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Offline MarsuTopic starter

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1080220#msg1080220
« Reply #12 on: June 15, 2013, 07:42:50 am »
Hey guys, thanks for your feedback so far!

I like, very Zergy. Other potential is giving it an ability like endow which targets a creature. This would be useful for duos which use their mark as the sole quanta source (eg graboid builds)

Gravity: Issues are black hole and momentum. Gaining momentum would deal with armagios and be thematic. But I think that's what you were implying with Earth (imo you should change "damage can't be reduced" to momentum.)
Being poisonous to consume would be good for Otyughs, and applies well with a life card. Either that or some active that reduces a target's attack power

Aether: Spell damage. This way it stays away from flat out permanent control

Life: Reducing incoming damage by 1 would probably be too strong. Perhaps 2 :life infect?

On entropy: Raising health to 7, as you do with fire, would keep it safe from Maxwell's Demon. Personally I feel you'd rather give it more attack against fire. But you're trying to counter antimatter. Maybe being 6|6 with constant attack? Other effect to play well with is mutation. Personally I feel Anteosaurus should be designed to synergize in a life/entropy duo involving mutation. Having it somehow consume the mutation spell like a Chaos Power and/or getting a random active would be neat

Gravity: A way to bypass GP as the evolution against Gravity is a good idea, I had somehow not thought of that. However, I feared that Momentum is a bit too strong, which is also why I chose 'damage can't be reduced' over it for Earth...

Aether: Spell damage - possible, but also very strong. We have to keep in mind that the card is basically 'ok' without any of the evolution buffs already.

Life: I don't want to give this active skills.

Entropy: 6/6 and attack can't be altered is a great idea. I'll do that. Thanks! You're right about Mutation, but it might become too complicated.

What if the opponent plays a and they already have an :entropy mark?

Nothing. Mark cards don't affect Anteosaurus, only the mark your opponent starts with does.

Might this card get both effects retroactively? It might be a counter or something.

or or or
It does some yet other really cool effect that only happens when your opponent plays a mark. Eh? Eh?

Heh. Interesting, but I really feel that it's complicated enough already. And the second idea would nerf marks, which are already rather useless and 99% of the reason that they're chosen is that you can pose with them. :p

Some missing element Ideas

 :gravity +0|+1 (deal with Otys) and Generate :life (blackhole)
:life Adrenaline (outrush life rush?)
:aether Reflective (like the shield, but only itself, deals with lightning) OR Momentum w/o the +1|+1 (deals with phase shield, but makes the earth power weaker by comparison)

Some re-dos
 :entropy -1| +2 and stats cannot be altered (maybe includes damage?) OR Quintessence
 :earth gains Devourers drain ability (slows/stops grabboid rush, slows Stone skin buildup)

Evolve could be changed to "adapt"

Gravity: Hm, quanta generation as a counter to BH, that's very interesting. What about this: '2  :underworld: Generate 1  :life.'? Would be a way to get rid of useless quanta if the opponent combines BH with Discord - as BH isn't much of a threat otherwise anyway. Would like to hear your thoughts on the balance of that skill.

Life: Too op, a 15/4 for 7  :life if the opponent plays Life :x

Aether: Reflective is a very funny and good idea. However, I'd prefer countering Dims to countering Lightning. Any as creative idea to do that?

Entropy: Thanks, will do that exactly.

Earth: Not too relevant vs Stone Skin, but countering Graboids would of course be cool... It would only counter Grabbow (and the much rarer Graboid rush) then though, not a mono Earth, which is not really this card's 'theme'. Hm.

Offline nensuru

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1080262#msg1080262
« Reply #13 on: June 15, 2013, 03:12:56 pm »
:life : this card cost is reduced by x
:aether : reduce this card atk to x, deal spell damage
:gravity: reduce this card atk to x increase def to x, acceleration

good card, my favorite part is the vs time effect

Offline ARTHANASIOS

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1080268#msg1080268
« Reply #14 on: June 15, 2013, 03:38:54 pm »
Good card, but all honesty, it doesn't gain any skill if opponent's Mark is :life because this card is already :life. You can't adapt to survive in an enviroment you're already extremely familiar with.
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Offline MarsuTopic starter

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1080271#msg1080271
« Reply #15 on: June 15, 2013, 03:44:01 pm »
While I quite like nensuru's suggestion concerning the Life bonus, I think I'll do it as you say, Artha. I had that idea myself - it just makes sense.

Offline Naesala

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1080272#msg1080272
« Reply #16 on: June 15, 2013, 03:50:23 pm »
How about a straight 1:1 Ration on the gravity conversion? If you're facing DiscoHole you're going to be having your quanta drained, so you might want that. And i don't think it's to OP given that.

Life not being an adaptation is thematic, but if I was a newbie playing with the card, I'd expect something. Something to think about.

Aether: When this creature attacks, there is a X% chance it will destroy [your opponents shield]/[A permanent]

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Offline Vangelios

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1080757#msg1080757
« Reply #17 on: June 17, 2013, 03:12:44 am »
Camaleonsaurus :)

 :fire +2|-2 (you really think he will resist firebolts only with 7HP?)
 :darkness protects your quanta pool
 :time generates 7 :life if targeted by reverse time
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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1080773#msg1080773
« Reply #18 on: June 17, 2013, 03:51:48 am »
Interesting. Is its ability really worth only 1 :underworld though?

Offline Pineapple

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1080785#msg1080785
« Reply #19 on: June 17, 2013, 05:17:05 am »
Why some old reptile species that didn't evolve and became extinct rather than an animal that lives on adaptation, like a Chameleon? (Damn, ninja'd.)

Quote
Gravity: ?
"Anteosaurus is unaffected by creature abilities."

Quote
Light: Venom
Hm. I never liked high attack poisoners. The only precedent is Pufferfish - 5 :water for 3 attack. Then again, if you reduce attack too much with just 1 poison per turn, then it quickly becomes too slow against Hope. What about...
"-4/-2 and Deadly Venom"?

Quote
Aether: ?
"Anteosaurus is unaffected by spells."

All the others seem fine.

Offline dracomageat

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1083266#msg1083266
« Reply #20 on: June 27, 2013, 05:20:46 pm »
:life : this card cost is reduced by x
it doesn't gain any skill if opponent's Mark is :life because this card is already :life. You can't adapt to survive in an enviroment you're already extremely familiar with.
Bear in mind that the ability takes effect when played. It would come into play as a creature that costs 3 :life (for example) but still cost you 7 :life to play.
Would combo with mitosis but otherwise be a useless adaptation.
« Last Edit: June 27, 2013, 06:10:43 pm by dracomageat »

Offline HK_Stupid

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1083277#msg1083277
« Reply #21 on: June 27, 2013, 06:16:25 pm »
 :gravity:+0|+10
 :aether:When a spell cast on Anteosaurus, all Immaterial creatures woulde be targeted by this spell.

Offline Pella

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1083314#msg1083314
« Reply #22 on: June 27, 2013, 11:59:40 pm »
Coolest.  Idea.  Ever.

I agree with getting away from the word "evolve".  I propose the following text modification:
"...it adapts to your opponent's mark."
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Offline dragtom

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Re: Anteosaurus | Anteosaurus https://elementscommunity.org/forum/index.php?topic=49793.msg1083411#msg1083411
« Reply #23 on: June 28, 2013, 02:18:06 pm »
:gravity: +1|-2 and immaterial
be quick- time is quanta.

 

blarg: