Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: sparki2000 on September 23, 2017, 10:36:20 am

Title: Hell gates and Hades gates.
Post by: sparki2000 on September 23, 2017, 10:36:20 am
(http://)
(http://)
NAME:
Hell gates
ELEMENT:
Fire
COST:
12 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Every turns you receive random creatures (type: fire, dark, death, earth, entropy) battle on free place area.
NAME:
Hades gates
ELEMENT:
Fire
COST:
11 :fire
TYPE:
Spell
ATK|HP:

TEXT:
Every turns you receive random creatures (type: fire, dark, death, earth, entropy) battle on free place area.

ART:

IDEA:
sparki2000
NOTES:

SERIES:

Title: Re: Hell gates and Hades gates.
Post by: Naii_the_Baf on September 23, 2017, 03:49:05 pm
I dislike the idea of having free powerful creatures. As high-costing as it is, decks based around this card would be perfectly OP.
At least 3 of the elements chosen have either hard-to-remove creatures, or high attack ones, not to mention those with skills that could cause havoc.

Only one or two of these in play, some defense, anti-PC/CC cards, and BAM, a non-viable deck made viable. Just... no.

Also, due to the continuous effect, I assume you meant to have this card be a permanent?
Title: Re: Hell gates and Hades gates.
Post by: Solaris on September 23, 2017, 03:52:58 pm
Also, due to the continuous effect, I assume you meant to have this card be a permanent?
I think it's an infinite spell effect.
Title: Re: Hell gates and Hades gates.
Post by: Naii_the_Baf on September 23, 2017, 04:01:21 pm
Also, due to the continuous effect, I assume you meant to have this card be a permanent?
I think it's an infinite spell effect.

I don't think that's how Zanz meant to have spells work, though.
Title: Re: Hell gates and Hades gates.
Post by: sparki2000 on September 24, 2017, 10:10:15 am
I writen opinion and I propose new solutios this cards:

Solution 1.
Upkeep this penalty in each turn 4 life points or 8 :fire

Solution 2.
After playing card "Immolation" you receive two random creatures (type: fire or dark or death or earth or entropy) battle on free place area.

Solution 3.
In moment death your one creatures you receive one random creatures (type: fire or dark or death or earth or entropy) battle on free place area.

Solution 4.
Each turn you receive new one card creatures (type: fire or dark or death or earth or entropy) on hand.
Title: Re: Hell gates and Hades gates.
Post by: Naii_the_Baf on September 26, 2017, 02:59:27 am
I writen opinion and I propose new solutios this cards:

Solution 1.
Upkeep this penalty in each turn 4 life points or 8 :fire 4 life points isn't a bad penalty, though it is quite easily dealt with with cards like :darkness Vampire or :darkness Vampire Stiletto. And paying 8 :fire every turn isn't viable at all, you'd need 7 :fire Burning Pillars out plus your mark being :fire or the like, making this card very unviable, since either it would not survive more than one turn or you'd have finished the game before being able to keep even one of these in play.

Solution 2.
After playing card "Immolation" you receive two random creatures (type: fire or dark or death or earth or entropy) battle on free place area. Potentially broken combo via playing as many :fire Immolations as you can on the same turn, getting free creatures plus 6-8 :fire and 11 :rainbow per each.  :fire Shard of Bravery adds more to this effect.

Solution 3.
In moment death your one creatures you receive one random creatures (type: fire or dark or death or earth or entropy) battle on free place area.
*ahem*
:death Skeletons have 1|1 stats, while their upgraded version has 2|2 stats. Now imagine the creatures of the elements mentioned instead of these. Broken.

Solution 4.
Each turn you receive new one card creatures (type: fire or dark or death or earth or entropy) on hand.  :entropy Shard of Serendipity has a similar effect, but it isn't continuous and gives 1 :entropy card and 2 :rainbow cards. It's viable because it's splashable for it's low cost and can be very useful on rainbows. This card isn't splashable at all for its high cost and the fact that it only gives cards of certain elements doesn't make :chroma Quantum Pillar your best option, adding to the fact that most of the creatures you'll get will have about 5 :chroma cost or more. Also, your hand would get clogged at an insane rate.

Comments in yellow.
Title: Re: Hell gates and Hades gates.
Post by: sparki2000 on September 26, 2017, 04:43:53 pm
Solution 5.
Every 3 rounds there is a new creatures on place battle.

Solution 6.
You receive random three creatures battle on free place area. You lose 5 life points and this card be destroyed.

Solution 7.
If your enemy play card creatures you receive random creatures on free place area max level creatures your rival.
Title: Re: Hell gates and Hades gates.
Post by: Naii_the_Baf on September 27, 2017, 02:29:52 am
Solution 5.
Every 3 rounds there is a new creatures on place battle. Most games are of about 8 turns or so, so you'll get only 1 or 2 creatures... effectively having lost quanta to RNG most of the time.

Solution 6.
You receive random three creatures battle on free place area. You lose 5 life points and this card be destroyed.A lot of quanta advantage with burst damage added. Nope.

Solution 7.
If your enemy play card creatures you receive random creatures on free place area max level creatures your rival.Um─can you reinterpret this one? I can't get this concept, either by the wording or the poor english. No offense intended.

My solution:
Make it a permanent with an ability, and reduce the card's cost to 5 :fire.
3 :rainbow: Replace a random creature in your side of the board with a creature from the following elements:  :darkness, :death, :fire, :earth, :entropy. If no creatures are present, then create one.

For the upgrade, make it give upgraded creatures instead of regular ones, and raise the card's cost by 1.

Can't be played early, but can be played mid-game, where it can be useful. But now: from those elements, which cards do you want to replace? :fire Ash Eater? :entropy Micro Abomination? :darkness Devourer?
Title: Re: Hell gates and Hades gates.
Post by: sparki2000 on September 27, 2017, 07:51:02 am
Solution 7
If your opponent play card creatures 5 level.
You receive random creatures max 5 level on free place area.

If your opponent play card creatures 8 level.
You receive random creatures max 8 level on free place area.

Cost play card 6 :fire
Cost play upgrade card 7 :fire

Your solution:
Sound nice :)

If I good understend. I play card ''Hell Gates" and next turn I pay 3 :rainbow and I receive after one creatures  :entropy :death :earth :fire :darkness but If I have creatures for example :fire I can't receive anyone or I receive creatures  :entropy :death :earth :darkness, without  :fire.
Title: Re: Hell gates and Hades gates.
Post by: Naii_the_Baf on September 27, 2017, 01:42:07 pm
Solution 7
If your opponent play card creatures 5 level.
You receive random creatures max 5 level on free place area.

If your opponent play card creatures 8 level.
You receive random creatures max 8 level on free place area.

Cost play card 6 :fire
Cost play upgrade card 7 :fire

Your solution:
Sound nice :)

If I good understend. I play card ''Hell Gates" and next turn I pay 3 :rainbow and I receive after one creatures  :entropy :death :earth :fire :darkness but If I have creatures for example :fire I can't receive anyone or I receive creatures  :entropy :death :earth :darkness, without  :fire.


A: What do you refer to as level? Upgraded/regular cards or their cost?

B: No, that interpretation is wrong. Here, let me clarify:
Turn 1: Play Hell Gates.
Turn 2: Pay 3 :rainbow for Hell Gates' ability. Generate a random :entropy :fire :darkness :earth :death creature.
Turn 3: Pay 3 :rainbow for Hell Gates' ability. If the creature from last turn is still in play, then eliminate it and put another random :entropy :fire :darkness :earth :death creature in its place.
And so on.
Title: Re: Hell gates and Hades gates.
Post by: sparki2000 on September 27, 2017, 04:52:52 pm
Level = Cost card.

IMO The best solution will be 7 version B.

Turn 1. Play Hell Gates and I pay 6 :fire
Turn 1 opponet. Play card "Graviton Salvager" cost 1 :gravity. This moment you get random creatures: Shrodinger Cats or Virus or Skeleton or Gnome Rider or Iridium Warden or Ash Eater (cost this creatures = 1quantum)
And here I am wondering whether or not to take the cost (For every monster counter). Cost = (cost card / 3) * :rainbow - If you not quantum you pay life points!
blarg: