your pillars match the hero type, or something along this sort. Just an idea. I don't think that heroes are meant for every deck.

Maybe another hero would be Vampire Lord
Costs 10 dark quantums
Stats: 8/2
Ability: Transform (Costs 3 dark quantums (randomly transforms into one of the following:
bat 4/2 (momentum)
wolf 10/X (gains one health for ever creature on your side of the field)
 Mist 0/1 (opponents creatures have a 50% chance to miss when attacking (does not stack with dusk mantle) and Mist can not me targeted other than by transform)
Bear 5/8
Tarantula 5/2 (poisons enemy by 2 on hit)

Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg2371#msg2371
« Reply #10 on: December 15, 2009, 10:09:35 pm »

I don't think the necromancer is too overpowered. I'll admit though, the upgrade is a bit strong.


I was thinking that the heroes idea would even further keep elements away from other card games so that this was not a "rip off" of one.
mtg has hero cards. They are just called legends instead, and are restricted to one per name to each deck.
e.g:

Don't get me wrong, i still support this idea.
Actually, you can have four per deck. You just can't have more than one per name in play, on anyone's field.

I was thinking about how rainbow decks are overpowered to most decks and since this game is called elements a person should focus on one element simply.
So to buff mono decks you can only have a hero if all of your pillars match the hero type, or something along this sort. Just an idea. I don't think that heroes are meant for every deck.

Maybe another hero would be Vampire Lord
Costs 10 dark quantums
Stats: 8/2
Ability: Transform (Costs 3 dark quantums (randomly transforms into one of the following:
bat 4/2 (momentum)
wolf 10/X (gains one health for ever creature on your side of the field)
 Mist 0/1 (opponents creatures have a 50% chance to miss when attacking (does not stack with dusk mantle) and Mist can not me targeted other than by transform)
Bear 5/8
Tarantula 5/2 (poisons enemy by 2 on hit)
Castlevania: Symphony of the Night seems to be an influince here.

Lol, but back on topic, I think that Heros would be a good idea, and the drawback to using them would be the limit of one per deck, and an outrageous casting cost (10+). Perhaps even make the special skills cost an element that's different from the Hero's main element. I hope this idea goes places. =D

oaky180

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Heroes? https://elementscommunity.org/forum/index.php?topic=164.msg2638#msg2638
« Reply #11 on: December 15, 2009, 10:09:36 pm »


Castlevania: Symphony of the Night seems to be an influence here.

Lol, but back on topic, I think that Heros would be a good idea, and the drawback to using them would be the limit of one per deck, and an outrageous casting cost (10+). Perhaps even make the special skills cost an element that's different from the Hero's main element. I hope this idea goes places. =D
Yeah, SotN is one of my all time favorite games, so i guess that did influence it just a bit

About having the skills cost a different element, I was kinda hoping to avoid that. I wanted the heroes to be helpful in mono-element decks, having a different element cost would defeat this purpose. :P

 

anything
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