*Author

turin

  • Guest
equality between bolts: give more power to the icy one! https://elementscommunity.org/forum/index.php?topic=486.msg4562#msg4562
« on: December 15, 2009, 10:09:52 pm »

Let's see the 3 bolts in play:

( for each bolt the "3 dmg x 10 quanta" is not exact: in reality each 10 quanta +1, like 3 between 1-9, 6 between 10-19 and so on, but that's the same for all bolts)

Fire: 3 damage each 10 quanta
good shotin' card!!!! Even more good considering fahrenheit and red power against all kind of menace (it has anti creature, anti permanents and hard striking creature/permanents by his own) that make mono-red not only playable but a worrying anemy.

Dark:  2 damage each 10 quanta, with draining
again a truly good card! Less damage is balanced by the powerful ability and the easyness for deck to have lots of quanta because of devourers. And again in a well playable mono-color element!!!

Water:
  2 damage each 10 quanta, plus unknown chance of freezing.
What? Truly not so bad but quite poor card: you can freeze only creatures (obviously), and that means they're not dead! Even worst is the lack of all-roundness of water element, that means it tents to be at least a duo-element deck! This means less quanta=less damage...

So what to do? I suggest 100% freezing, maybe calling it different (like "coolen", but i'm not english so i dont know if it sounds good or funny or even ridicolous) and making it last few time, maybe 2 turns. So if you decide to use in a not-killing way, you'll have a useful effect.

Scaredgirl

  • Guest
equality between bolts: give more power to the icy one! https://elementscommunity.org/forum/index.php?topic=486.msg4563#msg4563
« Reply #1 on: December 15, 2009, 10:09:52 pm »

Yeah.. um..

What?

equality between bolts: give more power to the icy one! https://elementscommunity.org/forum/index.php?topic=486.msg4564#msg4564
« Reply #2 on: December 15, 2009, 10:09:52 pm »

Yeah.. um..

What?
I think what he's trying to say is that he wants Ice Bolt to be a better card compared to Drain Life and Fire Bolt, since, unlike the others, it's weaker in power AND it's ability can only be used on creatures, and then the freezing ability isn't even 100% effective.

turin

  • Guest
equality between bolts: give more power to the icy one! https://elementscommunity.org/forum/index.php?topic=486.msg4565#msg4565
« Reply #3 on: December 15, 2009, 10:09:52 pm »

I think what he's trying to say
Boooo, i'm good in writing! That's english fault! :'(

is that he wants Ice Bolt to be a better card compared to Drain Life and Fire Bolt, since, unlike the others, it's weaker in power AND it's ability can only be used on creatures, and then the freezing ability isn't even 100% effective.
that's it! i'll try to make at least the title clearer :)

ElementalGod

  • Guest
equality between bolts: give more power to the icy one! https://elementscommunity.org/forum/index.php?topic=486.msg4566#msg4566
« Reply #4 on: December 15, 2009, 10:09:52 pm »

I agree Ice Lance could use a buff, but freezing 100% is overpowered completely. Not sure what the change needs to be to make it better.

foyle

  • Guest
equality between bolts: give more power to the icy one! https://elementscommunity.org/forum/index.php?topic=486.msg4567#msg4567
« Reply #5 on: December 15, 2009, 10:09:52 pm »

I think what he is talking about could work alright even with the freeze being 100% of the time.  Perhaps the un-upgraded could have 50% and the upgraded would have 100% or something.  Remember he is talking about an either 1 or 2 turn freeze, which is less than the actual freeze card (3 turns) and congeal (4 turns).  So basically the card would be like a mix between a weaker Firebolt and weaker Congeal card.

Evil Hamster

  • Guest
equality between bolts: give more power to the icy one! https://elementscommunity.org/forum/index.php?topic=486.msg4568#msg4568
« Reply #6 on: December 15, 2009, 10:09:52 pm »

Then why play fire if water does the same thing?

Fire is the direct damage element- every other element SHOULD be weaker.

turin

  • Guest
equality between bolts: give more power to the icy one! https://elementscommunity.org/forum/index.php?topic=486.msg4569#msg4569
« Reply #7 on: December 15, 2009, 10:09:52 pm »

Then why play fire if water does the same thing?

Fire is the direct damage element- every other element SHOULD be weaker.
That's it: if fire is simply high damage, water has to rely on something else. And a 2 turn freeze, even if 100%, doesnt seems so overpowered: it gives you time, but you threw away a bolt without killing anyone.

Scaredgirl

  • Guest
equality between bolts: give more power to the icy one! https://elementscommunity.org/forum/index.php?topic=486.msg4570#msg4570
« Reply #8 on: December 15, 2009, 10:09:52 pm »

Then why play fire if water does the same thing?

Fire is the direct damage element- every other element SHOULD be weaker.
That's it: if fire is simply high damage, water has to rely on something else. And a 2 turn freeze, even if 100%, doesnt seems so overpowered: it gives you time, but you threw away a bolt without killing anyone.
I doesn't? Just think about a poison deck 6 x Ice Bolt (with 100% freeze), 6 x Congeal, 6 x Sundials. Opponent could be totally shut down.

foyle

  • Guest
equality between bolts: give more power to the icy one! https://elementscommunity.org/forum/index.php?topic=486.msg4826#msg4826
« Reply #9 on: December 15, 2009, 10:09:53 pm »

I doesn't? Just think about a poison deck 6 x Ice Bolt (with 100% freeze), 6 x Congeal, 6 x Sundials. Opponent could be totally shut down.
I am not sure if this would be overpowered or not, I am not totally convinced though.  I do think it would be good, but may not be vastly different from doing the same thing with the current cards and throwing some squids in there.  Also in the case you would be using it here, it seems like although the Ice Bolt is useful, the Congeal is the much more powerful spell still.  If you would be using the Ice Bolts/Congeal to just freeze lock opponent creatures while they are poisoned to death -- in this case the Ice Bolt, while useful, is still only 1/2 as effective as the Congeal anyway.  So it is hard to say this is "overpowered" while Congeal is not.  I do understand that in a way it allows you to get 12 of a similar card instead of just 6 though, which could cause problems. 
It does seem though that Ice bolt is generally a disappointing skill as it is now though.  What about the same idea, but 100% chance of a 1 turn freeze?  Basically just changing the card from 50% chance of a 3 turn freeze to 100% of 1 turn freeze (note: I am not positive its currently a 50% chance, I rarely see the spell cast so I forget how often it happens but it seems 50% could be right).  This would actually lower the amount of expected turns of the freeze lasting (from 1.5 expected to 1), but I like having a 100% chance you can count on much more than a random effect. 

Scaredgirl

  • Guest
equality between bolts: give more power to the icy one! https://elementscommunity.org/forum/index.php?topic=486.msg4827#msg4827
« Reply #10 on: December 15, 2009, 10:09:53 pm »

I doesn't? Just think about a poison deck 6 x Ice Bolt (with 100% freeze), 6 x Congeal, 6 x Sundials. Opponent could be totally shut down.
I am not sure if this would be overpowered or not, I am not totally convinced though.  I do think it would be good, but may not be vastly different from doing the same thing with the current cards and throwing some squids in there.  Also in the case you would be using it here, it seems like although the Ice Bolt is useful, the Congeal is the much more powerful spell still.  If you would be using the Ice Bolts/Congeal to just freeze lock opponent creatures while they are poisoned to death -- in this case the Ice Bolt, while useful, is still only 1/2 as effective as the Congeal anyway.  So it is hard to say this is "overpowered" while Congeal is not.  I do understand that in a way it allows you to get 12 of a similar card instead of just 6 though, which could cause problems. 
It does seem though that Ice bolt is generally a disappointing skill as it is now though.  What about the same idea, but 100% chance of a 1 turn freeze?  Basically just changing the card from 50% chance of a 3 turn freeze to 100% of 1 turn freeze (note: I am not positive its currently a 50% chance, I rarely see the spell cast so I forget how often it happens but it seems 50% could be right).  This would actually lower the amount of expected turns of the freeze lasting (from 1.5 expected to 1), but I like having a 100% chance you can count on much more than a random effect. 
Actually there's a huge difference. You see Squids have low HP are very easy to kill.

But I do agree that Ice Bolt kinda sucks right now. You know, that 1 turn freeze might actually work. It removes the luck element but isn't quite as strong as 2 turn freeze. Yeah.. not a bad idea.

p.s. Ice Bolt has 34% chance of Freeze

equality between bolts: give more power to the icy one! https://elementscommunity.org/forum/index.php?topic=486.msg4828#msg4828
« Reply #11 on: December 15, 2009, 10:09:53 pm »

Perhaps make Ice Bolt freeze 100% for two turns, but raise the cost of Ice Bolt/Lance by one Quantum. Or, another idea, raise the damage from 2 for every 10 to 2 for every 5, or something. =/

 

anything
blarg: