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Burn/Inflame https://elementscommunity.org/forum/index.php?topic=28458.msg363586#msg363586
« on: July 10, 2011, 04:38:47 am »
The art is not final. ^-^ ^-^ ^-^ If someone can help. I would accept.
Please read NOTES!

NAME:
Burn
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Spell
ATK|HP:
TEXT:
Burn a creature, the creature lose 1 hp and generate 1 fire quanta per turn.
NAME:
Inflame
ELEMENT:
Fire
COST:
2 :fire
TYPE:
Spell
ATK|HP:
TEXT:
Burn a creature, the creature lose 2 hp and generate 2 fire quanta per turn.
ART:
Crazycombo
IDEA:
Crazycombo
NOTES:
It always generate 1 (or 2) fire quanta for YOU.
Stop when the creature die.
ONLY works on CREATURES.
Burn can be stopped with congeal (or the unupped effect) and flood!
SERIES:

Re: Burn/Inflame https://elementscommunity.org/forum/index.php?topic=28458.msg363618#msg363618
« Reply #1 on: July 10, 2011, 05:59:49 am »
Fixed things. Is this ok?

Offline EvaRia

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Re: Burn/Inflame https://elementscommunity.org/forum/index.php?topic=28458.msg363690#msg363690
« Reply #2 on: July 10, 2011, 09:48:26 am »
Interesting.

It's basically combined CC and Quanta generation.

I feel like the unupped one is too expensive for what it does.

Infection on a stick only costs 1 quanta already, and it's basically generating only as much as a limited pillar, which are free.

I would make the unupped one slightly stronger.

Offline pie

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Re: Burn/Inflame https://elementscommunity.org/forum/index.php?topic=28458.msg363696#msg363696
« Reply #3 on: July 10, 2011, 09:58:28 am »
Suggestion - The creature turns to Ash when it dies.

Selvaria

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Re: Burn/Inflame https://elementscommunity.org/forum/index.php?topic=28458.msg363708#msg363708
« Reply #4 on: July 10, 2011, 10:29:47 am »
Suggestion - The creature turns to Ash when it dies.
Then become phoenix the next turn? That would make the unupped one stronger.

Re: Burn/Inflame https://elementscommunity.org/forum/index.php?topic=28458.msg363726#msg363726
« Reply #5 on: July 10, 2011, 11:04:16 am »

I would make the unupped one slightly stronger.

Lower the cost to 1 or
Damage per turn 2 or
Quanta per turn 2 or
Reduce the damage by 1 (0) if the target is a fire creature. (same for upped version)

These are just ideas.
And of course, it can be stacked.

Re: Burn/Inflame https://elementscommunity.org/forum/index.php?topic=28458.msg364249#msg364249
« Reply #6 on: July 11, 2011, 08:25:43 am »
Bump!

100th view so I bring up my post.

 

anything
blarg: