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Uzra

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3863#msg3863
« Reply #24 on: December 15, 2009, 10:09:50 pm »

To understand daxx's point, Imagine a card that cost ZERO and made you draw ONE card.  Now think about it a little.

card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3864#msg3864
« Reply #25 on: December 15, 2009, 10:09:50 pm »

From what I see, both Daxx and Scaredgirl have different views of the same card. By view, I don't mean an opinion, but I mean a way that they look at it.

For Daxx, making it draw only one card would give you a two card advantage in terms of drawing, since you'll draw the card for the turn, and then draw another for playing it. If you put six of these into a 30 card deck, then drawing one would pretty much be like losing 1 time quanta on the turn to have your deck size reduced by 1. So, the deck would, in essence, be only 24 cards, which gives the user a HUGE card advantage in terms of speed. However, with a larger deck, leaving the card out would be the same as playing it, since you only draw one card.

With Scaredgirl, she's seeing it as having a card advantage with larger decks. Drawing two cards means that you draw the card you would've drawn if not for the draw card spell, and then you draw another one, which is the prime advantage. Indeed it's standard in many TCG games.

Brainstorm, from Magic: "Draw three cards, then put two cards back on top of the deck" for only one mana. Sirum Visions: "Draw a card, then look at the top two cards of your deck and put one or both on top or bottom of the deck in any order" for one mana. It's a viable card, though I do think that if something like that WERE released, we would need many more cards, so that there are new strategies, and the advantage would be less skewed.

Daxx

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3865#msg3865
« Reply #26 on: December 15, 2009, 10:09:50 pm »

The Cnidarian has it. ;D

Scaredgirl

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg3866#msg3866
« Reply #27 on: December 15, 2009, 10:09:50 pm »

To understand daxx's point, Imagine a card that cost ZERO and made you draw ONE card.  Now think about it a little.
How will that make me understand Daxx's point? What you said here, is exactly what I am saying. :)

Lose one, draw one.. nothing happens. When you lose one card and draw two, that's basically drawing only ONE card, which is what I have been saying all a long. What this card would do is let you draw 1 extra card for the cost of 1 quantum. So it's basically the same thing that Sundial does.

I would understand Daxx's point if there was some invincible 24 card deck that you could design, but I just don't see how it would be possible with the cards we have now. You would pretty much have to take Eternity in order not to deck out, and that would mean you have to take either Quantum or Time Towers. There is nothing in Time that would make you invincible and with small rainbow you will run out of characters fast.

I would probably go with super fast 24 card rainbow deck with 6 Supernovas and mark of Entropy, but I don't see how that would be invincible. If the opponent has a lot of defense I would deck out for sure.

Kumlekar

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg4125#msg4125
« Reply #28 on: December 15, 2009, 10:09:51 pm »

Daxx, I think your arugment is more effective in other card games,  elements already comes very very close to a mimimum playable deck size, I don't know if this card really has the advantage you think it does.  Then again maybe i'm just incompetent and don't know enough about deck building.  Either way, the cost needs to go up to 2 mana.  If I draw 6 of those in my inital hand, being able to play one per turn is too powerful.

Ragorak2

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg4126#msg4126
« Reply #29 on: December 15, 2009, 10:09:51 pm »

well i beleive there was a card on mtg that cost 1 and you could draw 3 cards, ancestoral recall i beleive, but it was later too powerful due to the ncreasing ammount of cards. 2 isnt nearly as powerful, as you only gain half as many cards, (3-1=2, and 2-1=1, 1 is half as much as 2), plus elements has nowhere near the ammount of cards as mtg so i doubt it will be overpowered. anyways with 30 cards, and 6 of time warp, that should make it really seem more like a 18 card deck, and with having 8 cards in your starting hand, you really only have 10 turns, and that isnt alot of time to kill someone, so time warp really wont be overpowered unless it comes out when zanz has tons and tons of cards

Delreich

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg4127#msg4127
« Reply #30 on: December 15, 2009, 10:09:51 pm »

Ancestral Recall is one of the Power Nine, so... "too powerful" is only barely scratching the surface. Even brainstorm is restricted...

card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg4128#msg4128
« Reply #31 on: December 15, 2009, 10:09:51 pm »

Ancestral Recall is one of the Power Nine, so... "too powerful" is only barely scratching the surface. Even brainstorm is restricted...
The Power Nine, a set of nine very powerful cards from the earlier sets of Magic: The Gathering, range in price from $400 to $2000 for EACH card, depending on which one it is (just for players who don't know what they are).

Evil Hamster

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card ideas by raggy #2 https://elementscommunity.org/forum/index.php?topic=386.msg4129#msg4129
« Reply #32 on: December 15, 2009, 10:09:51 pm »

Wasn't Ancestral recall a card that let you recycle your graveyard into your deck?

Or could just be my failing memory  :D

Edit- Nevermind, googled it!

I have one of those :)

 

blarg: