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Offline RagingAlien

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg374782#msg374782
« Reply #12 on: August 02, 2011, 04:34:12 pm »
emerald... that means the creature would heal for 0. i think you mean "for creature's full HP".
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Offline Pineapple

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg374816#msg374816
« Reply #13 on: August 02, 2011, 06:06:28 pm »
Return to opponent's hand after attacking, with negative effect for discard or being in hand. We need more nightmare fodder.

This card can be played if silenced.
This card can be played if silenced. All players become un-silenced when played.
This card silences you when played.
If any player's weapon is frozen/delayed while this permanent is in play, silence that player. Lasts X turns.

Both shields cannot be destroyed when this permanent/creature is alive.
Both shields cannot be destroyed for X turns.

This creature generates quanta of its element.
Change the creature's element.

Creatures lose -1/-1 for each dragon in play. Stats cannot go under 1.
Dragons costs 1 less quanta for each creature of the same element in play. Cost cannot go under X.

Halve both players' remaining quanta. Pillars now generate double the quanta.

Generate :darkness for each devourer when this permanent is in play. Generate :darkness :darkness if opponent is protected by Sanctuary.
Heal 2 HP's for each empty card-space in the opponent's hand when Nightmare is played. Heal double if opponent is protected by Sanctuary.

The opponent cannot draw cards this turn. Destroy the last card in the opponent's deck.

When any creature is removed from play [dying does not count], deal damage equal to its current health.
Burrow target friendly creature. [Attack stat is halved, skill is not removed.]

Offline TimerClock14

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg374930#msg374930
« Reply #14 on: August 02, 2011, 11:59:09 pm »
Going to keep tabs on this one.

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Offline ZephyrPhantomTopic starter

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg375709#msg375709
« Reply #15 on: August 05, 2011, 01:50:15 am »
Bump to keep ideas coming!

davidy22

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg375754#msg375754
« Reply #16 on: August 05, 2011, 04:54:33 am »
When people stop suggesting new ideas, you know it's time to start voting.


Vote for mine, it's the "sacrifice other creatures to play this card" one.

Offline Jenkar

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg375779#msg375779
« Reply #17 on: August 05, 2011, 08:04:30 am »
When people stop suggesting new ideas, you know it's time to start voting.
Wrong. Most people stop suggesting because they don't see the thread on the frst page anymore.
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davidy22

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg375781#msg375781
« Reply #18 on: August 05, 2011, 08:21:50 am »
When people stop suggesting new ideas, you know it's time to start voting.
Wrong. Most people stop suggesting because they don't see the thread on the frst page anymore.
It fell off the first page for a reason.

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Bleys295

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg375908#msg375908
« Reply #19 on: August 05, 2011, 03:41:09 pm »
"If a creature's ability is activated, creature is destroyed"  or "Player loses 2 life."

Offline TheManuz

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg375917#msg375917
« Reply #20 on: August 05, 2011, 04:40:06 pm »
Recall: something that finds certain type of cards from your deck
There could be many versions:
-by type: spells, creatures, non-pillar permanents, pillars
-by element
-by combinations of any of these

Something that change the way the creature damage is done.
Examples:
- creatures that give all or nothing damage
- creatures that damages the opponent only if there are no opponent creatures

More interaction between shield, weapons and creatures
creature skill bash: when this creature attacks, the shield is deactivated (the shield act like it's not there, but also timers don't go down, for wings and phase shield. something like a time bubble)

More focus on opposite elements, with little (but free) enhancements when creatures fight against a certain mark.
Creatures with abilities like like:
opposing  :fire: every turn deal 1 damage to a random opponent creature. (this would be a :water creature)
opposing  :entropy: drain 1 random quanta from opponent every turn. (this would be a :gravity creature)

Offline RagingAlien

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg376617#msg376617
« Reply #21 on: August 07, 2011, 01:37:24 am »
bump!

and also,

Whip - Deal 1 damage to target creature, delay for one turn. (:air)
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Offline FlareGlutox

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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg376727#msg376727
« Reply #22 on: August 07, 2011, 10:31:57 am »
Cards from the element "other", that change in effect according to your mark, but not like hammer, dagger or short bow with only one element, instead I think of different effects for these cards for all 12 elements.
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Re: Community Card Design https://elementscommunity.org/forum/index.php?topic=29355.msg376781#msg376781
« Reply #23 on: August 07, 2011, 03:14:18 pm »
traitor/traitorous(spelling?), belongs to the side with the most creatures. Maybe a  :darkness creature?

 

blarg: