(http://) | (http://) | ||||||||||||||||||||||||
|
|
|
Also, due to the continuous effect, I assume you meant to have this card be a permanent?I think it's an infinite spell effect.
Also, due to the continuous effect, I assume you meant to have this card be a permanent?I think it's an infinite spell effect.
I writen opinion and I propose new solutios this cards:
Solution 1.
Upkeep this penalty in each turn 4 life points or 8 :fire 4 life points isn't a bad penalty, though it is quite easily dealt with with cards like :darkness Vampire or :darkness Vampire Stiletto. And paying 8 :fire every turn isn't viable at all, you'd need 7 :fire Burning Pillars out plus your mark being :fire or the like, making this card very unviable, since either it would not survive more than one turn or you'd have finished the game before being able to keep even one of these in play.
Solution 2.
After playing card "Immolation" you receive two random creatures (type: fire or dark or death or earth or entropy) battle on free place area. Potentially broken combo via playing as many :fire Immolations as you can on the same turn, getting free creatures plus 6-8 :fire and 11 :rainbow per each. :fire Shard of Bravery adds more to this effect.
Solution 3.
In moment death your one creatures you receive one random creatures (type: fire or dark or death or earth or entropy) battle on free place area.
*ahem*
:death Skeletons have 1|1 stats, while their upgraded version has 2|2 stats. Now imagine the creatures of the elements mentioned instead of these. Broken.
Solution 4.
Each turn you receive new one card creatures (type: fire or dark or death or earth or entropy) on hand. :entropy Shard of Serendipity has a similar effect, but it isn't continuous and gives 1 :entropy card and 2 :rainbow cards. It's viable because it's splashable for it's low cost and can be very useful on rainbows. This card isn't splashable at all for its high cost and the fact that it only gives cards of certain elements doesn't make :chroma Quantum Pillar your best option, adding to the fact that most of the creatures you'll get will have about 5 :chroma cost or more. Also, your hand would get clogged at an insane rate.
Solution 5.
Every 3 rounds there is a new creatures on place battle. Most games are of about 8 turns or so, so you'll get only 1 or 2 creatures... effectively having lost quanta to RNG most of the time.
Solution 6.
You receive random three creatures battle on free place area. You lose 5 life points and this card be destroyed.A lot of quanta advantage with burst damage added. Nope.
Solution 7.
If your enemy play card creatures you receive random creatures on free place area max level creatures your rival.Um─can you reinterpret this one? I can't get this concept, either by the wording or the poor english. No offense intended.
Solution 7
If your opponent play card creatures 5 level.
You receive random creatures max 5 level on free place area.
If your opponent play card creatures 8 level.
You receive random creatures max 8 level on free place area.
Cost play card 6 :fire
Cost play upgrade card 7 :fire
Your solution:
Sound nice :)
If I good understend. I play card ''Hell Gates" and next turn I pay 3 :rainbow and I receive after one creatures :entropy :death :earth :fire :darkness but If I have creatures for example :fire I can't receive anyone or I receive creatures :entropy :death :earth :darkness, without :fire.