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$$$man

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Card Ideas - Environment Cards https://elementscommunity.org/forum/index.php?topic=4359.msg43037#msg43037
« on: March 23, 2010, 11:54:47 pm »
how about these
 :fire :fire :fire :fire :fire :fire :fire :fire :fire
Sunny Day/Scorching Day
5 :fire/5 :fire
All fire creatures get plus +1/+0 Stacks/All fire creatures get plus +1/+1 stacks
 :death :death :death :death :death :death :death :death
Burial Chamber/Sacrifice Chamber
10 :death/12 :death
All death creatures get +7/-5 no stack/All death creatures get +7/-3 no stack
 :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy
Chaos/Confusion
6 :entropy :entropy/7 :entropy
All non-entropy creatures get -2/-2 and cannot attack for two turns. no stack/All non-entropy creatures get -3/-2 and cannot attack for two turns no stack
 :water :water :water :water :water :water :water :water
Lake/Ocean
4 :water/6 :water
All water creatures get +2/+2 no stack/ All water creatures get +3/+3 no stack
 :time :time :time :time :time :time :time :time :time
Speed up/Slow down
5 :time/5 :time
All creatures can attack twice no stack/all creatures must wait one turn to attack. no stack
 :life :life :life :life :life :life :life :life :life :life
Garden/Forest
6 :life/6 :life
All life quanta generated is doubled no stack/All life quanta generated is doubled Forest also generates one life quantum no stack
 :aether :aether :aether :aether :aether :aether :aether :aether
Immortality/Immortality
6 :aether/5 :aether
All your creatures cannot be targeted every OTHER turn/All your creatures cannot be targeted every OTHER turn
 :earth :earth :earth :earth :earth :earth :earth :earth :earth
Basement/Underground
5 :earth/4 :earth
Burrowed creatures deal normal damage/Burrowed creatures deal normal damage
 :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity
Pull Down/Gravatize
4 :gravity/5 :gravity
All opponents creatures get -2/-0 no stack/All opponents creatures get -2/-1 no stack
 :light :light :light :light :light :light :light :light :light :light :light :light
Light Flash/Blinding Flash
5 :light/4 :light
All non-light creatures lose their abilities/All non-light creatures lose their abilities




Also thes cards shoud go in a slot next to weapon/sheild. only one in play etc... same rules as weapon/sheild if 2 are out at the same time (e.g. One on opponents slot and on yours) both effects come into play.


$$$man

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Re: Card Ideas - Environment Cards https://elementscommunity.org/forum/index.php?topic=4359.msg43039#msg43039
« Reply #1 on: March 23, 2010, 11:59:43 pm »
they would be known as enviorment cards

ajm6

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Re: Card Ideas - Environment Cards https://elementscommunity.org/forum/index.php?topic=4359.msg43061#msg43061
« Reply #2 on: March 24, 2010, 12:40:25 am »
Sunny Day: Not really in keeping with fire, fire is more in keeping with an all out blitz and no defense so a card adding +1/+1 is kinda weird.

Burial Chamber: ummm... no death creature could survive this

Chaos: Big debuff plus stasis is OP

Lake: Maybe but that's a big increase cost goes up or buf goes down, maybe both.

Speed up: kind of adrenaline for the field, not a big fan price needs a bump.

Garden: Again maybe but life is already really fast.

Immortality: another maybe probably needs a price bump and name doesn't really fit

Basement: This turns burrow into immaterial, its OP.

Pull down: maybe life decrease isn't gravity, but the attack debuff could work.

Light Flash: Way OP

I like the idea of environments but these need some work.

$$$man

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Re: Card Ideas - Environment Cards https://elementscommunity.org/forum/index.php?topic=4359.msg43077#msg43077
« Reply #3 on: March 24, 2010, 01:14:45 am »
thnx any ideas for recomendation nice criticism too this is my first time makin cards so yahh

Re: Card Ideas - Environment Cards https://elementscommunity.org/forum/index.php?topic=4359.msg43207#msg43207
« Reply #4 on: March 24, 2010, 11:09:03 am »
For Time you said attack twice. Can they also use their ability twice?

wassd13

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Re: Card Ideas - Environment Cards https://elementscommunity.org/forum/index.php?topic=4359.msg43216#msg43216
« Reply #5 on: March 24, 2010, 12:07:44 pm »
 :-\  i agree with ajm6 sort of the cards need some work but i think the idea is awesome! :-\

assassim

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Re: Card Ideas - Environment Cards https://elementscommunity.org/forum/index.php?topic=4359.msg43250#msg43250
« Reply #6 on: March 24, 2010, 02:55:06 pm »
So are these going to be like the field cards in yu gi oh? I love it :))

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Re: Card Ideas - Environment Cards https://elementscommunity.org/forum/index.php?topic=4359.msg43262#msg43262
« Reply #7 on: March 24, 2010, 03:22:36 pm »
I would say these would be good IF they effected both sides of the field like nightfall. Otherwise they would be too OP, and instead of making them stack, why not increase the power of the stackable ones, and just have a new slott for Enviroment, or keeping with Assassins comment on yu gi oh, field card spells. We already have a weapon and armor spot, why not eviroment? and you and your opponent can each have 1 out. I think with elements, its better to not make it so that changing the field destroys your card/
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Re: Card Ideas - Environment Cards https://elementscommunity.org/forum/index.php?topic=4359.msg43263#msg43263
« Reply #8 on: March 24, 2010, 03:24:02 pm »
attacking twice would be for air, hence dive...
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Re: Card Ideas - Environment Cards https://elementscommunity.org/forum/index.php?topic=4359.msg43275#msg43275
« Reply #9 on: March 24, 2010, 04:37:03 pm »
"Light flash" is extremely overpowered, as it's basically a one-fell-swoop lobotomize.

