ART: | blog.nuclearsecrecy.com
| IDEA: | kaempfer13
| NOTES: | It's critmass :time! This was a nightmare to word and balance. Basically it gains hp whenever it attacks if that attack heals your opponent and loses hp if its attack somehow becomes positive and hits. So when left alone it heals your opponent for 8 for 3 turns and then (boom!) attacks for 49 dmg And then dies... horribly Synergizes with antimatter, catapult, chimera, somewhat with overdrive, bb, maybe I can adjust the wording so that it survives if it gets armored after reaching 47 hp. Note that the opponent needs to be injured in order for this card to grow. For the most part its 25 physical dmg(20 direct when pulted), which would seem like an insult to UG or Voodoodoll/Armaggio, but has several drawbacks.
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