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Dwarven Cavalry | Dwarven Dragoon https://elementscommunity.org/forum/index.php?topic=59499.msg1204867#msg1204867
« on: September 10, 2015, 09:35:01 pm »
NAME:
Dwarven Cavalry
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Creature
ATK|HP:
3 | 2
TEXT:
Formation: Grants +1|+2 to self and adjacent creatures in same row per adjacent copy in same row.
NAME:
Dwarven Dragoon
ELEMENT:
Earth
COST:
5 :earth
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Formation: Grants +1|+2 to self and adjacent creatures in same row per adjacent copy in same row.

ART:

IDEA:
OdinVanguard
NOTES:
"Today is a good day to remain firmly grounded"

"The support of solid well trained allies at your side will be the key to your victory today. Use it!"

The buff calculation is math intensive... the power goes up significantly if you can manage to get a full row of cavalry / dragoons.

This creature provides a bonus to the creatures to its immediate left and right in the field.
The magnitude of the bonus scales with the number of copies of this card (upgrade level does not matter) to its immediate left and right.

E.g. if you have a cavalry that has one cavalry on its left and one on its right, then it provides +2|+4 to those two calvalry and +2|+4 to itself.
If each of those two cavalry have one empty slot next to them, then they would each provide +1|+2 to themselves and the central cavalry.
In total then you would have the cavalry on the ends getting +3|+6 and cavalry in the center getting +4|+8.

Note that this creature can provide its buff to any creature that is next to it, but the magnitude of the buff only counts other adjacent cavalry units (or dragoon units).

The max buff that is possible comes out to +8|+12. this requires filling at least 5 contiguous slots with dragoons.
At most, this could be provided to the central 4 dragoons of the upper / lower rows or the central 3 dragoons of the central row if said row(s) are completely filled with dragoons.

Lobotomizing a cavalr / dragoon will prevent it from spreading its own buff but will not stop it from increasing the buff provided by an adjacent cavalry / dragoon.

A primary motivation of this card is to promote field manipulation effects.
SERIES:

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: