Poll

How should bonewall (and similar counter based permanents) get handled

Destroy the counters
0 (0%)
Treat them as a single permanent
2 (66.7%)
Shuffle a copy to deck for each counter affected
1 (33.3%)
Something else (described in a post)
0 (0%)
I don't have :time for this...
0 (0%)

Total Members Voted: 3

*Author

Active members:
OdinVanguard(1)

Offline OdinVanguardTopic starter

  • Legendary Member
  • ******
  • Posts: 4984
  • Reputation Power: 67
  • OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.OdinVanguard walks among the Immortals, legends and guardians of all time.
  • Keeping The Jotnar at bay
  • Awards: Slice of Elements 4th Birthday Cake
Desynced Tachyon Inverter | Synced Tachyon Inverter https://elementscommunity.org/forum/index.php?topic=63794.msg1253108#msg1253108
« on: December 09, 2016, 08:06:37 pm »
NAME:
Desynced Tachyon Inverter
ELEMENT:
Time
COST:
3 :time
TYPE:
Permanent
ATK|HP:

TEXT:
:time : N+1 random permanents and this return to their decks.
Reverb: n = number of reverb cards played before this one.
NAME:
Synced Tachyon Inverter
ELEMENT:
Time
COST:
6 :time
TYPE:
Permanent
ATK|HP:

TEXT:
:time : N+1 enemy permanents and this return to their decks.
Reverb: n = number of reverb cards played before this one.

ART:
OdinVanguard, created using Hexagon and GIMP
IDEA:
OdinVanguard
NOTES:
"Take your time today"

"Who says you can't recover lost time? They clearly never used one of these!"

A permanent based version of rewind, hopefully counterbalanced against dim-shield and sundial abuse.

Permanents are returned to random locations in their owner's deck, unlike rewind.

Note that the unupgraded can affect permanents on either side of the field while the upped version only affects your opponent's permanents (plus itself).
The unupgraded version could still be used to recycle sundials and dim. shields of course, but you would still have to dig them out of your deck, along with all the other permanents you would likely send back in the process.

In the case of stacked permanents, each permanent on the stack counts a separate permanent.
E.g. if you have a stack of 5 pillars, this would have to have a reverb count of at least 4 to rewind them all (assuming they are the only other permanents in play)

Bonewall is a special case. I leave it up to a vote on how to handle it:
1) Destroy the counters
2) Treat the shield as single permanent instead of a stack
3) Create a new bonewall for each counter that is affected.
(or feel free to chime in if you have a better idea)
SERIES:

« Last Edit: December 09, 2016, 08:19:35 pm by OdinVanguard »
Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

anything
blarg: