Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Card Ideas and Art => Topic started by: sparki2000 on September 23, 2017, 09:36:47 am

Title: Antigravity
Post by: sparki2000 on September 23, 2017, 09:36:47 am
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NAME:
Antigravity
ELEMENT:
Gravity
COST:
3 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Attack is transformed into places of life points, life points is transformed into places attack.
NAME:
Antigravity
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Attack is transformed into places of life points, life points is transformed into places attack.

ART:

IDEA:
sparki2000
NOTES:

SERIES:

Title: Re: Antigravity
Post by: Naii_the_Baf on September 23, 2017, 04:12:57 pm
and someone get me an image of a flying 7|50 Titan.

In-element with all of those, so, OP in terms of synergies. Only :entropy Maxwell's Demon can counter this card effectively(though not in all cases), and also synergizing with it making it to be able to instakill every creature that doesn't have equal stats. Can also protect from it.
Title: Re: Antigravity
Post by: sparki2000 on September 24, 2017, 10:17:20 am
You can add that this effect only works for one turn. Then everything goes back to normal.
Title: Re: Antigravity
Post by: CactusKing on September 24, 2017, 10:20:59 am
One turn is enough for this to deal 100 damage with two flying titans, still op.
Title: Re: Antigravity
Post by: sparki2000 on September 24, 2017, 10:27:48 am
Ok, I understand. This card no right exists or cost used been small. If that card effect only on one creatures.
Title: Re: Antigravity
Post by: Espithel on September 25, 2017, 01:53:10 pm
There are riders you can do to prevent that behaviour from manifesting -

"Swap the stats of target non-gravity creature."
"Swap the stats of a target creature. Delay it for 1 turn."
"Swap the stats of a target creature. Return it to its owner's hand." (This one is pushing it.)
Title: Re: Antigravity
Post by: Chapuz on September 25, 2017, 02:51:51 pm
I'm most worried for the Voodoo + Momentum combo with this. If swapping HP for attack is considered damaging, then we have a potential broken combo.
Again with the openEtG references (because hey, they tested a lot of new concepts in there), there is a card called Equalizer. It sets the HP of the creature in the value of its attack (like this card, but not changing the attack).
There was a pretty powerful and probably broken 200 damage OTK that was: Voodoo + 4x Basilisk Blood x Momentum + Equalizer + Parallel Universe. The equalizer sets the HP of the doll (101) into attack (1), dealing 100 damage. The thing that made it so hardcore was the extremely low quanta requisites (3 Supernovas).
The combo was nerfed by setting the max HP of the creature on the balue of the attack, so the PU won't duplicate the damage. Yet, I modified the combo for a (still broken) Voodoo + Momentum + 4x BB + PU + 2x Equalizer. Now, what makes it so powerful if it requires so many cards?

Let's have other people analize it, but this are my thoughts.
blarg: