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I gotta say this is a good concept. Maybe make is one more in cost and it'll be good :)
Am I reading this correctly - is this a Time Factory which also does damage to the thing that targets your permanents?
If so this might be a more concise description - http://puu.sh/jBRVI/3ac59a4dbd.png
"Deal 10 damage to that which targets your permanents, destroying this card. Generate :time per turn."
Possibly put the generation part before the rest of it, so as not to imply that it only happens after you destroy the card.
I personally think adding more costs might not be necessaryI gotta say this is a good concept. Maybe make is one more in cost and it'll be good :)
Why does it need a cost raise?
What happens if you destroy your own stuff with this? You take damage?
So SoFo would get destroyed.SoFo gets hp before targeting a permanent (which is why you can cancel and still obtain hp).
So SoFo would get destroyed.SoFo gets hp before targeting a permanent (which is why you can cancel and still obtain hp).
So SoFo would get destroyed. Deflags, Steals, Pulvys, Trident, Earthquake, and numerous other cards would damage the player?
(literal question, I'm legitimately curious to this)
So SoFo would get destroyed. Deflags, Steals, Pulvys, Trident, Earthquake, and numerous other cards would damage the player?
(literal question, I'm legitimately curious to this)
dragtom answered for SoFo (so it technically buffs SoFo in a way.. Hm, I might change the damage done to kill SoFo if it's a problem, but it likely won't be), and yes for all the following (and a note: EQ only activated it once since its destroyed immediately after).
So SoFo would get destroyed.SoFo gets hp before targeting a permanent (which is why you can cancel and still obtain hp).
Maybe lobotomizingSo SoFo would get destroyed.SoFo gets hp before targeting a permanent (which is why you can cancel and still obtain hp).
That's what I thought, in which case playing this vs SoFoc would SUCK D: Make it deal 16 damage? XD