Well this can be used during your turn (and multiple times as well) making the forced combo dishole way stronger. To make this card a bit more versatile I would change its element to something else (
seem to fit an orb thematically; costs 3
then because of duo cost) and would keep the ability cost
and make it deal magic damage to the opponent upon activation as well . This way It would still work with dishole, but require more than just 1 supernova or entropyquanta to enter the field, while it encourages uses for other purposes.