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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Card Ideas and Art
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Baby Doll | Baby Doll
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Opsinis
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Baby Doll | Baby Doll
https://elementscommunity.org/forum/index.php?topic=58824.msg1195810#msg1195810
«
on:
July 06, 2015, 05:41:31 pm »
NAME:
Baby Doll
ELEMENT:
Aether
COST:
3
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Child's Play: If at least two humanoid creatures are on the field, steal 2 random quanta after each attack.
NAME:
Baby Doll
ELEMENT:
Aether
COST:
3
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Child's Play: If at least one humanoid creature is in play, steal 2 random quanta after each attack.
ART:
Creative Commons Flickr Pic
IDEA:
Opsinis
NOTES:
This does not count as a humanoid card.
The "humanoid creature on the field" means YOUR field or YOUR OPPONENT'S field.
Sorry the art is creepy.
SERIES:
Guess My Card: A Quickdraw Design Game
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Zyardran
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Re: Baby Doll | Baby Doll
https://elementscommunity.org/forum/index.php?topic=58824.msg1195812#msg1195812
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Reply #1 on:
July 06, 2015, 05:45:05 pm »
ohh... creepy pic....
*Discord shudders
what is the stolen quanta converted into? or does it just stay the same? I really think this would go good in dark, not aether.
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kirbylover314
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Re: Baby Doll | Baby Doll
https://elementscommunity.org/forum/index.php?topic=58824.msg1195818#msg1195818
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Reply #2 on:
July 06, 2015, 05:56:47 pm »
Quote from: Discord on July 06, 2015, 05:45:05 pm
what is the stolen quanta converted into?
I would assume it stayed the same.
Also it really helps if we had a list of what counted as a humanoid creatures.
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Ginyu
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Re: Baby Doll | Baby Doll
https://elementscommunity.org/forum/index.php?topic=58824.msg1195819#msg1195819
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Reply #3 on:
July 06, 2015, 06:02:17 pm »
Why Aether?
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Re: Baby Doll | Baby Doll
https://elementscommunity.org/forum/index.php?topic=58824.msg1195899#msg1195899
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Reply #4 on:
July 07, 2015, 05:20:32 am »
Define 'humanoid creature'.
Also, does the stolen quanta transformed into a specific color of quanta? If yes, what color?
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Elements the Game Forum - Free Online Fantasy Card Game
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