Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: godmatrix on April 19, 2013, 06:53:58 am

Title: Forest Wall | Forest Wall
Post by: godmatrix on April 19, 2013, 06:53:58 am
(http://i.imgur.com/0GpkQAk.png)
(http://i.imgur.com/ubbdsbE.png)
NAME:
Forest Wall
ELEMENT:
Life
COST:
5 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Summon 6 Shields that absorb effects from non-physical sources. Gain 2 shields when a creature is spawned.
NAME:
Forest Wall
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent
ATK|HP:

TEXT:
Summon 6 Shields that absorb effects from non-physical sources. Gain 2 shields when a creature is spawned.

ART:
author=anitab0000, http://www.sxc.hu/photo/1416578
IDEA:
godmatrix(me) and Annele(for finding picture)
NOTES:
This card will act like a bonewall which will negate any spell for one "X", as well as effects that are done by permanents, e.g. catapult, damage from weapon, etc. It also acts as a bonewall against creatures that do spell damage. The effects must be done by your opponent to you and creature skills cannot be negated as well as their normal damage. Creatures "spawned" via skills, or other methods excluding the playing of creatures, may only be counted towards the +2 extra counters, any creatures played are discounted. Also thinking: Should I keep 5-4 cost or make it 5-6 and make the upped version give 3 counters hmm. Unfortunately this card won't negate spells that are reflected because decks that make use of this card are usually decks that try making swarms of creatures, which SoWflective already has trouble going up against.
SERIES:

Title: Re: Forest Wall | Forest Wall
Post by: Drake_XIV on April 19, 2013, 07:05:09 am
Hm... non physical sources...  More ways to stop spell that aren't just Reflective.
Title: Re: Forest Wall | Forest Wall
Post by: godmatrix on April 19, 2013, 07:08:32 am
Yup, but it acts like that to every spell, even ones that can't be reflected.
Title: Re: Forest Wall | Forest Wall
Post by: Hyroen on April 19, 2013, 07:15:59 am
Does this mean you cannot heal while it's equipped?
Title: Re: Forest Wall | Forest Wall
Post by: godmatrix on April 19, 2013, 07:20:18 am
No, you can use whatever spell you want, it's only going to negate effects the opponent uses against you.
Title: Re: Forest Wall | Forest Wall
Post by: Annele on April 19, 2013, 07:50:40 am
Yay, you posted it!

ONe thing I forgot to ask - does it include playing creatures from the hand?
Title: Re: Forest Wall | Forest Wall
Post by: zdeev on April 19, 2013, 11:59:04 am
Like an inverted bonewall. What a cool idea! I would also be interested to know if it spawns walls for creatures played from the hand. Also, I assume this is not using a shield slot?
Title: Re: Forest Wall | Forest Wall
Post by: godmatrix on April 19, 2013, 12:09:09 pm
Yay, you posted it!

ONe thing I forgot to ask - does it include playing creatures from the hand?

No, that's why I chose the word "spawned' because I don't think it should, otherwise this card is very powerful(Fractal?) but that doesn't leave  many options for this card. Furthermore, I think that the options available for making creatures (via skills) can be enough to make this card balanced, and being the third shield for life, I wanted it to share a theme with light and it's Hope where Hope doesn't have many means to be useful.

Like an inverted bonewall. What a cool idea! I would also be interested to know if it spawns walls for creatures played from the hand. Also, I assume this is not using a shield slot?

It will take up the shield slot, however, it will have the same "X"s that bonewalls have, or maybe have them on the opposite side to add to the theme that it's like an inverted bonewall.
Title: Re: Forest Wall | Forest Wall
Post by: Calindu on April 19, 2013, 12:10:22 pm
How is this anytime better than Emerald Shield, I see it way better even comparing it to the upped version.
Title: Re: Forest Wall | Forest Wall
Post by: godmatrix on April 19, 2013, 12:14:10 pm
How is this anytime better than Emerald Shield, I see it way better even comparing it to the upped version.

Because it can negate more things. See, it would totally ruin the use of permanents as well as spells that slip through Emerald shield, like poison and black hole, and I stated before, catapult. It can also stall against Psions, as well as other creatures that do spell damage if enough creatures could be spawned.
Title: Re: Forest Wall | Forest Wall
Post by: n00b on April 19, 2013, 12:53:42 pm
Really interesting idea, good job. However, for the few things more it stops than Emerald Shield, and because it doesn't reflect, maybe it could use a cost decrease of 1ish (4/3 seems too low for it) to make it 5/4
Title: Re: Forest Wall | Forest Wall
Post by: godmatrix on April 19, 2013, 01:07:50 pm
Really interesting idea, good job. However, for the few things more it stops than Emerald Shield, and because it doesn't reflect, maybe it could use a cost decrease of 1ish (4/3 seems too low for it) to make it 5/4

