Poll

Rate Armagio's artwork

5
6 (30%)
4
9 (45%)
3
5 (25%)
2
0 (0%)
1
0 (0%)

Total Members Voted: 20

Voting closed: July 24, 2016, 06:17:03 am

Poll

Rate Armagio's design

5
7 (35%)
4
6 (30%)
3
6 (30%)
2
1 (5%)
1
0 (0%)

Total Members Voted: 20

Voting closed: July 24, 2016, 06:17:43 am

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Offline Higurashi

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Re: CI&A Discussion Thread Week 1 - Armagio https://elementscommunity.org/forum/index.php?topic=62440.msg1237984#msg1237984
« Reply #24 on: July 18, 2016, 06:31:39 pm »
- The art is pretty good, though kind of derpy. Could go full out on the mecha with one giant shield instead. 4
- Design is ambiguous since it can refer to mechanics and balance or the aesthetics and theme. Gameplay-wise it's a fine concept, just too expensive and could use some more innate attack. As for artistic design, it's awesome. Or it would be if it was actually intimidating when you dropped it on the board. 3 because it's too situational gameplay-wise but has potential.
- Art makes it look huge and protective. Spot on. Just a little bit derpy.
- Armagio Armadilgo is 6 quanta for a 25 HP heal that doesn't work for a LOT of damage sources. 6 for 30 HP makes very little difference, though the 2 attack when upped is a step in the right direction. HP-raising combos are terrible besides Auburn Nymph which is usually too slow and remains weak to SO many damage types. I would make Armagio absorb all damage types (a being made solely for protection should have many ways of doing that) and potentially lower the cost by 1. This would make it viable with Auburn at least, and not terrible with BB's.

A more boring but more general way to buff it would be to just lower its cost to 3 and 2 for upped. It's more situational than Heal and its combos are sadly much better on SoFo. Gravity could really use a better way of defense though, which leaves me preferring the absorb-all-damage-types buff.
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Offline Talenheim

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Re: CI&A Discussion Thread Week 1 - Armagio https://elementscommunity.org/forum/index.php?topic=62440.msg1237987#msg1237987
« Reply #25 on: July 18, 2016, 06:51:13 pm »
Artwork is an easy 4. In my book, a 5 is reserved for blatantly godlike art, and armagio's art is more or less perfect, just not the raw quality that would be expected of a 5.

The design is cool. It's more than just a pseudo 25HP addition to your health pool that can get RT'd. 25 HP is a good base for cards like Acceleration and Rage Potion, whereas the Gravity Pull can be used as a last-resort method to deal with incredibly hard hitters, as the excess damage doesn't roll onto your HP.

However, 5 :gravity is pretty steep for what it offers. In being a combo/contingency card, it either needs to get out early or be able to be played fast out of your hand if it's needed, especially since you need to wait a turn to tank damage. I would reccomend reducing its cost to 3 :gravity; It isn't insta-played within the first turn or two, balancing it as a combo card, while being cheap enough to be played as an emergency card, without being so cheap that there are no repercussions to playing it.

Or, a different approach could be taken. Change it's cost to 4 :gravity and make it's ability "2 :gravity: Apply Gravity Pull to target creature." Now it becomes less of a combo/contingency card and more of a supportive card, which still technically has the ability to GP itself. This would allow things like GPing an opposing creature to get rid of it at cost of face damage, or GPing a friendly SoF for some truly legitimate tanking power.

Offline foxrain4

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Re: CI&A Discussion Thread Week 1 - Armagio https://elementscommunity.org/forum/index.php?topic=62440.msg1238418#msg1238418
« Reply #26 on: July 21, 2016, 03:05:00 am »
- How would you rate the card's art?
5
- How would you rate the card's design?
5
- Does the card's art appropriately reflect its design?
yes
- How would you improve this card?
To have such a gigantic creature not being to be able to do big damage
is such a pity. In terms of thematic.

Offline Hyroen

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Re: CI&A Discussion Thread Week 1 - Armagio https://elementscommunity.org/forum/index.php?topic=62440.msg1238596#msg1238596
« Reply #27 on: July 23, 2016, 05:50:42 am »
4;2.

The card artwork embodies heaviness, and from a card design perspective, I would expect high HP (because of the precedent) and also a high cost (for thematics).

Having said that, its ability :gravity Gravity Pull being able to apply the status on the creature itself feels redundant in an element which already has the spell. Other than being limited to using it, :gravity Gravity Pull is very concentrated creature control, and having the flexibility to use it offensively as well as having more options to use it defensively would benefit :gravity Gravity tremendously.

As such, I would propose that Armagio have 20 HP, lose its ability entirely and have it be an active skill that reads as follows:

All physical and spell damage inflicted to this creature is reduced by 2.


This would improve its synergies with :gravity Acceleration, with :gravity Gravity Pull, :fire Rage Potion, & :light Guardian Angel, as well as making better use of its heavy and bulky theme.

And even then, it might still be able to get away with an attack boost of 2 | 3.
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