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Uhm...heretics are "normally" burnt by others, not themselves. Zealot fits more.:entropy is fine with me, I kinda think it fits tbh. I just wanna know why he chose? (Maybe another :entropy fan!)
And why :entropy? The combo with Chaos Power is obvious, but that'd work just the same if it was :fire. And Immolate might not be a good ability name considering how Immolation does something totally different. Martyrdom perhaps, in keeping with the religious theme?
The effect itself is interesting.
Interesting.
Why not make it fire in the first place?
Uhm...heretics are "normally" burnt by others, not themselves. Zealot fits more.well I was typing the answer to the first part from Discord's post.
And why :entropy? The combo with Chaos Power is obvious, but that'd work just the same if it was :fire. And Immolate might not be a good ability name considering how Immolation does something totally different. Martyrdom perhaps, in keeping with the religious theme?
The effect itself is interesting.
The stats that are added are based on its *current* stats, not its original stats. ex: Zealot has been damaged by a spell and loses 4hp, now it has 2 hp.
Use immolate and add to a creature that had 2|3, now the selected creature has 2|5 and not 2|9.
Uhm...heretics are "normally" burnt by others, not themselves. Zealot fits more.
And why :entropy? The combo with Chaos Power is obvious, but that'd work just the same if it was :fire. And Immolate might not be a good ability name considering how Immolation does something totally different. Martyrdom perhaps, in keeping with the religious theme?
The effect itself is interesting.
As you mentioned "being burnt by others" That is already taken care of by guess who.... YOU haha :P, since you are the one controlling the creatures and all.
The stats that are added are based on its *current* stats, not its original stats. ex: Zealot has been damaged by a spell and loses 4hp, now it has 2 hp.
Use immolate and add to a creature that had 2|3, now the selected creature has 2|5 and not 2|9.
Wait. When an injured Zealot at 0/2 Immolate itself for a 2/3 creature, shouldn't it be a 2/7 ( (2+(0x2)) / (3+(2x2)) ) instead of a 2/15 ( (2+(0x2)) / (3+(6x2)) )?
What happens in a case of a zealot having, say, -10 | 5? Antimatter is treated more of a status than as a number.Well I would assume that mathematically it would be very good to immolate it then lol since -10 x 2 is -20 respectively. Basically you get rid of it because it will heal your opponent lol.
What happens in a case of a zealot having, say, -10 | 5? Antimatter is treated more of a status than as a number.Well I would assume that mathematically it would be very good to immolate it then lol since -10 x 2 is -20 respectively. Basically you get rid of it because it will heal your opponent lol.
What happens in a case of a zealot having, say, -10 | 5? Antimatter is treated more of a status than as a number.Well I would assume that mathematically it would be very good to immolate it then lol since -10 x 2 is -20 respectively. Basically you get rid of it because it will heal your opponent lol.
I don't think there's anything in your card's mechanic that prevents the Heretic/Zealot to pass those negative 'buffs' on an opposing creature, just as there's nothing in, say, a Virus's mechanics that prevents it to affect an allied creature.
In fact, it's a devious way to punish Antimatter-happy opponents: have the Heretic/Zealot Immolate itself and pass the Antimatter'd buff on an opposing creature so that the affected opposing creature heals you. :V
Loving the art; how'd you do it?
Problem is with using Zealot against an AM happy opponent is that once you immolate your -10 Zealot to give opposing creature -20, they can then just AM their own creature to gain +20 ATK