Hmm...I was pondering on a decrease too, and I think I came to terms that 6/5 is a tad too much, so I agree with the change. Furthermore, there is a limit on how many creatures could be on the field at one time, and one does not simply make room for more (unless we are talking about scarabs, but still, it's only just a bit more).
Title: Re: Forest Wall | Forest Wall
Post by: OdinVanguard on April 19, 2013, 10:05:49 pm
Will it only stop spell damage or will other non-physical damage sources be stopped as well?
E.g.
-Catapult
-Voodoo Doll
-SoSac (should probably be a no on that one)
-GoTP
Title: Re: Forest Wall | Forest Wall
Post by: Rutarete on April 19, 2013, 10:36:44 pm
It seems no one has pointed out that the card images don't have the right name :)
As I said before, I really like this card!
Title: Re: Forest Wall | Forest Wall
Post by: GamerJL on April 19, 2013, 11:11:31 pm
omg fractal, serendipity , duality...... so powerful
Title: Re: Forest Wall | Forest Wall
Post by: Annele on April 20, 2013, 01:09:21 am
It seems no one has pointed out that the card images don't have the right name :)
As I said before, I really like this card!

I think it wasn't pointed out because it was changed just recently.
Title: Re: Forest Wall | Forest Wall
Post by: Drake_XIV on April 20, 2013, 02:06:08 am
Will it only stop spell damage or will other non-physical damage sources be stopped as well?
E.g.
-SoSac (should probably be a no on that one)

The loss from SoSac is a cost, not damage.
Title: Re: Forest Wall | Forest Wall
Post by: godmatrix on April 20, 2013, 02:50:17 am
It seems no one has pointed out that the card images don't have the right name :)
As I said before, I really like this card!
Yea, I recently changed it but because I was sleepy and It was late at night I did it as fast as I could so I didn't forget it.
Title: Re: Forest Wall | Forest Wall
Post by: godmatrix on April 20, 2013, 03:17:04 am
Will it only stop spell damage or will other non-physical damage sources be stopped as well?
E.g.
-Catapult
-Voodoo Doll
-SoSac (should probably be a no on that one)
-GoTP

Catapult, no because it's from a permanent, which I think shouldn't be physical damage. By physical damage sources, I meant creatures, such as voodoos, which can still use its skill (whether it be passive or not). GoTP is also a creature, but nightmare would be stopped. SoSac, no it wouldn't stop it because I'm talking about permanents, spells, etc from your opponent and thus SoSac wouldn't affect the shield, nor will the shield affect it.
Title: Re: Forest Wall | Forest Wall
Post by: Annele on April 20, 2013, 03:44:29 am
Will it only stop spell damage or will other non-physical damage sources be stopped as well?
E.g.
-Catapult
-Voodoo Doll
-SoSac (should probably be a no on that one)
-GoTP

Catapult, no because it's from a permanent, which I think shouldn't be physical damage. By physical damage sources, I meant creatures, such as voodoos, which can still use its skill (whether it be passive or not). GoTP is also a creature, but nightmare would be stopped. SoSac, no it wouldn't stop it because I'm talking about permanents, spells, etc from your opponent and thus SoSac wouldn't affect the shield, nor will the shield affect it.

I think the mean GotP's discarding damage.
Title: Re: Forest Wall | Forest Wall
Post by: godmatrix on April 20, 2013, 06:36:41 am
Will it only stop spell damage or will other non-physical damage sources be stopped as well?
E.g.
-Catapult
-Voodoo Doll
-SoSac (should probably be a no on that one)
-GoTP

Catapult, no because it's from a permanent, which I think shouldn't be physical damage. By physical damage sources, I meant creatures, such as voodoos, which can still use its skill (whether it be passive or not). GoTP is also a creature, but nightmare would be stopped. SoSac, no it wouldn't stop it because I'm talking about permanents, spells, etc from your opponent and thus SoSac wouldn't affect the shield, nor will the shield affect it.

I think the mean GotP's discarding damage.

Oh right, then no, because it's a 'physical source(the ghost)' and therefore, it cant be absorbed.
Title: Re: Forest Wall | Forest Wall
Post by: QueenBee on April 20, 2013, 09:59:49 am
like bonewall? Obvious synnergy with mitosis, but too much synnergy? Does it work with that death malignat cell card?
Title: Re: Forest Wall | Forest Wall
Post by: ARTHANASIOS on April 20, 2013, 01:51:25 pm
I don't like this idea too much because of the following:

1) Life doesn't really need another shield, especially one that partially does what an Emerald/Jade Shield can do.

2) It protects against only spell-like and permanent-like effects, leaving you vulnerable against creature-based damage. However, with 6 counters and 2 counters created every time a new creature comes into play (something in which Life is the king in comparison with every other element out there), it makes sure no spell or permanents are ever going to hurt you. In other words, this card is a great extreme in both what it can block and what it can't and this is something I seriously don't like.

3) It is too similar with the Bone Wall effect. Though this is not something bad, there is a HUGE difference at the amount of times a creature is played/generated and those a creature dies.

However, you shouldn't be discouraged. This idea has potential, but it may be better to start again from scratch. Hope I wasn't too harsh; I just try to be helpful here...
 :)
Title: Re: Forest Wall | Forest Wall
Post by: OldTrees on April 20, 2013, 02:47:23 pm
It is well designed for its purpose the question is whether its purpose is valuable. Its purpose is to completely negate the opponent's non creature cards. In general I don't this it is a good idea to have a single card completely negate. Partially negate or mitigate all are more reasonable. However even with that said, this is either a good card and should be continued because it is a good card or it is a good design exercise and should be continued for the practice.
Title: Re: Forest Wall | Forest Wall
Post by: QueenBee on April 21, 2013, 09:46:10 am
Oh this should at least cost the same quanta as bonewall. 7|5 even if it couldn't be increased through the spawning part. decks with 6 bonewall and 6 of these would be very annoying
Title: Re: Forest Wall | Forest Wall
Post by: godmatrix on April 26, 2013, 08:22:29 am
Oh this should at least cost the same quanta as bonewall. 7|5 even if it couldn't be increased through the spawning part. decks with 6 bonewall and 6 of these would be very annoying

I see. I guess a 7|5 could work Actually, I think a 7|6 would be better, since in this case it would be just too easy to make if it had a 5|4 cost. Relating to that other question, I didn't think about malignant cells to be honest, but I think it would be no; Since I said it needed creatures with skills to work, I was intending to let creatures with skills that needed to be pressed(by a mouse) to actually count towards the +2 counter. I will do this sometime tomorrow or the next day, since today is a busy day.
Title: Re: Forest Wall | Forest Wall
Post by: OdinVanguard on April 26, 2013, 04:50:36 pm
Interesting, it doesn't gain shields when creatures are played, only when created by skills and effects eh?

I think you may be able to bring cost down a little bit here, given that you are looking at requiring at least 2-3 cards to get it rolling well.

Some I can think of are: shield + boneyard + cat, Shield + creature + mitosis, shield + ffq, shield + pharaoh

Given that this won't help with most creature attacks, it will serve a purpose similar to mirror or emerald shield (although a bit broader).

By the way, do you consider poison damage as non-physical? That could be one very popular use... though it will be quite a heavy counter to some deck types.
Title: Re: Forest Wall | Forest Wall
Post by: Drake_XIV on April 26, 2013, 05:39:58 pm
You forget Shield + Afla
Title: Re: Forest Wall | Forest Wall
Post by: OdinVanguard on April 26, 2013, 05:59:03 pm
You forget Shield + Afla
Yep, must've missed that one.

That's a 3 card really, since it takes a creature to get it rolling as well... Although since it could be used on the opponent's creatures maybe thats not so much of an issue.
Title: Re: Forest Wall | Forest Wall
Post by: godmatrix on May 12, 2013, 03:05:30 am
Yes it does, also any deck using Aflatoxin and using this shield would probably not be a good idea. Seeing as I don't really know many decks that use them, I do know most decks need the aflatoxin a lot and if they use Emp bonds why stuff your hands with Forest wall? Also, if they don't use life and go for SoP then it would make it all the more reason not to include life at all.
Title: Re: Forest Wall | Forest Wall
Post by: moomoose on May 13, 2013, 03:00:20 am
all shields currently in game have the word shield in their description, even bonewall, i would include that in the text to ensure that it is apparent which slot this will be placed in.

i like the concept of expanding the bonewall mechanic to a spell absorbing function- however, i agree with OT.  this card is entirely too potent as currently constructed.  it nullifies a wide breadth of cards, and its a bit on the easy side to refresh.

there are ways to address these issues, i just dont know if youll like them.
Title: Re: Forest Wall | Forest Wall
Post by: Annele on May 13, 2013, 04:55:10 am
all shields currently in game have the word shield in their description, even bonewall, i would include that in the text to ensure that it is apparent which slot this will be placed in.
It does say shield in the description. It's the same as Bone Wall.

(http://i.imgur.com/0GpkQAk.png)
Title: Re: Forest Wall | Forest Wall
Post by: OdinVanguard on May 13, 2013, 03:41:22 pm
all shields currently in game have the word shield in their description, even bonewall, i would include that in the text to ensure that it is apparent which slot this will be placed in.

i like the concept of expanding the bonewall mechanic to a spell absorbing function- however, i agree with OT.  this card is entirely too potent as currently constructed.  it nullifies a wide breadth of cards, and its a bit on the easy side to refresh.

there are ways to address these issues, i just dont know if youll like them.
If it is limited to just "damage" instead of "effects" (which is much more broad), that would help a little I think.
Title: Re: Forest Wall | Forest Wall
Post by: moomoose on May 13, 2013, 08:45:22 pm
odd, i could have sworn it said something other than shields.  in any event, moving on-

i would actually go the other route, personally (if it only blocks spell damage, then life already has something better).  instead of having it be a shield, have it a be a non-shield permanent that nullifies #(~3ish) spell cards or effects cast by the opponent, and remove the additive bonus from 'spawning' creatures.  or, as a non shield permanent, blocks the next x targets of the creatures you control, gaining a block per creature spawned would be bearable here.
blarg: