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There's a card similar to this in openEtG called Give, the difference being any type of card can be chosen and it heals you 5/10 HP. Could be useful to look at that for a refernece.
Onto actual criticism: It seems underpowered, because it's too situational with little to no practical uses.
Yes, this card is as situational as most of Light's cards; thing is, there are enough practical uses in the other Light cards to be used in certain decks. Sanctuary is a key card in most stall decks (ex. Fire Stall), Guardian Angel can heal the damage done by Rage Elixir and Acceleration, Luciferen is a key card in Deja-Hope, and even Holy Light can be used in a OTK with Voodoo Dolls, Basilisk's Blood and Parallel Universe. I can't see any use for Bestow except with the Flooding synergy, and even then it only works if the opponent has enough :water to keep it running.
*snipped a couple of times*The first option is the less OP one without modifications, but it's less thematic with the card. I would make X the :light divided by 15; that way, X with 75 :light is only 5 turns, which is still a long time the Dim Shield chain is broken up for. Personally, I like this the most with the suggested change.
- Somehow force the opponent to keep the bestowed item for a certain amount of time (That is, it gets a special form of immaterial where it can't be destroyed or replaced for a certain amount of turns). Perhaps the item is immaterial for X turns where X is your :light divided by 10.
- Give the player :light based off the the card bestowed somehow. Perhaps gain :light equal to 2 times the card cost?