*Author

Offline CactusKingTopic starter

  • Sr. Member
  • ****
  • Posts: 842
  • Country: au
  • Reputation Power: 11
  • CactusKing is taking their first peeks out of the Antlion's burrow.CactusKing is taking their first peeks out of the Antlion's burrow.
  • I eat shriekers for breakfast
  • Awards: Slice of Elements 11th Birthday CakeElements League 1/2018 2nd PlaceCard Design Competition - Rule BenderSlice of Elements 9th Birthday CakeWeekly Tournament WinnerWeekly Tournament WinnerSlice of Elements 8th Birthday Cake
Disarm | Disarm https://elementscommunity.org/forum/index.php?topic=64293.msg1261049#msg1261049
« on: March 22, 2017, 09:35:13 am »
NAME:
Disarm
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
The opponent's weapon and shield are returned to their hand, even if immaterial.
NAME:
Disarm
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Spell
ATK|HP:

TEXT:
The opponent's weapon and shield are returned to their hand, even if immaterial. Deal 5 damage to opponent.

ART:

IDEA:
CactusKing
NOTES:
"Misdirection and secrets rule the day today."
   "Hey! you got a licence for that?"


Kind of like a reverse time for permanents, except the weapon and shield appear in the opponents hand immediately, as if retrieved by a salvager. If the opponent's hand is full, they become the first card in the opponent's deck.
SERIES:

I spilt my blood against the :earth
         Just to see the world in colour.

Offline OdinVanguard

  • Legendary Member
  • ******
  • Posts: 4984
  • Reputation Power: 67
  • OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.
  • Keeping The Jotnar at bay
  • Awards: Slice of Elements 4th Birthday Cake
Re: Disarm | Disarm https://elementscommunity.org/forum/index.php?topic=64293.msg1261107#msg1261107
« Reply #1 on: March 22, 2017, 10:55:48 pm »
Interesting idea. I kind of like this in :air or :gravity instead of :darkness though. Partly because those elements have a greater need for PC cards. It also fits better.
In :air we have fenghuen in armory now, which uses returning to hand in its 'bounce' mechanic, so this could build off of that theme nicely.
It also works in :gravity since this is essentially like knocking / pulling the weapon and shield out of their hand.

It should probably be a little cheaper though. Right now, it costs as much as steal, but while steal essentially gets rid of the weapon / shield for good (and is more versatile), with this card, you are likely to see them pop back out next turn.

In essence, this just make them pay for the shield and weapon a second time... which makes me lean a little more toward :gravity since it builds off of the QC mechanics there as well.
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: