While I consider silly the concept of a fishing rod in the Elemental theme, I must say that this card is brilliant, although it overrides too much the will of the RNG, thus it might call her wrath upon its user.
It allows who cast it to infallibly play a creature each round (or more than one if you use Animate Weapon on it and play another fishing rod). It's like a focused version of the Hourglass, with a predictable result conceived to play at the mere cost of 3
a creature that might cost 11
(
Arctic Dragon) without even waiting for the RNG to let it fall in your hand.
Said that, also taking into account that Water creatures have arguably the most interesting and useful skills in the game (
Lobotomize, Poison, Freeze/Congeal, Infection, Nymph Tears, Venom, Steam) I fear that this card would give an extremely unfair and game-breaking advantage to its owner unless balanced by some sort of trade off.
A few examples to illustrate what I mean and give you some concepts to elaborate:
- Each activation might prevents all of your creature to attack for that turn.
- Each activation reduce its user max HP by a certain amount.
- The summoned creature is put on the field in a weakened state, which means that it will be unable to attack or use its skills for 2 or more rounds.
- Each activation causes 1 or more points of damage to all of your creatures on the field.
- The weapon skill can be activated only once each 3 turns.
You got the idea.
Secondly, imagine this entity which you impersonate in the game, an elemental, able to invoke the most destructive forces of the universe upon his enemies, all of a sudden unsheathing a fishing rod... isn't it a little too silly? The concept of a fishing rod is perfectly representative of the effect you created, but it would be more fitting the atmosphere of the game a more badass weapon like the "Staff of Atlantis" or the "Spear of Command" or the "Net of
Glaucus"...