"Sunny/Scorching day" is actually underpowered, and doesn't work with fire at all.  The two really useful creatures in fire (Lava golem & Fire spirit) are growth creatures, and don't really gain anything by the +1/+1.  The Crimson Dragon is already huge, so +1/0 isn't going to make too much of a difference.  +1/+1 will make the dragon RoF-proof, but there are simpler ways to do that.  This leaves little Ash eater, and even if the ash eater gained anything from the card, it wouldn't be worth the 5 quanta.

"Slow Down" doesn't make any sense.  Do the creatures need to wait one turn after the card is played?  If so, this is exactly like sundial, and completely unneeded.

$$$man

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Re: Card Ideas - Environment Cards https://elementscommunity.org/forum/index.php?topic=4359.msg43364#msg43364
« Reply #10 on: March 24, 2010, 10:05:18 pm »
new and improved'
 :fire :fire :fire :fire :fire :fire :fire :fire :fire
Sunny Day/Scorching Day
9 :fire/9 :fire
All fire creatures get +2/+0 when a creature is buffed./All fire creatures get +3/+0 when a creature gets buffed
 :death :death :death :death :death :death :death :death
Burial Chamber/Sacrifice Chamber
10 :death/12 :death
All death creatures get +7/-2 no stack/All death creatures get +7/-1 no stack
 :entropy :entropy :entropy :entropy :entropy :entropy :entropy :entropy
Chaos/Confusion
6 :entropy :entropy/5 :entropy
All creatures get antimatter/All creatures get antimatter.
 :water :water :water :water :water :water :water :water
Lake/Ocean
4 :water/6 :water
All water creatures get +2/+2 no stack/ All water creatures get +3/+3 no stack
 :time :time :time :time :time :time :time :time :time
Speed up/Slow down
5 :time/5 :time
All creatures can attack twice no stack (includes abilities)/all creatures can only attack every other turn. no stack (includes abilities)
 :life :life :life :life :life :life :life :life :life :life
Garden/Forest
6 :life/6 :life
All life quanta generated is doubled no stack/All life quanta generated is doubled Forest also generates three life quantum no stack
 :aether :aether :aether :aether :aether :aether :aether :aether
Immortality/Immortality
12 :aether/15 :aether
All your creatures gain quintessence/All your cards gain quintessence.
 :earth :earth :earth :earth :earth :earth :earth :earth :earth
Basement/Underground
8 :earth/7 :earth
Burrowed creatures deal normal damage/Burrowed creatures deal normal damage
 :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity :gravity
Pull Down/Gravatize
4 :gravity/5 :gravity
All opponents creatures get -2/-0 no stack/All opponents creatures get -2/-1 no stack
 :light :light :light :light :light :light :light :light :light :light :light :light
Light Flash/Blinding Flash
9 :light/10 :light
all light creatures gain +X/+X. X is the amount of bioluminescent creatures out./All light creatures gain X+1/X+1. X is the amount of bioluminesent creatures out
 :air :air :air :air :air :air :air :air :air :air :air :air
Hurricane/Tornado
12 :air/15 :air
Destroy 2 opponent quantas for every creature in play./ Destroy 3 opponent quanta for every creature in play


Also thes cards shoud go in a slot next to weapon/sheild. only one in play etc... same rules as weapon/sheild if 2 are out at the same time (e.g. One on opponents slot and on yours) both effects come into play.these are going to be like the field cards in yu gi oh. It affects whole screen like nightfall.


Kameda

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Re: Card Ideas - Environment Cards https://elementscommunity.org/forum/index.php?topic=4359.msg43372#msg43372
« Reply #11 on: March 24, 2010, 10:33:03 pm »
WTF??! o.o
Tottaly unbalanced.

:death 7 attack bonus?? Seriously? Even with the HP loss this is way better than Rage Potion.

:life First, forest is MtG thing, we call it Emerald Pillars xD
Second, with just one Forest is equal to six Emerald Pillars, and every pillar count as two. If you have Light Pillars and a Rustler every Pillar count as four Emerald ones.

:aether No offense, but this is just stupid. Quintessence is a very good card you just made a Super-hyper-ultra-mega-master-blaster-upto23-quintessence pack.

:light Six Ray of Light = 8/8 free creatures, toss a Fractal in the account and it's a lot of power in no time.

:air Ahn... Malignant Cell + Tornado = -69 opponent quanta per turn. I wonder if an Real God can have this much quanta production.

 

anything
blarg: