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Yay, you posted it!
ONe thing I forgot to ask - does it include playing creatures from the hand?
Like an inverted bonewall. What a cool idea! I would also be interested to know if it spawns walls for creatures played from the hand. Also, I assume this is not using a shield slot?
How is this anytime better than Emerald Shield, I see it way better even comparing it to the upped version.
Really interesting idea, good job. However, for the few things more it stops than Emerald Shield, and because it doesn't reflect, maybe it could use a cost decrease of 1ish (4/3 seems too low for it) to make it 5/4
It seems no one has pointed out that the card images don't have the right name :)
As I said before, I really like this card!
Will it only stop spell damage or will other non-physical damage sources be stopped as well?
E.g.
-SoSac (should probably be a no on that one)
It seems no one has pointed out that the card images don't have the right name :)Yea, I recently changed it but because I was sleepy and It was late at night I did it as fast as I could so I didn't forget it.
As I said before, I really like this card!
Will it only stop spell damage or will other non-physical damage sources be stopped as well?
E.g.
-Catapult
-Voodoo Doll
-SoSac (should probably be a no on that one)
-GoTP
Will it only stop spell damage or will other non-physical damage sources be stopped as well?
E.g.
-Catapult
-Voodoo Doll
-SoSac (should probably be a no on that one)
-GoTP
Catapult, no because it's from a permanent, which I think shouldn't be physical damage. By physical damage sources, I meant creatures, such as voodoos, which can still use its skill (whether it be passive or not). GoTP is also a creature, but nightmare would be stopped. SoSac, no it wouldn't stop it because I'm talking about permanents, spells, etc from your opponent and thus SoSac wouldn't affect the shield, nor will the shield affect it.
Will it only stop spell damage or will other non-physical damage sources be stopped as well?
E.g.
-Catapult
-Voodoo Doll
-SoSac (should probably be a no on that one)
-GoTP
Catapult, no because it's from a permanent, which I think shouldn't be physical damage. By physical damage sources, I meant creatures, such as voodoos, which can still use its skill (whether it be passive or not). GoTP is also a creature, but nightmare would be stopped. SoSac, no it wouldn't stop it because I'm talking about permanents, spells, etc from your opponent and thus SoSac wouldn't affect the shield, nor will the shield affect it.
I think the mean GotP's discarding damage.
Oh this should at least cost the same quanta as bonewall. 7|5 even if it couldn't be increased through the spawning part. decks with 6 bonewall and 6 of these would be very annoying
You forget Shield + AflaYep, must've missed that one.
all shields currently in game have the word shield in their description, even bonewall, i would include that in the text to ensure that it is apparent which slot this will be placed in.It does say shield in the description. It's the same as Bone Wall.
all shields currently in game have the word shield in their description, even bonewall, i would include that in the text to ensure that it is apparent which slot this will be placed in.If it is limited to just "damage" instead of "effects" (which is much more broad), that would help a little I think.
i like the concept of expanding the bonewall mechanic to a spell absorbing function- however, i agree with OT. this card is entirely too potent as currently constructed. it nullifies a wide breadth of cards, and its a bit on the easy side to refresh.
there are ways to address these issues, i just dont know if youll like them.